private Switch _switch; //a number switch void Start() { _switch = new Switch(); //makes a new switch _switch.maxNum = _positionSwitch.Length - 1; //max the max num of the switch 2 _triggers = GetComponent <TriggerComponentHolder>(); _input = GetComponent <WeaponsInputProcessor>(); }
private Vector3 _velocityState; //Private Vector3 for the current Velocity // Use this for initialization void Start() { _input = GameObject.Find("GameController").GetComponent <InputHandler> (); //Find the GameControllers InputHandler _health = GetComponent <HealthHandler> (); //Find the HealthHandler _healthAnimator = GetComponent <HealthAnimator>(); _move = GetComponent <MovementHandler> (); //Find the MovementHandler _shoot = GetComponentInChildren <WeaponsInputProcessor> (); //Find the ShootHandler _trigger = GetComponent <TriggerHandler> (); //Find the TriggerHandler _collision = GetComponent <CollisionHandler>(); }
// Use this for initialization void Start() { _animator = GetComponent <Animator> (); _shoot = GetComponentInChildren <WeaponsInputProcessor> (); _move = GetComponentInParent <MovementHandler> (); }