Esempio n. 1
0
        internal void CompChange(bool add, WeaponComponent comp)
        {
            if (add)
            {
                if (WeaponsIdx.ContainsKey(comp))
                {
                    return;
                }
                WeaponsIdx.Add(comp, Weapons.Count);
                Weapons.Add(comp);
            }
            else
            {
                int idx;
                if (!WeaponsIdx.TryGetValue(comp, out idx))
                {
                    return;
                }

                Weapons.RemoveAtFast(idx);
                if (idx < Weapons.Count)
                {
                    WeaponsIdx[Weapons[idx]] = idx;
                }

                WeaponsIdx.Remove(comp);
            }
        }
Esempio n. 2
0
        internal void CompChange(bool add, WeaponComponent comp)
        {
            if (add)
            {
                if (WeaponsIdx.ContainsKey(comp))
                {
                    Log.Line($"CompAddFailed:<{comp.MyCube.EntityId}> - comp({comp.MyCube.DebugName}[{comp.MyCube.BlockDefinition.Id.SubtypeName}]) already existed in {MyGrid.DebugName}");
                    return;
                }

                if (comp.HasArmor)
                {
                    for (int i = 0; i < comp.Platform.Weapons.Length; i++)
                    {
                        var w = comp.Platform.Weapons[i];
                        if (w.System.Armor != WeaponDefinition.HardPointDef.HardwareDef.ArmorState.IsWeapon)
                        {
                            Armor.Add(w.Comp.MyCube, w);
                        }
                    }
                    Session.ArmorCubes.Add(comp.MyCube, comp);
                }
                WeaponsIdx.Add(comp, Weapons.Count);
                //Session.IdToCompMap.Add(comp.MyCube.EntityId, comp);
                Weapons.Add(comp);
            }
            else
            {
                int idx;
                if (!WeaponsIdx.TryGetValue(comp, out idx))
                {
                    Log.Line($"CompRemoveFailed: <{comp.MyCube.EntityId}> - {Weapons.Count}[{WeaponsIdx.Count}]({WeaponBase.Count}) - {Weapons.Contains(comp)}[{Weapons.Count}] - {Session.GridTargetingAIs[comp.MyCube.CubeGrid].WeaponBase.ContainsKey(comp.MyCube)} - {Session.GridTargetingAIs[comp.MyCube.CubeGrid].WeaponBase.Count} ");
                    return;
                }

                if (comp.HasArmor)
                {
                    for (int i = 0; i < comp.Platform.Weapons.Length; i++)
                    {
                        var w = comp.Platform.Weapons[i];
                        if (w.System.Armor != WeaponDefinition.HardPointDef.HardwareDef.ArmorState.IsWeapon)
                        {
                            Armor.Remove(w.Comp.MyCube);
                        }
                    }
                    Session.ArmorCubes.Remove(comp.MyCube);
                }

                Weapons.RemoveAtFast(idx);
                if (idx < Weapons.Count)
                {
                    WeaponsIdx[Weapons[idx]] = idx;
                }

                //Session.IdToCompMap.Remove(comp.MyCube.EntityId);
                WeaponsIdx.Remove(comp);
            }
        }