Esempio n. 1
0
        public bool Execute(string[] commandParams, WeaponsController weaponsController)
        {
            var commandName = commandParams[0];

            switch (commandName)
            {
            case "Create":
            {
                weaponsController.CreateWeapon(commandParams.Skip(1).ToArray());
                return(false);
            }

            case "Add":
            {
                var gemParams   = commandParams[3];
                var socketIndex = int.Parse(commandParams[2]);
                var weaponName  = commandParams[1];
                weaponsController.AddGem(gemParams, socketIndex, weaponName);
                return(false);
            }

            case "Remove":
            {
                var weaponName  = commandParams[1];
                var socketIndex = int.Parse(commandParams[2]);
                weaponsController.RemoveGem(socketIndex, weaponName);
                return(false);
            }

            case "Print":
            {
                var weaponName = commandParams[1];
                weaponsController.PrintWeapon(weaponName);
                return(false);
            }

            case "END":
            {
                weaponsController.Print();
                return(true);
            }

            default:
                throw new ArgumentException("Invalid Command Name!");
            }
        }
Esempio n. 2
0
        public bool Execute(string[] commandParams, WeaponsController weaponsController)
        {
            var commandName = commandParams[0];

            switch (commandName)
            {
            case "Create":
            {
                weaponsController.CreateWeapon(commandParams.Skip(1).ToArray());
                return(false);
            }

            case "Add":
            {
                var gemParams   = commandParams[3];
                var socketIndex = int.Parse(commandParams[2]);
                var weaponName  = commandParams[1];
                weaponsController.AddGem(gemParams, socketIndex, weaponName);
                return(false);
            }

            case "Remove":
            {
                var weaponName  = commandParams[1];
                var socketIndex = int.Parse(commandParams[2]);
                weaponsController.RemoveGem(socketIndex, weaponName);
                return(false);
            }

            case "Print":
            {
                var weaponName = commandParams[1];
                weaponsController.PrintWeapon(weaponName);
                return(false);
            }

            case "END":
            {
                return(true);
            }

                //case "Author":
                //    {
                //        Console.WriteLine($"Author: Pesho");
                //        return false;
                //    }

                //case "Revision":
                //    {
                //        Console.WriteLine($"Revision: 3");
                //        return false;
                //    }

                //case "Description":
                //    {
                //        Console.WriteLine($"Class description: Used for C# OOP Advanced Course - Enumerations and Attributes.");
                //        return false;
                //    }

                //case "Reviewers":
                //    {
                //        Console.WriteLine($"Reviewers: Pesho, Svetlio");
                //        return false;
                //    }

                //default:
                //    throw new ArgumentException("Invalid Command Name!");
                //    return true;
            }

            return(this.GetAttributeProperties(commandName));
        }