void SwitchWeapon() //Change the current weapon
 {
     for (int i = 1; i <= Weapons.Count; i++)
     {
         if (Input.GetButtonDown("Select_Weapon_" + i))
         {
             actualWeapon = Weapons[i - 1];
             ActiveWeapon();
         }
     }
 }
 private void Awake()
 {
     actualWeapon = Weapons[0];
     SpawnWeaponMesh();
     ActiveWeapon();
 }