Esempio n. 1
0
 public ActionWandBlast(EnemyHuman human, float upTime, float downTime, WeaponWand weapon) : base(human)
 {
     SlashUpTime   = upTime;
     SlashDownTime = downTime;
     Weapon        = weapon;
     PlaySFX(sfx_wand_charge, 1.0f, 0.1f, 0.4f);
 }
Esempio n. 2
0
 void Start()
 {
     player = GameObject.Find("MonkE").GetComponent <PlayerController>();
     wand   = GetComponent <WeaponWand>();
 }
 public ActionWandBlastAim(Player player, float upTime, float downTime, WeaponWand weapon) : base(player, upTime, downTime, weapon)
 {
     FireReady = false;
     AimFX     = new AimingReticule(player.World, Vector2.Zero, this);
 }
 public ActionWandBlastHoming(EnemyHuman human, Enemy target, float upTime, float downTime, WeaponWand weapon) : base(human, upTime, downTime, weapon)
 {
     Target = target;
 }