public ActionWandBlast(EnemyHuman human, float upTime, float downTime, WeaponWand weapon) : base(human) { SlashUpTime = upTime; SlashDownTime = downTime; Weapon = weapon; PlaySFX(sfx_wand_charge, 1.0f, 0.1f, 0.4f); }
void Start() { player = GameObject.Find("MonkE").GetComponent <PlayerController>(); wand = GetComponent <WeaponWand>(); }
public ActionWandBlastAim(Player player, float upTime, float downTime, WeaponWand weapon) : base(player, upTime, downTime, weapon) { FireReady = false; AimFX = new AimingReticule(player.World, Vector2.Zero, this); }
public ActionWandBlastHoming(EnemyHuman human, Enemy target, float upTime, float downTime, WeaponWand weapon) : base(human, upTime, downTime, weapon) { Target = target; }