// Start is called before the first frame update
 void Start()
 {
     NinjaP      = GameObject.Find("Ninja Points").GetComponent <Text>();
     NinjaP.text = "Ninja Points: ";
     m_InvScript = FindObjectOfType <Inventory_JoaoBeijinho>();
     m_LeftClick = FindObjectOfType <PlayerController_JamieG>();
     wpnUI       = GameObject.Find("WeaponsUI").GetComponent <WeaponUI_LouieWilliamson>();
 }
 // Start is called before the first frame update
 void Start()
 {
     m_currentWeapon            = new WeaponsTemplate_MarioFernandes[2];
     m_playerStealthScript      = FindObjectOfType <PlayerStealth_JoaoBeijinho>();
     m_animationScript          = GetComponent <PlayerAnimation_LouieWilliamson>();
     m_playerHealthHungerScript = FindObjectOfType <PlayerHealthHunger_MarioFernandes>();
     m_audioManager             = FindObjectOfType <AudioManager_LouieWilliamson>();
     Controller      = GetComponent <PlayerController_JamieG>();
     m_WeaponUI      = GameObject.Find("WeaponsUI").GetComponent <WeaponUI_LouieWilliamson>();
     m_effectManager = gameObject.GetComponent <EffectManager_MarioFernandes>();
 }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        m_dialogBox            = m_nameText.transform.parent.gameObject;
        playerControllerScript = FindObjectOfType <PlayerController_JamieG>();
        m_wpnUI     = GameObject.Find("WeaponsUI").GetComponent <WeaponUI_LouieWilliamson>();
        m_sentences = new Queue <string>();

        LoadDialog(SceneManager.GetActiveScene().buildIndex);


        LoadLanguageFile();
    }
 private void Start()
 {
     weaponUI = GameObject.Find("WeaponsUI").GetComponent <WeaponUI_LouieWilliamson>();
 }
Esempio n. 5
0
    private void Start()
    {
        switch (currentLevel)
        {
        case 2:
        {
            levelLiftTrigger.SetActive(false);
        }
        break;

        case 3:
        {
            levelLiftTrigger.SetActive(false);
        }
        break;

        case 5:
        {
            levelLiftTrigger.SetActive(false);
            endVentDialogue.SetActive(false);
        }
        break;

        case 6:
        {
            levelLiftTrigger.SetActive(false);
        }
        break;

        case 7:
        {
            levelLiftTrigger.SetActive(false);
        }
        break;

        case 9:
        {
            levelLiftTrigger.SetActive(false);
        }
        break;

        case 12:
        {
            levelLiftTrigger.SetActive(false);
        }
        break;

        case 14:
        {
            levelLiftTrigger.SetActive(false);
            walls1.SetTile(new Vector3Int(12, 26, 0), null);
            walls1.SetTile(new Vector3Int(12, 25, 0), null);
            walls1.SetTile(new Vector3Int(12, 24, 0), null);
            walls2.SetTile(new Vector3Int(13, 27, 0), null);
            walls2.SetTile(new Vector3Int(13, 26, 0), null);
            walls2.SetTile(new Vector3Int(13, 25, 0), null);
        }
        break;

        case 18:
        {
            boss             = GameObject.Find("Space Ninja").GetComponent <BaseEnemy_SebastianMol>();
            bossDialogue     = GameObject.Find("Space Ninja").GetComponent <BossDialogue_MarioFernandes>();
            levelLiftTrigger = GameObject.Find("Level 18 Lift");
            dialogBox        = GameObject.Find("DialogBox");
            levelBossIntro   = false;
            levelLiftTrigger.SetActive(false);
        }
        break;

        case 20:
            levelLiftTrigger.SetActive(false);
            break;

        default:
            break;
        }
        wpnUI = GameObject.Find("WeaponsUI").GetComponent <WeaponUI_LouieWilliamson>();

        //if (SceneManager.GetActiveScene().buildIndex == 2)
        //{
        //    levelLiftTrigger.SetActive(false);
        //}
        //if (SceneManager.GetActiveScene().buildIndex == 3)
        //{
        //    levelLiftTrigger.SetActive(false);
        //}
        //if (SceneManager.GetActiveScene().buildIndex == 5)
        //{
        //    levelLiftTrigger.SetActive(false);
        //}
        //if (SceneManager.GetActiveScene().buildIndex == 6)
        //{
        //    levelLiftTrigger.SetActive(false);
        //}
        //if (SceneManager.GetActiveScene().buildIndex == 9)
        //{
        //    levelLiftTrigger.SetActive(false);
        //}
        //if (SceneManager.GetActiveScene().buildIndex == 11)
        //{
        //    keyTrigger = GameObject.Find("Key Trigger");
        //    walls1 = GameObject.Find("Walls1_map").GetComponent<Tilemap>();
        //    objInfWalls = GameObject.Find("Walls2_map").GetComponent<Tilemap>();
        //}
        //if (SceneManager.GetActiveScene().buildIndex == 12)
        //{
        //    levelLiftTrigger.SetActive(false);
        //}
        //if (SceneManager.GetActiveScene().buildIndex == 13)
        //{
        //    keyTrigger = GameObject.Find("Key Trigger");
        //    walls1 = GameObject.Find("Walls1_map").GetComponent<Tilemap>();
        //    objInfWalls = GameObject.Find("Walls2_map").GetComponent<Tilemap>();
        //}
        //if (SceneManager.GetActiveScene().buildIndex == 14)
        //{
        //    levelLiftTrigger.SetActive(false);
        //    walls1.SetTile(new Vector3Int(12, 26, 0), null);
        //    walls1.SetTile(new Vector3Int(12, 25, 0), null);
        //    walls1.SetTile(new Vector3Int(12, 24, 0), null);
        //    walls2.SetTile(new Vector3Int(13, 27, 0), null);
        //    walls2.SetTile(new Vector3Int(13, 26, 0), null);
        //    walls2.SetTile(new Vector3Int(13, 25, 0), null);
        //}
        //if (SceneManager.GetActiveScene().buildIndex == 15)
        //{
        //    boss = GameObject.Find("Toby the Tiger").GetComponent<BaseEnemy_SebastianMol>();
        //    bossDialogue = GameObject.Find("Toby the Tiger").GetComponent<BossDialogue_MarioFernandes>();
        //    levelLiftTrigger = GameObject.Find("Level 15 Lift");
        //}
        //if (SceneManager.GetActiveScene().buildIndex == 17)
        //{
        //    levelLiftTrigger.SetActive(false);

        //}
        //if (SceneManager.GetActiveScene().buildIndex == 18)
        //{
        //    levelBossIntro = false;
        //    levelLiftTrigger.SetActive(false);
        //    walls1 = GameObject.Find("Walls1_map").GetComponent<Tilemap>();
        //    walls2 = GameObject.Find("Walls2_map").GetComponent<Tilemap>();
        //}
        //if (SceneManager.GetActiveScene().buildIndex == 20)
        //{

        //}
    }
Esempio n. 6
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 void Start()
 {
     m_inventory = FindObjectOfType <Inventory_JoaoBeijinho>();
     weaponUI    = GameObject.Find("WeaponsUI").GetComponent <WeaponUI_LouieWilliamson>();
 }