// Start is called before the first frame update void Start() { NinjaP = GameObject.Find("Ninja Points").GetComponent <Text>(); NinjaP.text = "Ninja Points: "; m_InvScript = FindObjectOfType <Inventory_JoaoBeijinho>(); m_LeftClick = FindObjectOfType <PlayerController_JamieG>(); wpnUI = GameObject.Find("WeaponsUI").GetComponent <WeaponUI_LouieWilliamson>(); }
// Start is called before the first frame update void Start() { m_currentWeapon = new WeaponsTemplate_MarioFernandes[2]; m_playerStealthScript = FindObjectOfType <PlayerStealth_JoaoBeijinho>(); m_animationScript = GetComponent <PlayerAnimation_LouieWilliamson>(); m_playerHealthHungerScript = FindObjectOfType <PlayerHealthHunger_MarioFernandes>(); m_audioManager = FindObjectOfType <AudioManager_LouieWilliamson>(); Controller = GetComponent <PlayerController_JamieG>(); m_WeaponUI = GameObject.Find("WeaponsUI").GetComponent <WeaponUI_LouieWilliamson>(); m_effectManager = gameObject.GetComponent <EffectManager_MarioFernandes>(); }
// Use this for initialization void Start() { m_dialogBox = m_nameText.transform.parent.gameObject; playerControllerScript = FindObjectOfType <PlayerController_JamieG>(); m_wpnUI = GameObject.Find("WeaponsUI").GetComponent <WeaponUI_LouieWilliamson>(); m_sentences = new Queue <string>(); LoadDialog(SceneManager.GetActiveScene().buildIndex); LoadLanguageFile(); }
private void Start() { weaponUI = GameObject.Find("WeaponsUI").GetComponent <WeaponUI_LouieWilliamson>(); }
private void Start() { switch (currentLevel) { case 2: { levelLiftTrigger.SetActive(false); } break; case 3: { levelLiftTrigger.SetActive(false); } break; case 5: { levelLiftTrigger.SetActive(false); endVentDialogue.SetActive(false); } break; case 6: { levelLiftTrigger.SetActive(false); } break; case 7: { levelLiftTrigger.SetActive(false); } break; case 9: { levelLiftTrigger.SetActive(false); } break; case 12: { levelLiftTrigger.SetActive(false); } break; case 14: { levelLiftTrigger.SetActive(false); walls1.SetTile(new Vector3Int(12, 26, 0), null); walls1.SetTile(new Vector3Int(12, 25, 0), null); walls1.SetTile(new Vector3Int(12, 24, 0), null); walls2.SetTile(new Vector3Int(13, 27, 0), null); walls2.SetTile(new Vector3Int(13, 26, 0), null); walls2.SetTile(new Vector3Int(13, 25, 0), null); } break; case 18: { boss = GameObject.Find("Space Ninja").GetComponent <BaseEnemy_SebastianMol>(); bossDialogue = GameObject.Find("Space Ninja").GetComponent <BossDialogue_MarioFernandes>(); levelLiftTrigger = GameObject.Find("Level 18 Lift"); dialogBox = GameObject.Find("DialogBox"); levelBossIntro = false; levelLiftTrigger.SetActive(false); } break; case 20: levelLiftTrigger.SetActive(false); break; default: break; } wpnUI = GameObject.Find("WeaponsUI").GetComponent <WeaponUI_LouieWilliamson>(); //if (SceneManager.GetActiveScene().buildIndex == 2) //{ // levelLiftTrigger.SetActive(false); //} //if (SceneManager.GetActiveScene().buildIndex == 3) //{ // levelLiftTrigger.SetActive(false); //} //if (SceneManager.GetActiveScene().buildIndex == 5) //{ // levelLiftTrigger.SetActive(false); //} //if (SceneManager.GetActiveScene().buildIndex == 6) //{ // levelLiftTrigger.SetActive(false); //} //if (SceneManager.GetActiveScene().buildIndex == 9) //{ // levelLiftTrigger.SetActive(false); //} //if (SceneManager.GetActiveScene().buildIndex == 11) //{ // keyTrigger = GameObject.Find("Key Trigger"); // walls1 = GameObject.Find("Walls1_map").GetComponent<Tilemap>(); // objInfWalls = GameObject.Find("Walls2_map").GetComponent<Tilemap>(); //} //if (SceneManager.GetActiveScene().buildIndex == 12) //{ // levelLiftTrigger.SetActive(false); //} //if (SceneManager.GetActiveScene().buildIndex == 13) //{ // keyTrigger = GameObject.Find("Key Trigger"); // walls1 = GameObject.Find("Walls1_map").GetComponent<Tilemap>(); // objInfWalls = GameObject.Find("Walls2_map").GetComponent<Tilemap>(); //} //if (SceneManager.GetActiveScene().buildIndex == 14) //{ // levelLiftTrigger.SetActive(false); // walls1.SetTile(new Vector3Int(12, 26, 0), null); // walls1.SetTile(new Vector3Int(12, 25, 0), null); // walls1.SetTile(new Vector3Int(12, 24, 0), null); // walls2.SetTile(new Vector3Int(13, 27, 0), null); // walls2.SetTile(new Vector3Int(13, 26, 0), null); // walls2.SetTile(new Vector3Int(13, 25, 0), null); //} //if (SceneManager.GetActiveScene().buildIndex == 15) //{ // boss = GameObject.Find("Toby the Tiger").GetComponent<BaseEnemy_SebastianMol>(); // bossDialogue = GameObject.Find("Toby the Tiger").GetComponent<BossDialogue_MarioFernandes>(); // levelLiftTrigger = GameObject.Find("Level 15 Lift"); //} //if (SceneManager.GetActiveScene().buildIndex == 17) //{ // levelLiftTrigger.SetActive(false); //} //if (SceneManager.GetActiveScene().buildIndex == 18) //{ // levelBossIntro = false; // levelLiftTrigger.SetActive(false); // walls1 = GameObject.Find("Walls1_map").GetComponent<Tilemap>(); // walls2 = GameObject.Find("Walls2_map").GetComponent<Tilemap>(); //} //if (SceneManager.GetActiveScene().buildIndex == 20) //{ //} }
void Start() { m_inventory = FindObjectOfType <Inventory_JoaoBeijinho>(); weaponUI = GameObject.Find("WeaponsUI").GetComponent <WeaponUI_LouieWilliamson>(); }