Esempio n. 1
0
    private void ConstructionUI()
    {
        weaponSFX.Building();
        timeLeftToSpawn -= Time.deltaTime;
        weaponUI.UpdateConstructionProgressBar(weaponDetails.GetPercentageRemainingToSpawn(timeLeftToSpawn) / 100);

        if (timeLeftToSpawn <= 0)
        {
            //Its Time to Spawn The Weapon
            SpawnWeapon();
        }
    }