Esempio n. 1
0
 public void UpdateAmmoPool(int value, int index)
 {
     // If I was completely out of ammo, switch to that weapon.
     if (OutOfAmmo())
     {
         anim.SetBool("Attack", false); // Fix infinite attack with sword bug
         switchController.ForceSwitchCurrentWeapon(index);
         ammoPickupReloadTrigger = true;
     }
     weapons[index].ammoPool += value;
 }