// ローカルキャッシュに結果を登録
 internal static void SaveWRToLocal(WeaponResult WR)
 {
     PlayerPrefs.SetInt(WR.Weapon.ToString(), WR.ClearFlag? 1: 0);
     PlayerPrefs.Save();
 }
 protected virtual void Awake()
 {
     myTran       = transform;
     weaponResult = new WeaponResult(name);
 }