public void StartFiring()
 {
     isFiring        = true;
     accumulatedTime = 0f;
     //FireBullet();
     recoil.Reset();
 }
 public void StartFiring()
 {
     isFiring = true;
     if (accumulatedTime > 0.0f)
     {
         accumulatedTime = 0.0f;
     }
     recoil.Reset();
 }
Esempio n. 3
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 public void StartFiring()
 {
     if (reload.reloading == false)
     {
         isFiring = true;
         FireBullet();
         recoil.Reset();
         if (accumulatedTime > 0)
         {
             accumulatedTime = 0;
         }
     }
 }