public void StartFiring() { isFiring = true; accumulatedTime = 0f; //FireBullet(); recoil.Reset(); }
public void StartFiring() { isFiring = true; if (accumulatedTime > 0.0f) { accumulatedTime = 0.0f; } recoil.Reset(); }
public void StartFiring() { if (reload.reloading == false) { isFiring = true; FireBullet(); recoil.Reset(); if (accumulatedTime > 0) { accumulatedTime = 0; } } }