protected Weapon(WeaponRarety rarity, string name, int minDamage, int maxDamage, IGem[] sockets) { this.rarity = rarity; this.name = name; this.minDamage = minDamage; this.maxDamage = maxDamage; this.sockets = sockets; }
public Sword(WeaponRarety rarity, string name) : base(rarity, name, MIN_DAMAGE, MAX_DAMAGE, new IGem[NUMBER_OF_SOCKETS]) { }