public int UnlockMod(WeaponMod mod) { var gm = GameManager.Instance; itemsOwned.Add(mod); gm.saveData.equippedMods.Add(mod.name); gm.saveData.currency -= mod.purchasePrice; gm.SaveGame(); foreach (var weapon in GetComponentsInChildren <FPSWeapon>(true)) { weapon.AddMod(mod); } return(gm.saveData.currency); }
public void CreateAllWeaponModsTest() { // Create a new Human character. Character objCharacter = new Character(); objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602")); TreeNode objNode = new TreeNode(); XmlDocument objXmlDocument = XmlManager.Instance.Load("weapons.xml"); foreach (XmlNode objXmlNode in objXmlDocument.SelectNodes("/chummer/mods/mod")) { WeaponMod objMod = new WeaponMod(objCharacter); objMod.Create(objXmlNode, objNode); } }
//Update aimGuide position on each frame depending on the input //cf com on usingGamepad variable //Also handling reloadUI private void Update() { reloadWeaponUI.fillAmount = WeaponsStats.instance.GetReloadTimeElapsed(currentWeapon) / (WeaponsStats.instance.GetFireRate(currentWeapon) - WeaponsStats.instance.GetTimeBeforeFirstShoot(currentWeapon)); if (WeaponsStats.instance.GetEquippedMod(currentWeapon) != null) { WeaponMod currentMod = WeaponsStats.instance.GetEquippedMod(currentWeapon); if (currentMod.isStanceMod) { if (WeaponsStats.instance.IsStanced(currentWeapon)) { reloadWeaponUI.fillAmount = currentMod.GetReloadElapsedTime() / (currentMod.GetFireRate() - currentMod.GetTimeBeforeFirstShoot()); } } else { reloadModUI.fillAmount = currentMod.GetReloadElapsedTime() / (currentMod.GetFireRate() - currentMod.GetTimeBeforeFirstShoot()); } } if (!WeaponsWheelManager.instance.wheelOpen) { if (usingGamepad) { aimGuide.position = transform.position + new Vector3(aimDirection.x, -.5f, aimDirection.y); } else { Ray ray = Camera.main.ScreenPointToRay(mousePosition); Plane plane = new Plane(Vector3.up, Vector3.zero); float distance; if (plane.Raycast(ray, out distance)) { Vector3 target = ray.GetPoint(distance); aimDirectionMouse = target - transform.position; aimDirectionMouse.Normalize(); aimGuide.position = transform.position + new Vector3(aimDirectionMouse.x, -.5f, aimDirectionMouse.z); } } } }
/// <summary> /// Locate a WeaponMod within the character's Weapons. /// </summary> /// <param name="strGuid">InternalId of the WeaponMod to find.</param> /// <param name="lstWeapons">List of Weapons to search.</param> public WeaponMod FindWeaponMod(string strGuid, List<Weapon> lstWeapons) { WeaponMod objReturn = new WeaponMod(_objCharacter); foreach (Weapon objWeapon in lstWeapons) { foreach (WeaponMod objMod in objWeapon.WeaponMods) { if (objMod.InternalId == strGuid) return objMod; } // Look within Underbarrel Weapons. objReturn = FindWeaponMod(strGuid, objWeapon.UnderbarrelWeapons); if (objReturn != null) return objReturn; } return null; }
/// <summary> /// Locate a Weapon Mod within the character's Vehicles. /// </summary> /// <param name="strGuid">InternalId of the Weapon Accessory to find.</param> /// <param name="lstVehicles">List of Vehicles to search.</param> public WeaponMod FindVehicleWeaponMod(string strGuid, List<Vehicle> lstVehicles) { WeaponMod objReturn = new WeaponMod(_objCharacter); foreach (Vehicle objVehicle in lstVehicles) { objReturn = FindWeaponMod(strGuid, objVehicle.Weapons); if (objReturn != null) return objReturn; foreach (VehicleMod objMod in objVehicle.Mods) { objReturn = FindWeaponMod(strGuid, objMod.Weapons); if (objReturn != null) return objReturn; } } return null; }
private void tsWeaponAddModification_Click(object sender, EventArgs e) { // Make sure a parent item is selected, then open the Select Accessory window. try { if (treWeapons.SelectedNode.Level == 0) { MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectWeaponMod"), LanguageManager.Instance.GetString("MessageTitle_SelectWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } } catch { MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectWeaponMod"), LanguageManager.Instance.GetString("MessageTitle_SelectWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } // Locate the Weapon that is selected in the Tree. Weapon objWeapon = (Weapon)_objFunctions.FindEquipment(treWeapons.SelectedNode.Tag.ToString(), _objCharacter.Weapons, typeof(Weapon)); frmSelectVehicleMod frmPickVehicleMod = new frmSelectVehicleMod(_objCharacter); // Make sure the Weapon allows Modifications to be added to it. // Open the Weapons XML file and locate the selected Weapon. XmlDocument objXmlDocument = XmlManager.Instance.Load("weapons.xml"); XmlNode objXmlWeapon = objXmlDocument.SelectSingleNode("/chummer/weapons/weapon[id = \"" + objWeapon.ExternalId + "\"]"); if (objXmlWeapon == null) { MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotModifyWeaponMod"), LanguageManager.Instance.GetString("MessageTitle_CannotModifyWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } if (objXmlWeapon["allowmod"] != null) { if (objXmlWeapon["allowmod"].InnerText == "false") { MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotModifyWeaponMod"), LanguageManager.Instance.GetString("MessageTitle_CannotModifyWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } } // Set the Weapon properties for the window. frmPickVehicleMod.WeaponCost = objWeapon.Cost; frmPickVehicleMod.TotalWeaponCost = objWeapon.TotalCost; frmPickVehicleMod.ModMultiplier = objWeapon.ModMultiplier; frmPickVehicleMod.WindowMode = frmSelectVehicleMod.Mode.WeaponMod; frmPickVehicleMod.ShowDialog(this); // Make sure the dialogue window was not canceled. if (frmPickVehicleMod.DialogResult == DialogResult.Cancel) return; // Locate the selected piece. XmlNode objXmlMod = objXmlDocument.SelectSingleNode("/chummer/mods/mod[id = \"" + frmPickVehicleMod.SelectedMod + "\"]"); TreeNode objNode = new TreeNode(); WeaponMod objMod = new WeaponMod(_objCharacter); objMod.Create(objXmlMod, objNode); objMod.Rating = frmPickVehicleMod.SelectedRating; objMod.Parent = objWeapon; objWeapon.WeaponMods.Add(objMod); objNode.Text = objMod.DisplayName; objNode.ContextMenuStrip = cmsWeaponMod; treWeapons.SelectedNode.Nodes.Add(objNode); treWeapons.SelectedNode.Expand(); UpdateCharacterInfo(); RefreshSelectedWeapon(); if (frmPickVehicleMod.AddAgain) tsWeaponAddModification_Click(sender, e); }
private void tsWeaponSell_Click(object sender, EventArgs e) { // Delete the selected Weapon. try { if (treWeapons.SelectedNode.Level == 1) { Weapon objWeapon = new Weapon(_objCharacter); // Locate the Weapon that is selected in the tree. foreach (Weapon objCharacterWeapon in _objCharacter.Weapons) { if (objCharacterWeapon.InternalId == treWeapons.SelectedNode.Tag.ToString()) { objWeapon = objCharacterWeapon; break; } } // Cyberweapons cannot be removed through here and must be done by removing the piece of Cyberware. if (objWeapon.Cyberware) { MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotRemoveCyberweapon"), LanguageManager.Instance.GetString("MessageTitle_CannotRemoveCyberweapon"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } if (objWeapon.Category == "Gear") { MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotRemoveGearWeapon"), LanguageManager.Instance.GetString("MessageTitle_CannotRemoveGearWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } if (objWeapon.Category.StartsWith("Quality")) { MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotRemoveQualityWeapon"), LanguageManager.Instance.GetString("MessageTitle_CannotRemoveQualityWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } frmSellItem frmSell = new frmSellItem(); frmSell.ShowDialog(this); if (frmSell.DialogResult == DialogResult.Cancel) return; // Create the Expense Log Entry for the sale. int intAmount = Convert.ToInt32(Convert.ToDouble(objWeapon.TotalCost, GlobalOptions.Instance.CultureInfo) * frmSell.SellPercent); ExpenseLogEntry objExpense = new ExpenseLogEntry(); objExpense.Create(intAmount, LanguageManager.Instance.GetString("String_ExpenseSoldWeapon") + " " + objWeapon.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now); _objCharacter.ExpenseEntries.Add(objExpense); _objCharacter.Nuyen += intAmount; _objCharacter.Weapons.Remove(objWeapon); treWeapons.SelectedNode.Remove(); } else if (treWeapons.SelectedNode.Level > 1) { Weapon objWeapon = new Weapon(_objCharacter); // Locate the Weapon that is selected in the tree. foreach (Weapon objCharacterWeapon in _objCharacter.Weapons) { if (objCharacterWeapon.InternalId == treWeapons.SelectedNode.Parent.Tag.ToString()) { objWeapon = objCharacterWeapon; break; } } WeaponAccessory objAccessory = new WeaponAccessory(_objCharacter); // Locate the Accessory that is selected in the tree. foreach (WeaponAccessory objCharacterAccessory in objWeapon.WeaponAccessories) { if (objCharacterAccessory.InternalId == treWeapons.SelectedNode.Tag.ToString()) { objAccessory = objCharacterAccessory; break; } } if (objAccessory.Name != "") { frmSellItem frmSell = new frmSellItem(); frmSell.ShowDialog(this); if (frmSell.DialogResult == DialogResult.Cancel) return; // Record the Weapon's original cost. int intOriginal = objWeapon.TotalCost; objWeapon.WeaponAccessories.Remove(objAccessory); treWeapons.SelectedNode.Remove(); int intAmount = Convert.ToInt32(Convert.ToDouble(intOriginal - objWeapon.TotalCost, GlobalOptions.Instance.CultureInfo) * frmSell.SellPercent); ExpenseLogEntry objExpense = new ExpenseLogEntry(); objExpense.Create(intAmount, LanguageManager.Instance.GetString("String_ExpenseSoldWeaponAccessory") + " " + objAccessory.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now); _objCharacter.ExpenseEntries.Add(objExpense); _objCharacter.Nuyen += intAmount; } WeaponMod objMod = new WeaponMod(_objCharacter); // Locate the Mod that is selected in the tree. foreach (WeaponMod objCharacterMod in objWeapon.WeaponMods) { if (objCharacterMod.InternalId == treWeapons.SelectedNode.Tag.ToString()) { objMod = objCharacterMod; break; } } if (objMod.Name != "") { frmSellItem frmSell = new frmSellItem(); frmSell.ShowDialog(this); if (frmSell.DialogResult == DialogResult.Cancel) return; // Record the Weapon's original cost. int intOriginal = objWeapon.TotalCost; objWeapon.WeaponMods.Remove(objMod); treWeapons.SelectedNode.Remove(); int intAmount = Convert.ToInt32(Convert.ToDouble(intOriginal - objWeapon.TotalCost, GlobalOptions.Instance.CultureInfo) * frmSell.SellPercent); ExpenseLogEntry objExpense = new ExpenseLogEntry(); objExpense.Create(intAmount, LanguageManager.Instance.GetString("String_ExpenseSoldWeaponMod") + " " + objMod.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now); _objCharacter.ExpenseEntries.Add(objExpense); _objCharacter.Nuyen += intAmount; } else { frmSellItem frmSell = new frmSellItem(); frmSell.ShowDialog(this); if (frmSell.DialogResult == DialogResult.Cancel) return; // Find the selected Gear. Gear objGear = _objFunctions.FindWeaponGear(treWeapons.SelectedNode.Tag.ToString(), _objCharacter.Weapons, out objAccessory); _objFunctions.DeleteGear(objGear, treWeapons, _objImprovementManager); if (objGear.Parent == null) objAccessory.Gear.Remove(objGear); else objGear.Parent.Children.Remove(objGear); treWeapons.SelectedNode.Remove(); int intAmount = Convert.ToInt32(Convert.ToDouble(objGear.TotalCost, GlobalOptions.Instance.CultureInfo) * frmSell.SellPercent); ExpenseLogEntry objExpense = new ExpenseLogEntry(); objExpense.Create(intAmount, LanguageManager.Instance.GetString("String_ExpenseSoldWeaponGear") + " " + objGear.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now); _objCharacter.ExpenseEntries.Add(objExpense); _objCharacter.Nuyen += intAmount; } } UpdateCharacterInfo(); RefreshSelectedWeapon(); _blnIsDirty = true; UpdateWindowTitle(); } catch { } }
private void tsWeaponAddModification_Click(object sender, EventArgs e) { // Make sure a parent item is selected, then open the Select Accessory window. try { if (treWeapons.SelectedNode.Level == 0) { MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectWeaponMod"), LanguageManager.Instance.GetString("MessageTitle_SelectWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } } catch { MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectWeaponMod"), LanguageManager.Instance.GetString("MessageTitle_SelectWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } // Locate the Weapon that is selected in the Tree. Weapon objWeapon = _objFunctions.FindWeapon(treWeapons.SelectedNode.Tag.ToString(), _objCharacter.Weapons); frmSelectVehicleMod frmPickVehicleMod = new frmSelectVehicleMod(_objCharacter, true); // Make sure the Weapon allows Modifications to be added to it. // Open the Weapons XML file and locate the selected Weapon. XmlDocument objXmlDocument = XmlManager.Instance.Load("weapons.xml"); XmlNode objXmlWeapon = objXmlDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objWeapon.Name + "\"]"); if (objXmlWeapon == null) { MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotModifyWeaponMod"), LanguageManager.Instance.GetString("MessageTitle_CannotModifyWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } if (objXmlWeapon["allowmod"] != null) { if (objXmlWeapon["allowmod"].InnerText == "false") { MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotModifyWeaponMod"), LanguageManager.Instance.GetString("MessageTitle_CannotModifyWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } } // Set the Weapon properties for the window. frmPickVehicleMod.WeaponCost = objWeapon.Cost; frmPickVehicleMod.TotalWeaponCost = objWeapon.TotalCost; frmPickVehicleMod.ModMultiplier = objWeapon.ModMultiplier; frmPickVehicleMod.InputFile = "weapons"; frmPickVehicleMod.ShowDialog(this); // Make sure the dialogue window was not canceled. if (frmPickVehicleMod.DialogResult == DialogResult.Cancel) return; // Locate the selected piece. XmlNode objXmlMod = objXmlDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + frmPickVehicleMod.SelectedMod + "\"]"); TreeNode objNode = new TreeNode(); WeaponMod objMod = new WeaponMod(_objCharacter); objMod.Create(objXmlMod, objNode); objMod.Rating = frmPickVehicleMod.SelectedRating; objMod.Parent = objWeapon; // Do not allow the user to add a new Weapon Mod if the Weapon's Capacity has been reached. if (_objOptions.EnforceCapacity && objWeapon.SlotsRemaining - objMod.Slots < 0) { MessageBox.Show(LanguageManager.Instance.GetString("Message_CapacityReached"), LanguageManager.Instance.GetString("MessageTitle_CapacityReached"), MessageBoxButtons.OK, MessageBoxIcon.Information); if (frmPickVehicleMod.AddAgain) tsWeaponAddModification_Click(sender, e); return; } // Check the item's Cost and make sure the character can afford it. int intOriginalCost = objWeapon.TotalCost; objWeapon.WeaponMods.Add(objMod); int intCost = objWeapon.TotalCost - intOriginalCost; // Apply a markup if applicable. if (frmPickVehicleMod.Markup != 0) { double dblCost = Convert.ToDouble(intCost, GlobalOptions.Instance.CultureInfo); dblCost *= 1 + (Convert.ToDouble(frmPickVehicleMod.Markup, GlobalOptions.Instance.CultureInfo) / 100.0); intCost = Convert.ToInt32(dblCost); } // Multiply the cost if applicable. if (objMod.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost) intCost *= _objOptions.RestrictedCostMultiplier; if (objMod.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost) intCost *= _objOptions.ForbiddenCostMultiplier; if (!frmPickVehicleMod.FreeCost) { if (intCost > _objCharacter.Nuyen) { objWeapon.WeaponMods.Remove(objMod); MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information); if (frmPickVehicleMod.AddAgain) tsWeaponAddModification_Click(sender, e); return; } else { // Create the Expense Log Entry. ExpenseLogEntry objExpense = new ExpenseLogEntry(); objExpense.Create(intCost * -1, LanguageManager.Instance.GetString("String_ExpensePurchaseWeaponMod") + " " + objMod.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now); _objCharacter.ExpenseEntries.Add(objExpense); _objCharacter.Nuyen -= intCost; ExpenseUndo objUndo = new ExpenseUndo(); objUndo.CreateNuyen(NuyenExpenseType.AddWeaponMod, objMod.InternalId); objExpense.Undo = objUndo; } } objNode.Text = objMod.DisplayName; objNode.ContextMenuStrip = cmsWeaponMod; treWeapons.SelectedNode.Nodes.Add(objNode); treWeapons.SelectedNode.Expand(); UpdateCharacterInfo(); RefreshSelectedWeapon(); _blnIsDirty = true; UpdateWindowTitle(); if (frmPickVehicleMod.AddAgain) tsWeaponAddModification_Click(sender, e); }
//This method has a big if, but the difference between true or false is only the reference, to the scriptMod or to currentWeapon, besides this, this is the exact same thing //We begin by putting the weapon in reaload, then we got a loop which will create as many protectile as define by the weapon/mod //We instantiate the projectile and get the script reference for it //We calcul a shotDirection modify by the innacuracyAngle (and depending on current input Mouse or Pad) cf com on usingGamepad variable //We start Recoil coroutine (see below) //We add all the variables the script need, such as speed, direction, damage... //And finally we activate the bullet public void CreateBullet(bool isMod) { if (isMod) { WeaponMod currentMod = WeaponsStats.instance.GetEquippedMod(currentWeapon); currentMod.StartCoroutine(currentMod.ReloadSystem()); for (int i = 0; i < currentMod.GetProjectileByShoot(); i++) { GameObject bulletRef = Instantiate(currentMod.GetProjectile(), aimGuide.position, aimGuide.rotation); bulletRef.transform.localScale *= currentMod.GetProjectileSize(); ProjectileBehaviour bulletScriptRef = bulletRef.GetComponent <ProjectileBehaviour>(); if (usingGamepad) { float randomAngle = Random.Range(-currentMod.GetInaccuracyAngle(), currentMod.GetInaccuracyAngle()); Vector3 shootDirection = Quaternion.AngleAxis(randomAngle, Vector3.up) * new Vector3(aimDirection.x, 0, aimDirection.y) * Vector3.Distance(transform.position, new Vector3(aimDirection.x, 0, aimDirection.y)); bulletScriptRef.direction = shootDirection.normalized; StartCoroutine(Recoil(shootDirection.normalized)); } else { float randomAngle = Random.Range(-currentMod.GetInaccuracyAngle(), currentMod.GetInaccuracyAngle()); Vector3 shootDirection = Quaternion.AngleAxis(randomAngle, Vector3.up) * new Vector3(aimDirectionMouse.x, 0, aimDirectionMouse.z) * Vector3.Distance(transform.position, new Vector3(aimDirectionMouse.x, 0, aimDirectionMouse.z)); bulletScriptRef.direction = shootDirection.normalized; StartCoroutine(Recoil(shootDirection.normalized)); } bulletScriptRef.speed = currentMod.GetProjectileSpeed(); bulletScriptRef.range = currentMod.GetRange(); if (currentWeapon == Weapons.flameThrower) { bulletScriptRef.isFlame = true; } bulletScriptRef.damage = currentMod.GetDamage(); bulletScriptRef.splashDamage = currentMod.GetSplashDamage(); bulletScriptRef.splashDamageRadius = currentMod.GetSplashDamageRadius(); bulletScriptRef.enemyKnockback = currentMod.GetEnemyKnockback(); bulletScriptRef.ammoType = currentMod.GetAmmoType(); bulletScriptRef.ammoGain = currentMod.GetAmmunitionGain(); bulletScriptRef.dotDamage = currentMod.GetDotDamage(); bulletRef.SetActive(true); } } else { WeaponsStats.instance.StartReloadSystem(currentWeapon); for (int i = 0; i < WeaponsStats.instance.GetProjectileByShoot(currentWeapon); i++) { GameObject bulletRef = Instantiate(WeaponsStats.instance.GetProjectile(currentWeapon), aimGuide.position, aimGuide.rotation); bulletRef.transform.localScale *= WeaponsStats.instance.GetProjectileSize(currentWeapon); ProjectileBehaviour bulletScriptRef = bulletRef.GetComponent <ProjectileBehaviour>(); if (usingGamepad) { float randomAngle = Random.Range(-WeaponsStats.instance.GetInaccuracyAngle(currentWeapon), WeaponsStats.instance.GetInaccuracyAngle(currentWeapon)); Vector3 shootDirection = Quaternion.AngleAxis(randomAngle, Vector3.up) * new Vector3(aimDirection.x, 0, aimDirection.y) * Vector3.Distance(transform.position, new Vector3(aimDirection.x, 0, aimDirection.y)); bulletScriptRef.direction = shootDirection.normalized; StartCoroutine(Recoil(shootDirection.normalized)); } else { float randomAngle = Random.Range(-WeaponsStats.instance.GetInaccuracyAngle(currentWeapon), WeaponsStats.instance.GetInaccuracyAngle(currentWeapon)); Vector3 shootDirection = Quaternion.AngleAxis(randomAngle, Vector3.up) * new Vector3(aimDirectionMouse.x, 0, aimDirectionMouse.z) * Vector3.Distance(transform.position, new Vector3(aimDirectionMouse.x, 0, aimDirectionMouse.z)); bulletScriptRef.direction = shootDirection.normalized; StartCoroutine(Recoil(shootDirection.normalized)); } bulletScriptRef.speed = WeaponsStats.instance.GetProjectileSpeed(currentWeapon); bulletScriptRef.range = WeaponsStats.instance.GetRange(currentWeapon); if (currentWeapon == Weapons.flameThrower) { bulletScriptRef.isFlame = true; } bulletScriptRef.damage = WeaponsStats.instance.GetDamage(currentWeapon); bulletScriptRef.splashDamage = WeaponsStats.instance.GetSplashDamage(currentWeapon); bulletScriptRef.splashDamageRadius = WeaponsStats.instance.GetSplashDamageRadius(currentWeapon); bulletScriptRef.enemyKnockback = WeaponsStats.instance.GetEnemyKnockback(currentWeapon); bulletScriptRef.ammoType = WeaponsStats.instance.GetAmmoType(currentWeapon); bulletScriptRef.ammoGain = WeaponsStats.instance.GetAmmunitionGain(currentWeapon); bulletScriptRef.dotDamage = WeaponsStats.instance.GetDotDamage(currentWeapon); bulletRef.SetActive(true); } } }
public void CreateAllWeaponModsTest() { // Create a new Human character. Character objCharacter = new Character(); objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602")); TreeNode objNode = new TreeNode(); XmlDocument objXmlDocument = XmlManager.Instance.Load("weapons.xml"); foreach (XmlNode objXmlNode in objXmlDocument.SelectNodes("/chummer/mods/mod")) { WeaponMod objMod = new WeaponMod(objCharacter); objMod.Create(objXmlNode, objNode); } }
private void TestWeapons() { Character objCharacter = new Character(); XmlDocument objXmlDocument = XmlManager.Instance.Load("weapons.xml"); pgbProgress.Minimum = 0; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlDocument.SelectNodes("/chummer/weapons/weapon").Count; pgbProgress.Maximum += objXmlDocument.SelectNodes("/chummer/accessories/accessory").Count; pgbProgress.Maximum += objXmlDocument.SelectNodes("/chummer/mods/mod").Count; // Weapons. foreach (XmlNode objXmlGear in objXmlDocument.SelectNodes("/chummer/weapons/weapon")) { pgbProgress.Value++; Application.DoEvents(); try { TreeNode objTempNode = new TreeNode(); Weapon objTemp = new Weapon(objCharacter); objTemp.Create(objXmlGear, objCharacter, objTempNode, null, null, null); try { int objValue = objTemp.TotalCost; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalCost\n"; } try { string objValue = objTemp.TotalAP; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAP\n"; } try { string objValue = objTemp.TotalAvail; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAvail\n"; } try { string objValue = objTemp.TotalRC; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalRC\n"; } try { int objValue = objTemp.TotalReach; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalReach\n"; } try { string objValue = objTemp.CalculatedAmmo(); } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedAmmo\n"; } try { string objValue = objTemp.CalculatedConcealability(); } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedConcealability\n"; } try { string objValue = objTemp.CalculatedDamage(); } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedDamage\n"; } } catch { txtOutput.Text += objXmlGear["name"].InnerText + " general failure\n"; } } // Weapon Accessories. foreach (XmlNode objXmlGear in objXmlDocument.SelectNodes("/chummer/accessories/accessory")) { pgbProgress.Value++; Application.DoEvents(); try { TreeNode objTempNode = new TreeNode(); WeaponAccessory objTemp = new WeaponAccessory(objCharacter); objTemp.Create(objXmlGear, objTempNode, ""); try { int objValue = objTemp.TotalCost; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedCost\n"; } try { string objValue = objTemp.TotalAvail; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAvail\n"; } } catch { txtOutput.Text += objXmlGear["name"].InnerText + " general failure\n"; } } // Weapon Mods. foreach (XmlNode objXmlGear in objXmlDocument.SelectNodes("/chummer/mods/mod")) { pgbProgress.Value++; Application.DoEvents(); try { TreeNode objTempNode = new TreeNode(); WeaponMod objTemp = new WeaponMod(objCharacter); objTemp.Create(objXmlGear, objTempNode); try { int objValue = objTemp.TotalCost; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedCost\n"; } try { string objValue = objTemp.TotalAvail; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAvail\n"; } } catch { txtOutput.Text += objXmlGear["name"].InnerText + " general failure\n"; } } }
/// <summary> /// Update the Mod's information based on the Mod selected and current Rating. /// </summary> private void UpdateGearInfo() { if (lstMod.Text != "") { // Retireve the information for the selected Mod. XmlNode objXmlMod = _objXmlDocument.SelectSingleNode("/chummer/mods/mod[id = \"" + lstMod.SelectedValue + "\"]"); string strAvail = ""; string strModBook = ""; string strModPage = ""; int intItemCost = 0; int intSlots = 0; if (_objMode == Mode.Vehicle) { TreeNode objTreeNode = new TreeNode(); VehicleMod objVehicleMod = new VehicleMod(_objCharacter); objVehicleMod.Create(objXmlMod, objTreeNode, Convert.ToInt32(nudRating.Value)); Vehicle objVehicle = new Vehicle(_objCharacter); objVehicleMod.Parent = objVehicle; if (_intVehicleCost != 0) objVehicle.Cost = _intVehicleCost.ToString(); string strAccel = _intAccelWalking.ToString() + "/" + _intAccelRunning.ToString(); objVehicle.Accel = strAccel; if (_intBody != 0) objVehicle.Body = _intBody; if (_intSpeed != 0) objVehicle.Speed = _intSpeed; strAvail = objVehicleMod.TotalAvail; intItemCost = objVehicleMod.TotalCost; intSlots = objVehicleMod.CalculatedSlots; strModBook = objVehicleMod.Source; strModPage = objVehicleMod.Page; } else if (_objMode == Mode.WeaponMod) { TreeNode objTreeNode = new TreeNode(); WeaponMod objWeaponMod = new WeaponMod(_objCharacter); objWeaponMod.Create(objXmlMod, objTreeNode); if (_intWeaponCost != 0) { Weapon objWeapon = new Weapon(_objCharacter); objWeapon.Cost = _intWeaponCost; objWeaponMod.Parent = objWeapon; } strAvail = objWeaponMod.TotalAvail; intItemCost = objWeaponMod.TotalCost; intSlots = objWeaponMod.Slots; strModBook = objWeaponMod.Source; strModPage = objWeaponMod.Page; } lblAvail.Text = strAvail; // Cost. if (objXmlMod["cost"].InnerText.StartsWith("Variable")) { int intMin = 0; int intMax = 0; string strCost = objXmlMod["cost"].InnerText.Replace("Variable(", string.Empty).Replace(")", string.Empty); if (strCost.Contains("-")) { string[] strValues = strCost.Split('-'); intMin = Convert.ToInt32(strValues[0]); intMax = Convert.ToInt32(strValues[1]); } else intMin = Convert.ToInt32(strCost.Replace("+", string.Empty)); if (intMax == 0) { intMax = 1000000; lblCost.Text = String.Format("{0:###,###,##0¥+}", intMin); } else lblCost.Text = String.Format("{0:###,###,##0}", intMin) + "-" + String.Format("{0:###,###,##0¥}", intMax); intItemCost = intMin; } else { int intCost = Convert.ToInt32(Convert.ToDouble(intItemCost, GlobalOptions.Instance.CultureInfo)); intCost *= _intModMultiplier; // Apply any markup. double dblCost = Convert.ToDouble(intCost, GlobalOptions.Instance.CultureInfo); dblCost *= 1 + (Convert.ToDouble(nudMarkup.Value, GlobalOptions.Instance.CultureInfo) / 100.0); intCost = Convert.ToInt32(dblCost); lblCost.Text = String.Format("{0:###,###,##0¥}", intCost); intItemCost = intCost; } // Update the Avail Test Label. lblTest.Text = _objCharacter.AvailTest(intItemCost, lblAvail.Text); // If the rating is "qty", we're looking at Tires instead of actual Rating, so update the fields appropriately. if (objXmlMod["rating"].InnerText == "qty") { nudRating.Enabled = true; nudRating.Maximum = 20; nudRating.Minimum = 1; lblRatingLabel.Text = LanguageManager.Instance.GetString("Label_Qty"); } else { if (Convert.ToInt32(objXmlMod["rating"].InnerText) > 0) { nudRating.Maximum = Convert.ToInt32(objXmlMod["rating"].InnerText); nudRating.Minimum = 1; nudRating.Enabled = true; lblRatingLabel.Text = LanguageManager.Instance.GetString("Label_Rating"); } else { nudRating.Minimum = 0; nudRating.Maximum = 0; nudRating.Enabled = false; lblRatingLabel.Text = LanguageManager.Instance.GetString("Label_Rating"); } } // Slots. lblSlots.Text = intSlots.ToString(); try { if (objXmlMod["category"].InnerText == "Weapon Mod") lblCategory.Text = LanguageManager.Instance.GetString("String_WeaponModification"); else { // Translate the Category if possible. if (GlobalOptions.Instance.Language != "en-us") { XmlNode objXmlCategory = _objXmlDocument.SelectSingleNode("/chummer/modcategories/category[. = \"" + objXmlMod["category"].InnerText + "\"]"); if (objXmlCategory != null) { if (objXmlCategory.Attributes["translate"] != null) lblCategory.Text = objXmlCategory.Attributes["translate"].InnerText; else lblCategory.Text = objXmlMod["category"].InnerText; } else lblCategory.Text = objXmlMod["category"].InnerText; } else lblCategory.Text = objXmlMod["category"].InnerText; } } catch { lblCategory.Text = LanguageManager.Instance.GetString("String_WeaponModification"); } if (objXmlMod["limit"] != null) { // Translate the Limit if possible. if (GlobalOptions.Instance.Language != "en-us") { XmlNode objXmlLimit = _objXmlDocument.SelectSingleNode("/chummer/limits/limit[. = \"" + objXmlMod["limit"].InnerText + "\"]"); if (objXmlLimit != null) { if (objXmlLimit.Attributes["translate"] != null) lblLimit.Text = " (" + objXmlLimit.Attributes["translate"].InnerText + ")"; else lblLimit.Text = " (" + objXmlMod["limit"].InnerText + ")"; } else lblLimit.Text = " (" + objXmlMod["limit"].InnerText + ")"; } else lblLimit.Text = " (" + objXmlMod["limit"].InnerText + ")"; } else lblLimit.Text = ""; string strBook = _objCharacter.Options.LanguageBookShort(strModBook); string strPage = strModPage; lblSource.Text = strBook + " " + strPage; tipTooltip.SetToolTip(lblSource, _objCharacter.Options.LanguageBookLong(strModBook) + " " + LanguageManager.Instance.GetString("String_Page") + " " + strPage); } }
public List <WeaponMod> AddMod(WeaponMod mod) { mods.Add(mod); return(mods); }
/// <summary> /// Update the Mod's information based on the Mod selected and current Rating. /// </summary> private void UpdateGearInfo() { if (lstMod.Text != "") { // Retireve the information for the selected Mod. XmlNode objXmlMod = _objXmlDocument.SelectSingleNode("/chummer/mods/mod[id = \"" + lstMod.SelectedValue + "\"]"); string strAvail = ""; string strModBook = ""; string strModPage = ""; int intItemCost = 0; int intSlots = 0; if (_objMode == Mode.Vehicle) { TreeNode objTreeNode = new TreeNode(); VehicleMod objVehicleMod = new VehicleMod(_objCharacter); objVehicleMod.Create(objXmlMod, objTreeNode, Convert.ToInt32(nudRating.Value)); Vehicle objVehicle = new Vehicle(_objCharacter); objVehicleMod.Parent = objVehicle; if (_intVehicleCost != 0) { objVehicle.Cost = _intVehicleCost.ToString(); } string strAccel = _intAccelWalking.ToString() + "/" + _intAccelRunning.ToString(); objVehicle.Accel = strAccel; if (_intBody != 0) { objVehicle.Body = _intBody; } if (_intSpeed != 0) { objVehicle.Speed = _intSpeed; } strAvail = objVehicleMod.TotalAvail; intItemCost = objVehicleMod.TotalCost; intSlots = objVehicleMod.CalculatedSlots; strModBook = objVehicleMod.Source; strModPage = objVehicleMod.Page; } else if (_objMode == Mode.WeaponMod) { TreeNode objTreeNode = new TreeNode(); WeaponMod objWeaponMod = new WeaponMod(_objCharacter); objWeaponMod.Create(objXmlMod, objTreeNode); if (_intWeaponCost != 0) { Weapon objWeapon = new Weapon(_objCharacter); objWeapon.Cost = _intWeaponCost; objWeaponMod.Parent = objWeapon; } strAvail = objWeaponMod.TotalAvail; intItemCost = objWeaponMod.TotalCost; intSlots = objWeaponMod.Slots; strModBook = objWeaponMod.Source; strModPage = objWeaponMod.Page; } lblAvail.Text = strAvail; // Cost. if (objXmlMod["cost"].InnerText.StartsWith("Variable")) { int intMin = 0; int intMax = 0; string strCost = objXmlMod["cost"].InnerText.Replace("Variable(", string.Empty).Replace(")", string.Empty); if (strCost.Contains("-")) { string[] strValues = strCost.Split('-'); intMin = Convert.ToInt32(strValues[0]); intMax = Convert.ToInt32(strValues[1]); } else { intMin = Convert.ToInt32(strCost.Replace("+", string.Empty)); } if (intMax == 0) { intMax = 1000000; lblCost.Text = String.Format("{0:###,###,##0¥+}", intMin); } else { lblCost.Text = String.Format("{0:###,###,##0}", intMin) + "-" + String.Format("{0:###,###,##0¥}", intMax); } intItemCost = intMin; } else { int intCost = Convert.ToInt32(Convert.ToDouble(intItemCost, GlobalOptions.Instance.CultureInfo)); intCost *= _intModMultiplier; // Apply any markup. double dblCost = Convert.ToDouble(intCost, GlobalOptions.Instance.CultureInfo); dblCost *= 1 + (Convert.ToDouble(nudMarkup.Value, GlobalOptions.Instance.CultureInfo) / 100.0); intCost = Convert.ToInt32(dblCost); lblCost.Text = String.Format("{0:###,###,##0¥}", intCost); intItemCost = intCost; } // Update the Avail Test Label. lblTest.Text = _objCharacter.AvailTest(intItemCost, lblAvail.Text); // If the rating is "qty", we're looking at Tires instead of actual Rating, so update the fields appropriately. if (objXmlMod["rating"].InnerText == "qty") { nudRating.Enabled = true; nudRating.Maximum = 20; nudRating.Minimum = 1; lblRatingLabel.Text = LanguageManager.Instance.GetString("Label_Qty"); } else { if (Convert.ToInt32(objXmlMod["rating"].InnerText) > 0) { nudRating.Maximum = Convert.ToInt32(objXmlMod["rating"].InnerText); nudRating.Minimum = 1; nudRating.Enabled = true; lblRatingLabel.Text = LanguageManager.Instance.GetString("Label_Rating"); } else { nudRating.Minimum = 0; nudRating.Maximum = 0; nudRating.Enabled = false; lblRatingLabel.Text = LanguageManager.Instance.GetString("Label_Rating"); } } // Slots. lblSlots.Text = intSlots.ToString(); try { if (objXmlMod["category"].InnerText == "Weapon Mod") { lblCategory.Text = LanguageManager.Instance.GetString("String_WeaponModification"); } else { // Translate the Category if possible. if (GlobalOptions.Instance.Language != "en-us") { XmlNode objXmlCategory = _objXmlDocument.SelectSingleNode("/chummer/modcategories/category[. = \"" + objXmlMod["category"].InnerText + "\"]"); if (objXmlCategory != null) { if (objXmlCategory.Attributes["translate"] != null) { lblCategory.Text = objXmlCategory.Attributes["translate"].InnerText; } else { lblCategory.Text = objXmlMod["category"].InnerText; } } else { lblCategory.Text = objXmlMod["category"].InnerText; } } else { lblCategory.Text = objXmlMod["category"].InnerText; } } } catch { lblCategory.Text = LanguageManager.Instance.GetString("String_WeaponModification"); } if (objXmlMod["limit"] != null) { // Translate the Limit if possible. if (GlobalOptions.Instance.Language != "en-us") { XmlNode objXmlLimit = _objXmlDocument.SelectSingleNode("/chummer/limits/limit[. = \"" + objXmlMod["limit"].InnerText + "\"]"); if (objXmlLimit != null) { if (objXmlLimit.Attributes["translate"] != null) { lblLimit.Text = " (" + objXmlLimit.Attributes["translate"].InnerText + ")"; } else { lblLimit.Text = " (" + objXmlMod["limit"].InnerText + ")"; } } else { lblLimit.Text = " (" + objXmlMod["limit"].InnerText + ")"; } } else { lblLimit.Text = " (" + objXmlMod["limit"].InnerText + ")"; } } else { lblLimit.Text = ""; } string strBook = _objCharacter.Options.LanguageBookShort(strModBook); string strPage = strModPage; lblSource.Text = strBook + " " + strPage; tipTooltip.SetToolTip(lblSource, _objCharacter.Options.LanguageBookLong(strModBook) + " " + LanguageManager.Instance.GetString("String_Page") + " " + strPage); } }
/// <summary> /// Add a PACKS Kit to the character. /// </summary> public void AddPACKSKit() { frmSelectPACKSKit frmPickPACKSKit = new frmSelectPACKSKit(_objCharacter); frmPickPACKSKit.ShowDialog(this); bool blnCreateChildren = true; // If the form was canceled, don't do anything. if (frmPickPACKSKit.DialogResult == DialogResult.Cancel) return; XmlDocument objXmlDocument = XmlManager.Instance.Load("packs.xml"); // Do not create child items for Gear if the chosen Kit is in the Custom category since these items will contain the exact plugins desired. if (frmPickPACKSKit.SelectedCategory == "Custom") blnCreateChildren = false; XmlNode objXmlKit = objXmlDocument.SelectSingleNode("/chummer/packs/pack[name = \"" + frmPickPACKSKit.SelectedKit + "\" and category = \"" + frmPickPACKSKit.SelectedCategory + "\"]"); // Update Qualities. if (objXmlKit["qualities"] != null) { XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml"); // Positive Qualities. foreach (XmlNode objXmlQuality in objXmlKit.SelectNodes("qualities/positive/quality")) { XmlNode objXmlQualityNode = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQuality.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); string strForceValue = ""; if (objXmlQuality.Attributes["select"] != null) strForceValue = objXmlQuality.Attributes["select"].InnerText; objQuality.Create(objXmlQualityNode, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes, strForceValue); _objCharacter.Qualities.Add(objQuality); treQualities.Nodes[0].Nodes.Add(objNode); treQualities.Nodes[0].Expand(); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); // Create the Weapon Node if one exists. foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } } // Negative Qualities. foreach (XmlNode objXmlQuality in objXmlKit.SelectNodes("qualities/negative/quality")) { XmlNode objXmlQualityNode = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQuality.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); string strForceValue = ""; if (objXmlQuality.Attributes["select"] != null) strForceValue = objXmlQuality.Attributes["select"].InnerText; objQuality.Create(objXmlQualityNode, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes, strForceValue); _objCharacter.Qualities.Add(objQuality); treQualities.Nodes[1].Nodes.Add(objNode); treQualities.Nodes[1].Expand(); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); // Create the Weapon Node if one exists. foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } } } // Update Attributes. if (objXmlKit["attributes"] != null) { // Reset all Attributes back to 1 so we don't go over any BP limits. nudBOD.Value = nudBOD.Minimum; nudAGI.Value = nudAGI.Minimum; nudREA.Value = nudREA.Minimum; nudSTR.Value = nudSTR.Minimum; nudCHA.Value = nudCHA.Minimum; nudINT.Value = nudINT.Minimum; nudLOG.Value = nudLOG.Minimum; nudWIL.Value = nudWIL.Minimum; nudEDG.Value = nudEDG.Minimum; nudMAG.Value = nudMAG.Minimum; nudRES.Value = nudRES.Minimum; foreach (XmlNode objXmlAttribute in objXmlKit["attributes"]) { // The Attribute is calculated as given value - (6 - Metatype Maximum) so that each Metatype has the values from the file adjusted correctly. switch (objXmlAttribute.Name) { case "bod": nudBOD.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.BOD.MetatypeMaximum); break; case "agi": nudAGI.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.AGI.MetatypeMaximum); break; case "rea": nudREA.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.REA.MetatypeMaximum); break; case "str": nudSTR.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.STR.MetatypeMaximum); break; case "cha": nudCHA.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.CHA.MetatypeMaximum); break; case "int": nudINT.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.INT.MetatypeMaximum); break; case "log": nudLOG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.LOG.MetatypeMaximum); break; case "wil": nudWIL.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.WIL.MetatypeMaximum); break; case "mag": nudMAG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.MAG.MetatypeMaximum); break; case "res": nudRES.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.RES.MetatypeMaximum); break; default: nudEDG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.EDG.MetatypeMaximum); break; } } } // Update Skills. if (objXmlKit["skills"] != null) { // Active Skills. foreach (XmlNode objXmlSkill in objXmlKit.SelectNodes("skills/skill")) { if (objXmlSkill["name"].InnerText.Contains("Exotic")) { int i = panActiveSkills.Controls.Count; Skill objSkill = new Skill(_objCharacter); SkillControl objSkillControl = new SkillControl(_objCharacter); objSkillControl.SkillObject = objSkill; objSkillControl.Width = 510; // Attach an EventHandler for the RatingChanged and SpecializationChanged Events. objSkillControl.RatingChanged += objActiveSkill_RatingChanged; objSkillControl.SpecializationChanged += objSkill_SpecializationChanged; objSkillControl.SkillName = objXmlSkill["name"].InnerText; switch (objXmlSkill["name"].InnerText) { case "Exotic Ranged Weapon": case "Exotic Melee Weapon": objSkill.Attribute = "AGI"; objSkillControl.SkillCategory = "Combat Active"; objSkill.Default = true; break; default: objSkill.Attribute = "REA"; objSkillControl.SkillCategory = "Vehicle Active"; objSkill.Default = false; break; } objSkill.ExoticSkill = true; _objCharacter.Skills.Add(objSkill); if (_objCharacter.IgnoreRules) { objSkillControl.SkillRatingMaximum = 12; } else { objSkillControl.SkillRatingMaximum = 6; } // Make sure it's not going above the maximum number. if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum) objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum; else objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText); if (objXmlSkill["spec"] != null) objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText; else objSkillControl.SkillSpec = ""; // Set the SkillControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations. objSkillControl.Location = new Point(0, objSkillControl.Height * i + panActiveSkills.AutoScrollPosition.Y); panActiveSkills.Controls.Add(objSkillControl); } else { // Find the correct Skill Control. SkillControl objSkillControl = new SkillControl(_objCharacter); foreach (SkillControl objControl in panActiveSkills.Controls) { if (objControl.SkillName == objXmlSkill["name"].InnerText) { objSkillControl = objControl; break; } } // Make sure it's not going above the maximum number. if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum) objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum; else objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText); if (objXmlSkill["spec"] != null) objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText; else objSkillControl.SkillSpec = ""; } } // Skill Groups. foreach (XmlNode objXmlGroup in objXmlKit.SelectNodes("skills/skillgroup")) { // Find the correct SkillGroupControl. SkillGroupControl objSkillGroupControl = new SkillGroupControl(_objCharacter.Options, _objCharacter); foreach (SkillGroupControl objControl in panSkillGroups.Controls) { if (objControl.GroupName == objXmlGroup["name"].InnerText) { objSkillGroupControl = objControl; break; } } // Make sure it's not going above the maximum number. if (Convert.ToInt32(objXmlGroup["base"].InnerText) > objSkillGroupControl.GroupRatingMaximum) { objSkillGroupControl.BaseRating = objSkillGroupControl.GroupRatingMaximum; objSkillGroupControl.KarmaRating = 0; } else if (Convert.ToInt32(objXmlGroup["base"].InnerText) + Convert.ToInt32(objXmlGroup["karma"].InnerText) > objSkillGroupControl.GroupRatingMaximum) { objSkillGroupControl.BaseRating = Convert.ToInt32(objXmlGroup["base"].InnerText); objSkillGroupControl.KarmaRating = objSkillGroupControl.GroupRatingMaximum - objSkillGroupControl.BaseRating; } else { objSkillGroupControl.BaseRating = Convert.ToInt32(objXmlGroup["base"].InnerText); objSkillGroupControl.KarmaRating = Convert.ToInt32(objXmlGroup["karma"].InnerText); } } } // Update Knowledge Skills. if (objXmlKit["knowledgeskills"] != null) { foreach (XmlNode objXmlSkill in objXmlKit.SelectNodes("knowledgeskills/skill")) { int i = panKnowledgeSkills.Controls.Count; Skill objSkill = new Skill(_objCharacter); objSkill.Name = objXmlSkill["name"].InnerText; SkillControl objSkillControl = new SkillControl(_objCharacter); objSkillControl.SkillObject = objSkill; // Attach an EventHandler for the RatingChanged and SpecializationChanged Events. objSkillControl.RatingChanged += objKnowledgeSkill_RatingChanged; objSkillControl.SpecializationChanged += objSkill_SpecializationChanged; objSkillControl.DeleteSkill += objKnowledgeSkill_DeleteSkill; objSkillControl.KnowledgeSkill = true; objSkillControl.AllowDelete = true; if (_objCharacter.IgnoreRules) { objSkillControl.SkillRatingMaximum = 12; } else { objSkillControl.SkillRatingMaximum = 6; } // Set the SkillControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations. objSkillControl.Location = new Point(0, objSkillControl.Height * i + panKnowledgeSkills.AutoScrollPosition.Y); panKnowledgeSkills.Controls.Add(objSkillControl); objSkillControl.SkillName = objXmlSkill["name"].InnerText; // Make sure it's not going above the maximum number. if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum) objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum; else objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText); if (objXmlSkill["spec"] != null) objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText; else objSkillControl.SkillSpec = ""; if (objXmlSkill["category"] != null) objSkillControl.SkillCategory = objXmlSkill["category"].InnerText; _objCharacter.Skills.Add(objSkill); } } // Select a Martial Art. if (objXmlKit["selectmartialart"] != null) { string strForcedValue = ""; int intRating = 1; if (objXmlKit["selectmartialart"].Attributes["select"] != null) strForcedValue = objXmlKit["selectmartialart"].Attributes["select"].InnerText; if (objXmlKit["selectmartialart"].Attributes["rating"] != null) intRating = Convert.ToInt32(objXmlKit["selectmartialart"].Attributes["rating"].InnerText); frmSelectMartialArt frmPickMartialArt = new frmSelectMartialArt(_objCharacter); frmPickMartialArt.ForcedValue = strForcedValue; frmPickMartialArt.ShowDialog(this); if (frmPickMartialArt.DialogResult != DialogResult.Cancel) { // Open the Martial Arts XML file and locate the selected piece. XmlDocument objXmlMartialArtDocument = XmlManager.Instance.Load("martialarts.xml"); XmlNode objXmlArt = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + frmPickMartialArt.SelectedMartialArt + "\"]"); TreeNode objNode = new TreeNode(); MartialArt objMartialArt = new MartialArt(_objCharacter); objMartialArt.Create(objXmlArt, objNode, _objCharacter); objMartialArt.Rating = intRating; _objCharacter.MartialArts.Add(objMartialArt); objNode.ContextMenuStrip = cmsMartialArts; treMartialArts.Nodes[0].Nodes.Add(objNode); treMartialArts.Nodes[0].Expand(); treMartialArts.SelectedNode = objNode; } } // Update Martial Arts. if (objXmlKit["martialarts"] != null) { // Open the Martial Arts XML file and locate the selected art. XmlDocument objXmlMartialArtDocument = XmlManager.Instance.Load("martialarts.xml"); foreach (XmlNode objXmlArt in objXmlKit.SelectNodes("martialarts/martialart")) { TreeNode objNode = new TreeNode(); MartialArt objArt = new MartialArt(_objCharacter); XmlNode objXmlArtNode = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + objXmlArt["name"].InnerText + "\"]"); objArt.Create(objXmlArtNode, objNode, _objCharacter); objArt.Rating = Convert.ToInt32(objXmlArt["rating"].InnerText); _objCharacter.MartialArts.Add(objArt); // Check for Advantages. foreach (XmlNode objXmlAdvantage in objXmlArt.SelectNodes("techniques/technique")) { TreeNode objChildNode = new TreeNode(); MartialArtAdvantage objAdvantage = new MartialArtAdvantage(_objCharacter); XmlNode objXmlAdvantageNode = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + objXmlArt["name"].InnerText + "\"]/techniques/technique[. = \"" + objXmlAdvantage.InnerText + "\"]"); objAdvantage.Create(objXmlAdvantageNode, _objCharacter, objChildNode); objArt.Advantages.Add(objAdvantage); objNode.Nodes.Add(objChildNode); objNode.Expand(); } treMartialArts.Nodes[0].Nodes.Add(objNode); treMartialArts.Nodes[0].Expand(); } } // Update Adept Powers. if (objXmlKit["powers"] != null) { // Open the Powers XML file and locate the selected power. XmlDocument objXmlPowerDocument = XmlManager.Instance.Load("powers.xml"); foreach (XmlNode objXmlPower in objXmlKit.SelectNodes("powers/power")) { XmlNode objXmlPowerNode = objXmlPowerDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower["name"].InnerText + "\"]"); int i = panPowers.Controls.Count; Power objPower = new Power(_objCharacter); _objCharacter.Powers.Add(objPower); PowerControl objPowerControl = new PowerControl(); objPowerControl.PowerObject = objPower; // Attach an EventHandler for the PowerRatingChanged Event. objPowerControl.PowerRatingChanged += objPower_PowerRatingChanged; objPowerControl.DeletePower += objPower_DeletePower; objPowerControl.PowerName = objXmlPowerNode["name"].InnerText; objPowerControl.PointsPerLevel = Convert.ToDecimal(objXmlPowerNode["points"].InnerText, GlobalOptions.Instance.CultureInfo); objPowerControl.AdeptWayDiscount = Convert.ToDecimal(objXmlPowerNode["adeptway"].InnerText, GlobalOptions.Instance.CultureInfo); if (objXmlPowerNode["levels"].InnerText == "no") { objPowerControl.LevelEnabled = false; } else { objPowerControl.LevelEnabled = true; if (objXmlPowerNode["levels"].InnerText != "yes") objPower.MaxLevels = Convert.ToInt32(objXmlPowerNode["levels"].InnerText); } objPower.Source = objXmlPowerNode["source"].InnerText; objPower.Page = objXmlPowerNode["page"].InnerText; if (objXmlPowerNode["doublecost"] != null) objPower.DoubleCost = false; if (objXmlPowerNode.InnerXml.Contains("bonus")) { objPower.Bonus = objXmlPowerNode["bonus"]; if (objXmlPower["name"].Attributes["select"] != null) _objImprovementManager.ForcedValue = objXmlPower["name"].Attributes["select"].InnerText; _objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Power, objPower.InternalId, objPower.Bonus, false, Convert.ToInt32(objPower.Rating), objPower.DisplayNameShort); objPowerControl.Extra = _objImprovementManager.SelectedValue; } objPowerControl.Top = i * objPowerControl.Height; panPowers.Controls.Add(objPowerControl); // Set the Rating of the Power if applicable. if (objXmlPower["rating"] != null) objPowerControl.PowerLevel = Convert.ToInt32(objXmlPower["rating"].InnerText); } } // Update Complex Forms. if (objXmlKit["programs"] != null) { // Open the Programs XML file and locate the selected program. XmlDocument objXmlProgramDocument = XmlManager.Instance.Load("complexforms.xml"); foreach (XmlNode objXmlProgram in objXmlKit.SelectNodes("complexforms/complexform")) { XmlNode objXmlProgramNode = objXmlProgramDocument.SelectSingleNode("/chummer/complexforms/complexform[name = \"" + objXmlProgram["name"].InnerText + "\"]"); string strForceValue = ""; if (objXmlProgram.Attributes["select"] != null) strForceValue = objXmlProgram.Attributes["select"].InnerText; TreeNode objNode = new TreeNode(); ComplexForm objProgram = new ComplexForm(_objCharacter); objProgram.Create(objXmlProgramNode, _objCharacter, objNode, strForceValue); treComplexForms.Nodes[0].Nodes.Add(objNode); treComplexForms.Nodes[0].Expand(); _objCharacter.ComplexForms.Add(objProgram); treComplexForms.SortCustom(); } } // Update Spells. if (objXmlKit["spells"] != null) { XmlDocument objXmlSpellDocument = XmlManager.Instance.Load("spells.xml"); foreach (XmlNode objXmlSpell in objXmlKit.SelectNodes("spells/spell")) { // Make sure the Spell has not already been added to the character. bool blnFound = false; foreach (TreeNode nodSpell in treSpells.Nodes[0].Nodes) { if (nodSpell.Text == objXmlSpell.InnerText) { blnFound = true; break; } } // The Spell is not in the list, so add it. if (!blnFound) { string strForceValue = ""; if (objXmlSpell.Attributes["select"] != null) strForceValue = objXmlSpell.Attributes["select"].InnerText; XmlNode objXmlSpellNode = objXmlSpellDocument.SelectSingleNode("/chummer/spells/spell[name = \"" + objXmlSpell.InnerText + "\"]"); Spell objSpell = new Spell(_objCharacter); TreeNode objNode = new TreeNode(); objSpell.Create(objXmlSpellNode, _objCharacter, objNode, strForceValue); objNode.ContextMenuStrip = cmsSpell; _objCharacter.Spells.Add(objSpell); switch (objSpell.Category) { case "Combat": treSpells.Nodes[0].Nodes.Add(objNode); treSpells.Nodes[0].Expand(); break; case "Detection": treSpells.Nodes[1].Nodes.Add(objNode); treSpells.Nodes[1].Expand(); break; case "Health": treSpells.Nodes[2].Nodes.Add(objNode); treSpells.Nodes[2].Expand(); break; case "Illusion": treSpells.Nodes[3].Nodes.Add(objNode); treSpells.Nodes[3].Expand(); break; case "Manipulation": treSpells.Nodes[4].Nodes.Add(objNode); treSpells.Nodes[4].Expand(); break; case "Rituals": int intNode = 5; if (_objCharacter.AdeptEnabled && !_objCharacter.MagicianEnabled) intNode = 0; treSpells.Nodes[intNode].Nodes.Add(objNode); treSpells.Nodes[intNode].Expand(); break; } treSpells.SortCustom(); } } } // Update Spirits. if (objXmlKit["spirits"] != null) { foreach (XmlNode objXmlSpirit in objXmlKit.SelectNodes("spirits/spirit")) { int i = panSpirits.Controls.Count; Spirit objSpirit = new Spirit(_objCharacter); _objCharacter.Spirits.Add(objSpirit); SpiritControl objSpiritControl = new SpiritControl(); objSpiritControl.SpiritObject = objSpirit; objSpiritControl.EntityType = SpiritType.Spirit; // Attach an EventHandler for the ServicesOwedChanged Event. objSpiritControl.ServicesOwedChanged += objSpirit_ServicesOwedChanged; objSpiritControl.ForceChanged += objSpirit_ForceChanged; objSpiritControl.BoundChanged += objSpirit_BoundChanged; objSpiritControl.DeleteSpirit += objSpirit_DeleteSpirit; objSpiritControl.Name = objXmlSpirit["name"].InnerText; objSpiritControl.Force = Convert.ToInt32(objXmlSpirit["force"].InnerText); objSpiritControl.ServicesOwed = Convert.ToInt32(objXmlSpirit["services"].InnerText); objSpiritControl.Top = i * objSpiritControl.Height; panSpirits.Controls.Add(objSpiritControl); } } // Update Lifestyles. if (objXmlKit["lifestyles"] != null) { XmlDocument objXmlLifestyleDocument = XmlManager.Instance.Load("lifestyles.xml"); foreach (XmlNode objXmlLifestyle in objXmlKit.SelectNodes("lifestyles/lifestyle")) { string strName = objXmlLifestyle["name"].InnerText; int intMonths = Convert.ToInt32(objXmlLifestyle["months"].InnerText); // Create the Lifestyle. TreeNode objNode = new TreeNode(); Lifestyle objLifestyle = new Lifestyle(_objCharacter); XmlNode objXmlLifestyleNode = objXmlLifestyleDocument.SelectSingleNode("/chummer/lifestyles/lifestyle[name = \"" + strName + "\"]"); if (objXmlLifestyleNode != null) { // This is a standard Lifestyle, so just use the Create method. objLifestyle.Create(objXmlLifestyleNode, objNode); objLifestyle.Months = intMonths; } else { // This is an Advanced Lifestyle, so build it manually. objLifestyle.Name = strName; objLifestyle.Months = intMonths; objLifestyle.Cost = Convert.ToInt32(objXmlLifestyle["cost"].InnerText); objLifestyle.Dice = Convert.ToInt32(objXmlLifestyle["dice"].InnerText); objLifestyle.Multiplier = Convert.ToInt32(objXmlLifestyle["multiplier"].InnerText); objLifestyle.BaseLifestyle = objXmlLifestyle["baselifestyle"].InnerText; objLifestyle.Source = "SR5"; objLifestyle.Page = "373"; objLifestyle.Comforts = Convert.ToInt32(objXmlLifestyle["comforts"].InnerText); objLifestyle.ComfortsEntertainment = Convert.ToInt32(objXmlLifestyle["comfortsentertainment"].InnerText); objLifestyle.Security = Convert.ToInt32(objXmlLifestyle["security"].InnerText); objLifestyle.SecurityEntertainment = Convert.ToInt32(objXmlLifestyle["securityentertainment"].InnerText); objLifestyle.Area = Convert.ToInt32(objXmlLifestyle["area"].InnerText); objLifestyle.AreaEntertainment = Convert.ToInt32(objXmlLifestyle["areaentertainment"].InnerText); foreach (LifestyleQuality objXmlQuality in objXmlLifestyle.SelectNodes("lifestylequalities/lifestylequality")) objLifestyle.LifestyleQualities.Add(objXmlQuality); objNode.Text = strName; } // Add the Lifestyle to the character and Lifestyle Tree. if (objLifestyle.BaseLifestyle != "") objNode.ContextMenuStrip = cmsAdvancedLifestyle; else objNode.ContextMenuStrip = cmsLifestyleNotes; _objCharacter.Lifestyles.Add(objLifestyle); treLifestyles.Nodes[0].Nodes.Add(objNode); treLifestyles.Nodes[0].Expand(); } } // Update NuyenBP. if (objXmlKit["nuyenbp"] != null) { int intAmount = Convert.ToInt32(objXmlKit["nuyenbp"].InnerText); //if (_objCharacter.BuildMethod == CharacterBuildMethod.Karma) //intAmount *= 2; // Make sure we don't go over the field's maximum which would throw an Exception. if (nudNuyen.Value + intAmount > nudNuyen.Maximum) nudNuyen.Value = nudNuyen.Maximum; else nudNuyen.Value += intAmount; } // Update Armor. if (objXmlKit["armors"] != null) { XmlDocument objXmlArmorDocument = XmlManager.Instance.Load("armor.xml"); foreach (XmlNode objXmlArmor in objXmlKit.SelectNodes("armors/armor")) { XmlNode objXmlArmorNode = objXmlArmorDocument.SelectSingleNode("/chummer/armors/armor[name = \"" + objXmlArmor["name"].InnerText + "\"]"); Armor objArmor = new Armor(_objCharacter); TreeNode objNode = new TreeNode(); objArmor.Create(objXmlArmorNode, objNode, cmsArmorMod, Convert.ToInt32(objXmlArmor["rating"].InnerText), false, blnCreateChildren); _objCharacter.Armor.Add(objArmor); // Look for Armor Mods. if (objXmlArmor["mods"] != null) { foreach (XmlNode objXmlMod in objXmlArmor.SelectNodes("mods/mod")) { List<Weapon> lstWeapons = new List<Weapon>(); List<TreeNode> lstWeaponNodes = new List<TreeNode>(); XmlNode objXmlModNode = objXmlArmorDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]"); ArmorMod objMod = new ArmorMod(_objCharacter); TreeNode objModNode = new TreeNode(); int intRating = 0; if (objXmlMod["rating"] != null) intRating = Convert.ToInt32(objXmlMod["rating"].InnerText); objMod.Create(objXmlModNode, objModNode, intRating, lstWeapons, lstWeaponNodes); objModNode.ContextMenuStrip = cmsArmorMod; objMod.Parent = objArmor; objArmor.ArmorMods.Add(objMod); objNode.Nodes.Add(objModNode); objNode.Expand(); // Add any Weapons created by the Mod. foreach (Weapon objWeapon in lstWeapons) _objCharacter.Weapons.Add(objWeapon); foreach (TreeNode objWeaponNode in lstWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } } } XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlArmor.SelectNodes("gears/gear")) AddPACKSGear(objXmlGearDocument, objXmlGear, objNode, objArmor, cmsArmorGear, blnCreateChildren); objNode.ContextMenuStrip = cmsArmor; treArmor.Nodes[0].Nodes.Add(objNode); treArmor.Nodes[0].Expand(); } } // Update Weapons. if (objXmlKit["weapons"] != null) { XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("weapons/weapon").Count; int i = 0; foreach (XmlNode objXmlWeapon in objXmlKit.SelectNodes("weapons/weapon")) { i++; pgbProgress.Value = i; Application.DoEvents(); XmlNode objXmlWeaponNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["name"].InnerText + "\"]"); Weapon objWeapon = new Weapon(_objCharacter); TreeNode objNode = new TreeNode(); objWeapon.Create(objXmlWeaponNode, _objCharacter, objNode, cmsWeapon, cmsWeaponAccessory, cmsWeaponMod, blnCreateChildren); _objCharacter.Weapons.Add(objWeapon); // Look for Weapon Accessories. if (objXmlWeapon["accessories"] != null) { foreach (XmlNode objXmlAccessory in objXmlWeapon.SelectNodes("accessories/accessory")) { XmlNode objXmlAccessoryNode = objXmlWeaponDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + objXmlAccessory["name"].InnerText + "\"]"); WeaponAccessory objMod = new WeaponAccessory(_objCharacter); TreeNode objModNode = new TreeNode(); string strMount = ""; int intRating = 0; if (objXmlAccessory["mount"] != null) strMount = objXmlAccessory["mount"].InnerText; objMod.Create(objXmlAccessoryNode, objModNode, strMount, intRating); objModNode.ContextMenuStrip = cmsWeaponAccessory; objMod.Parent = objWeapon; objWeapon.WeaponAccessories.Add(objMod); XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlAccessory.SelectNodes("gears/gear")) AddPACKSGear(objXmlGearDocument, objXmlGear, objModNode, objMod, cmsWeaponAccessoryGear, blnCreateChildren); objNode.Nodes.Add(objModNode); objNode.Expand(); } } // Look for Weapon Mods. if (objXmlWeapon["mods"] != null) { foreach (XmlNode objXmlMod in objXmlWeapon.SelectNodes("mods/mod")) { XmlNode objXmlModNode = objXmlWeaponDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]"); WeaponMod objMod = new WeaponMod(_objCharacter); TreeNode objModNode = new TreeNode(); objMod.Create(objXmlModNode, objModNode); objModNode.ContextMenuStrip = cmsWeaponMod; objMod.Parent = objWeapon; objWeapon.WeaponMods.Add(objMod); objNode.Nodes.Add(objModNode); objNode.Expand(); } } // Look for an Underbarrel Weapon. if (objXmlWeapon["underbarrel"] != null) { XmlNode objXmlUnderbarrelNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["underbarrel"].InnerText + "\"]"); Weapon objUnderbarrelWeapon = new Weapon(_objCharacter); TreeNode objUnderbarrelNode = new TreeNode(); objUnderbarrelWeapon.Create(objXmlUnderbarrelNode, _objCharacter, objUnderbarrelNode, cmsWeapon, cmsWeaponAccessory, cmsWeaponMod, blnCreateChildren); objWeapon.UnderbarrelWeapons.Add(objUnderbarrelWeapon); objNode.Nodes.Add(objUnderbarrelNode); objNode.Expand(); } objNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objNode); treWeapons.Nodes[0].Expand(); Application.DoEvents(); } } // Update Cyberware. if (objXmlKit["cyberwares"] != null) { XmlDocument objXmlCyberwareDocument = XmlManager.Instance.Load("cyberware.xml"); XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("cyberwares/cyberware").Count; int i = 0; foreach (XmlNode objXmlCyberware in objXmlKit.SelectNodes("cyberwares/cyberware")) { i++; pgbProgress.Value = i; Application.DoEvents(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); TreeNode objNode = new TreeNode(); Cyberware objCyberware = new Cyberware(_objCharacter); Grade objGrade = objCyberware.ConvertToCyberwareGrade(objXmlCyberware["grade"].InnerText, Improvement.ImprovementSource.Cyberware); int intRating = 0; if (objXmlCyberware["rating"] != null) intRating = Convert.ToInt32(objXmlCyberware["rating"].InnerText); XmlNode objXmlCyberwareNode = objXmlCyberwareDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + objXmlCyberware["name"].InnerText + "\"]"); objCyberware.Create(objXmlCyberwareNode, _objCharacter, objGrade, Improvement.ImprovementSource.Cyberware, intRating, objNode, objWeapons, objWeaponNodes, true, blnCreateChildren); _objCharacter.Cyberware.Add(objCyberware); // Add any children. if (objXmlCyberware["cyberwares"] != null) { foreach (XmlNode objXmlChild in objXmlCyberware.SelectNodes("cyberwares/cyberware")) { TreeNode objChildNode = new TreeNode(); Cyberware objChildCyberware = new Cyberware(_objCharacter); int intChildRating = 0; if (objXmlChild["rating"] != null) intChildRating = Convert.ToInt32(objXmlChild["rating"].InnerText); XmlNode objXmlChildNode = objXmlCyberwareDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + objXmlChild["name"].InnerText + "\"]"); objChildCyberware.Create(objXmlChildNode, _objCharacter, objGrade, Improvement.ImprovementSource.Cyberware, intChildRating, objChildNode, objWeapons, objWeaponNodes, true, blnCreateChildren); objCyberware.Children.Add(objChildCyberware); objChildNode.ContextMenuStrip = cmsCyberware; foreach (XmlNode objXmlGear in objXmlChild.SelectNodes("gears/gear")) AddPACKSGear(objXmlGearDocument, objXmlGear, objChildNode, objChildCyberware, cmsCyberwareGear, blnCreateChildren); objNode.Nodes.Add(objChildNode); objNode.Expand(); } } foreach (XmlNode objXmlGear in objXmlCyberware.SelectNodes("gears/gear")) AddPACKSGear(objXmlGearDocument, objXmlGear, objNode, objCyberware, cmsCyberwareGear, blnCreateChildren); objNode.ContextMenuStrip = cmsCyberware; treCyberware.Nodes[0].Nodes.Add(objNode); treCyberware.Nodes[0].Expand(); // Add any Weapons created by the Gear. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } Application.DoEvents(); } treCyberware.SortCustom(); } // Update Bioware. if (objXmlKit["biowares"] != null) { XmlDocument objXmlBiowareDocument = XmlManager.Instance.Load("bioware.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("biowares/bioware").Count; int i = 0; foreach (XmlNode objXmlBioware in objXmlKit.SelectNodes("biowares/bioware")) { i++; pgbProgress.Value = i; Application.DoEvents(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); TreeNode objNode = new TreeNode(); Cyberware objCyberware = new Cyberware(_objCharacter); Grade objGrade = objCyberware.ConvertToCyberwareGrade(objXmlBioware["grade"].InnerText, Improvement.ImprovementSource.Bioware); int intRating = 0; if (objXmlBioware["rating"] != null) intRating = Convert.ToInt32(objXmlBioware["rating"].InnerText); XmlNode objXmlBiowareNode = objXmlBiowareDocument.SelectSingleNode("/chummer/biowares/bioware[name = \"" + objXmlBioware["name"].InnerText + "\"]"); objCyberware.Create(objXmlBiowareNode, _objCharacter, objGrade, Improvement.ImprovementSource.Bioware, intRating, objNode, objWeapons, objWeaponNodes, true, blnCreateChildren); _objCharacter.Cyberware.Add(objCyberware); objNode.ContextMenuStrip = cmsBioware; treCyberware.Nodes[1].Nodes.Add(objNode); treCyberware.Nodes[1].Expand(); // Add any Weapons created by the Gear. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } Application.DoEvents(); } treCyberware.SortCustom(); } // Update Gear. if (objXmlKit["gears"] != null) { XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("gears/gear").Count; int i = 0; foreach (XmlNode objXmlGear in objXmlKit.SelectNodes("gears/gear")) { i++; pgbProgress.Value = i; Application.DoEvents(); AddPACKSGear(objXmlGearDocument, objXmlGear, treGear.Nodes[0], _objCharacter, cmsGear, blnCreateChildren); Application.DoEvents(); } } // Update Vehicles. if (objXmlKit["vehicles"] != null) { XmlDocument objXmlVehicleDocument = XmlManager.Instance.Load("vehicles.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("vehicles/vehicle").Count; int i = 0; foreach (XmlNode objXmlVehicle in objXmlKit.SelectNodes("vehicles/vehicle")) { i++; pgbProgress.Value = i; Application.DoEvents(); Gear objDefaultSensor = new Gear(_objCharacter); TreeNode objNode = new TreeNode(); Vehicle objVehicle = new Vehicle(_objCharacter); XmlNode objXmlVehicleNode = objXmlVehicleDocument.SelectSingleNode("/chummer/vehicles/vehicle[name = \"" + objXmlVehicle["name"].InnerText + "\"]"); objVehicle.Create(objXmlVehicleNode, objNode, cmsVehicle, cmsVehicleGear, cmsVehicleWeapon, cmsVehicleWeaponAccessory, cmsVehicleWeaponMod, blnCreateChildren); _objCharacter.Vehicles.Add(objVehicle); // Grab the default Sensor that comes with the Vehicle. foreach (Gear objSensorGear in objVehicle.Gear) { if (objSensorGear.Category == "Sensors" && objSensorGear.Cost == "0" && objSensorGear.Rating == 0) { objDefaultSensor = objSensorGear; break; } } // Add any Vehicle Mods. if (objXmlVehicle["mods"] != null) { foreach (XmlNode objXmlMod in objXmlVehicle.SelectNodes("mods/mod")) { TreeNode objModNode = new TreeNode(); VehicleMod objMod = new VehicleMod(_objCharacter); int intRating = 0; if (objXmlMod["rating"] != null) intRating = Convert.ToInt32(objXmlMod["rating"].InnerText); XmlNode objXmlModNode = objXmlVehicleDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]"); objMod.Create(objXmlModNode, objModNode, intRating); objVehicle.Mods.Add(objMod); objNode.Nodes.Add(objModNode); objNode.Expand(); } } // Add any Vehicle Gear. if (objXmlVehicle["gears"] != null) { XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlVehicle.SelectNodes("gears/gear")) { List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); TreeNode objGearNode = new TreeNode(); Gear objGear = new Gear(_objCharacter); int intQty = 1; int intRating = 0; if (objXmlGear["rating"] != null) intRating = Convert.ToInt32(objXmlGear["rating"].InnerText); string strForceValue = ""; if (objXmlGear["name"].Attributes["select"] != null) strForceValue = objXmlGear["name"].Attributes["select"].InnerText; if (objXmlGear["qty"] != null) intQty = Convert.ToInt32(objXmlGear["qty"].InnerText); XmlNode objXmlGearNode = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlGear["name"].InnerText + "\"]"); objGear.Create(objXmlGearNode, _objCharacter, objGearNode, intRating, objWeapons, objWeaponNodes, strForceValue, false, false, false, blnCreateChildren, false); objGear.Quantity = intQty; objGearNode.Text = objGear.DisplayName; objVehicle.Gear.Add(objGear); // Look for child components. if (objXmlGear["gears"] != null) { foreach (XmlNode objXmlChild in objXmlGear.SelectNodes("gears/gear")) { AddPACKSGear(objXmlGearDocument, objXmlChild, objGearNode, objGear, cmsVehicleGear, blnCreateChildren); } } objGearNode.Expand(); objGearNode.ContextMenuStrip = cmsVehicleGear; objNode.Nodes.Add(objGearNode); objNode.Expand(); // If this is a Sensor, it will replace the Vehicle's base sensor, so remove it. if (objGear.Category == "Sensors" && objGear.Cost == "0" && objGear.Rating == 0) { objVehicle.Gear.Remove(objDefaultSensor); foreach (TreeNode objSensorNode in objNode.Nodes) { if (objSensorNode.Tag.ToString() == objDefaultSensor.InternalId) { objSensorNode.Remove(); break; } } } } } // Add any Vehicle Weapons. if (objXmlVehicle["weapons"] != null) { XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml"); foreach (XmlNode objXmlWeapon in objXmlVehicle.SelectNodes("weapons/weapon")) { TreeNode objWeaponNode = new TreeNode(); Weapon objWeapon = new Weapon(_objCharacter); XmlNode objXmlWeaponNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["name"].InnerText + "\"]"); objWeapon.Create(objXmlWeaponNode, _objCharacter, objWeaponNode, cmsVehicleWeapon, cmsVehicleWeaponAccessory, cmsVehicleWeaponMod, blnCreateChildren); objWeapon.VehicleMounted = true; // Find the first Weapon Mount in the Vehicle. foreach (VehicleMod objMod in objVehicle.Mods) { if (objMod.Name.StartsWith("Weapon Mount") || objMod.Name.StartsWith("Heavy Weapon Mount")) { objMod.Weapons.Add(objWeapon); foreach (TreeNode objModNode in objNode.Nodes) { if (objModNode.Tag.ToString() == objMod.InternalId) { objWeaponNode.ContextMenuStrip = cmsVehicleWeapon; objModNode.Nodes.Add(objWeaponNode); objModNode.Expand(); break; } } break; } } // Look for Weapon Accessories. if (objXmlWeapon["accessories"] != null) { foreach (XmlNode objXmlAccessory in objXmlWeapon.SelectNodes("accessories/accessory")) { XmlNode objXmlAccessoryNode = objXmlWeaponDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + objXmlAccessory["name"].InnerText + "\"]"); WeaponAccessory objMod = new WeaponAccessory(_objCharacter); TreeNode objModNode = new TreeNode(); string strMount = ""; int intRating = 0; if (objXmlAccessory["mount"] != null) strMount = objXmlAccessory["mount"].InnerText; objMod.Create(objXmlAccessoryNode, objModNode, strMount,intRating); objModNode.ContextMenuStrip = cmsWeaponAccessory; objMod.Parent = objWeapon; objWeapon.WeaponAccessories.Add(objMod); objWeaponNode.Nodes.Add(objModNode); objWeaponNode.Expand(); } } // Look for Weapon Mods. if (objXmlWeapon["mods"] != null) { foreach (XmlNode objXmlMod in objXmlWeapon.SelectNodes("mods/mod")) { XmlNode objXmlModNode = objXmlWeaponDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]"); WeaponMod objMod = new WeaponMod(_objCharacter); TreeNode objModNode = new TreeNode(); objMod.Create(objXmlModNode, objModNode); objModNode.ContextMenuStrip = cmsVehicleWeaponMod; objMod.Parent = objWeapon; objWeapon.WeaponMods.Add(objMod); objWeaponNode.Nodes.Add(objModNode); objWeaponNode.Expand(); } } } } objNode.ContextMenuStrip = cmsVehicle; treVehicles.Nodes[0].Nodes.Add(objNode); treVehicles.Nodes[0].Expand(); Application.DoEvents(); } } pgbProgress.Visible = false; if (frmPickPACKSKit.AddAgain) AddPACKSKit(); PopulateGearList(); UpdateCharacterInfo(); }
private void tsVehicleAddWeaponModification_Click(object sender, EventArgs e) { // Attempt to locate the selected VehicleWeapon. bool blnFound = false; Vehicle objFoundVehicle = new Vehicle(_objCharacter); Weapon objWeapon = _objFunctions.FindVehicleWeapon(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objFoundVehicle); if (objWeapon != null) blnFound = true; if (!blnFound) { MessageBox.Show(LanguageManager.Instance.GetString("Message_VehicleWeaponMods"), LanguageManager.Instance.GetString("MessageTitle_VehicleWeaponMods"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } frmSelectVehicleMod frmPickVehicleMod = new frmSelectVehicleMod(_objCharacter); // Make sure the Weapon allows Modifications to be added to it. // Open the Weapons XML file and locate the selected Weapon. XmlDocument objXmlDocument = XmlManager.Instance.Load("weapons.xml"); XmlNode objXmlWeapon = objXmlDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objWeapon.Name + "\"]"); if (objXmlWeapon == null) { MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotModifyWeaponMod"), LanguageManager.Instance.GetString("MessageTitle_CannotModifyWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } if (objXmlWeapon["allowmod"] != null) { if (objXmlWeapon["allowmod"].InnerText == "false") { MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotModifyWeaponMod"), LanguageManager.Instance.GetString("MessageTitle_CannotModifyWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } } // Set the Weapon properties for the window. frmPickVehicleMod.WeaponCost = objWeapon.Cost; frmPickVehicleMod.TotalWeaponCost = objWeapon.TotalCost; frmPickVehicleMod.ModMultiplier = objWeapon.ModMultiplier; frmPickVehicleMod.InputFile = "weapons"; frmPickVehicleMod.ShowDialog(this); // Make sure the dialogue window was not canceled. if (frmPickVehicleMod.DialogResult == DialogResult.Cancel) return; // Locate the selected piece. XmlNode objXmlMod = objXmlDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + frmPickVehicleMod.SelectedMod + "\"]"); TreeNode objNode = new TreeNode(); WeaponMod objMod = new WeaponMod(_objCharacter); objMod.Create(objXmlMod, objNode); objMod.Rating = frmPickVehicleMod.SelectedRating; objMod.Parent = objWeapon; objWeapon.WeaponMods.Add(objMod); objNode.Text = objMod.DisplayName; objNode.ContextMenuStrip = cmsVehicleWeaponMod; treVehicles.SelectedNode.Nodes.Add(objNode); treVehicles.SelectedNode.Expand(); if (frmPickVehicleMod.AddAgain) tsVehicleAddWeaponModification_Click(sender, e); UpdateCharacterInfo(); }
public void ChangeWeaponMod() { WeaponMod weaponMod = player.GetComponent <Player>().weaponMod; player.GetComponent <Player>().weaponMod = (WeaponMod)((int)(player.GetComponent <Player>().weaponMod + 1) % 3); }