private void OnTriggerEnter(Collider other) { if (other.tag == "Goal") { GameObject.Find("StageManager").GetComponent <StageManager>().StageClear(); } else if (other.tag == "Enermy") { GameObject.Find("StageManager").GetComponent <StageManager>().Dieing(); GameObject.Destroy(other); } else if (other.tag == "Item") { if (wh != null) { Destroy(transform.Find("Weapon").gameObject); } GameObject obj = Instantiate(other.GetComponentInParent <ItemHandle>().Weapon, transform); obj.name = "Weapon"; wh = obj.GetComponent <WeaponHandle>(); GameObject.Destroy(other.transform.parent.gameObject); } Debug.Log(other.tag); }
private void Awake() { WeaponHandle weaponHandle = GetComponent <WeaponHandle>(); Observable.EveryUpdate() .Where(_ => Input.GetKeyDown(KeyCode.Q)) .Subscribe(_ => weaponHandle.ToggleWeapon()); }
private void Start() { _player = GameObject.FindGameObjectWithTag("Player"); if (_player != null) { _playerWeaponSettings = _player.GetComponent <WeaponHandle> (); } }
// Start is called before the first frame update void Start() { cc = GetComponent <CharacterController>(); wh = GetComponentInChildren <WeaponHandle>(); ani = GetComponent <Animation>(); keyinput = new Vector3(); jumpGage = 0.3f; }
private void CheckIfEverythingIsFine() { if (_playerWeaponSettings != null) { return; } try { _playerWeaponSettings = _player.GetComponent <WeaponHandle>(); } catch { // ignored } }
private void Awake() { WeaponHandle weaponHandle = GetComponent <WeaponHandle>(); foreach (var weaponConfig in playerInitialWeaponSetup.Weapons) { Weapon newWeapon = WeaponObjectCreator.Create(weaponConfig); AddImpulseSource(newWeapon, weaponConfig); weaponHandle.AttachNewWeapon(newWeapon); } weaponHandle.Initialize(); }
public void SetUp(WeaponChance weapon) { gameObject.AddComponent <WeaponBase> ().type = (WeaponType)weapon.weaponType; WeaponBase wb = GetComponent <WeaponBase> (); blade = transform.GetChild(0).gameObject; handle = transform.GetChild(1).gameObject; if (handle == null || blade == null) { Debug.LogError("BLADE OR HANDLE IS MISSING!"); return; } handle.AddComponent <WeaponHandle> (); WeaponHandle wh = handle.GetComponent <WeaponHandle> (); wb.grabbable = wh; wb.canParry = weapon.canPary; wb.canBeParried = weapon.canBeParried; wb.addForceToRigidbodyFactor = weapon.addForceToRigidbodyFactor; wh.grabRigidbody = wh.GetComponent <Rigidbody> (); wh.hideHandModelOnGrab = weapon.hideHandOnGrab; wh.isCurrentlyGrabbale = weapon.isCurrentlyGrabbable; wh.setPositionOnGrab = weapon.setPositionOnGrab; wh.setRotationOnGrab = weapon.setRotationOnGrab; DamagerRigidbody drb = blade.AddComponent <DamagerRigidbody> (); drb.scaleDamage = weapon.scaleDamage; drb.canAlsoCut = weapon.canAlsoCut; drb.bonusVelocity = weapon.bonusVelocity; drb.isDamaging = weapon.isDamaging; drb.impaleDepth = weapon.impaleDepth; drb.damageType = (DamageType)weapon.damageType; handle.AddComponent <FootStepSound> ().soundEffectName = "WeaponDrop"; handle.GetComponent <FootStepSound> ().minVolumeToTrigger = 0.05f; try { if (transform.GetChild(2) != null) { drb.heartStabPoint = transform.GetChild(2); drb.impaledBreakForce = weapon.impaleBreakForce; drb.impaledZDamper = weapon.impaleZDamper; drb.impaledConnectedBodyMassScale = weapon.connectedBMass; } } catch { return; } /* * BezierConnector bc = blade.AddComponent<BezierConnector> (); * * bc.midPoints = new Transform[4] { blade.transform.GetChild(2), blade.transform.GetChild ( 2 ).GetChild(0), blade.transform.GetChild ( 2 ).GetChild(0).GetChild(0), blade.transform.GetChild ( 2 ).GetChild ( 0 ).GetChild ( 0 ).GetChild(0) }; * * bc.orientTransforms = true; * * bc.end = blade.transform.GetChild(1); * bc.origin = blade.transform.GetChild(0); * bc.clampAngleTo = 30; */ return; }
// Start is called before the first frame update void Start() { cc = GetComponent <CharacterController>(); wh = GetComponentInChildren <WeaponHandle>(); }