Esempio n. 1
0
        public void RotateWeapon(WeaponRotationUpdateGyroscopeEvent e, WeaponGyroscopeNode weapon, [JoinByTank] TankNode tank, [JoinByTank] Optional <SingleNode <VulcanWeaponComponent> > vulkanWeapon, [JoinAll] SelfBattleUser selfBattleUser)
        {
            WeaponRotationControlComponent weaponRotationControl = weapon.weaponRotationControl;
            float gyroscopePower = weapon.weaponGyroscopeRotation.GyroscopePower;

            weaponRotationControl.ForceGyroscopeEnabled = vulkanWeapon.IsPresent() && (gyroscopePower > float.Epsilon);
            bool mouseControlEnable = selfBattleUser.mouseControlStateHolder.MouseControlEnable;
            WeaponGyroscopeRotationComponent weaponGyroscopeRotation = weapon.weaponGyroscopeRotation;

            weaponGyroscopeRotation.WeaponTurnCoeff          = 1f;
            weaponGyroscopeRotation.DeltaAngleOfHullRotation = 0f;
            Vector3 forwardDir = weaponGyroscopeRotation.ForwardDir;
            Vector3 upDir      = weaponGyroscopeRotation.UpDir;

            this.UpdateGyroscopeData(weapon, tank);
            Vector3 nextForward = weaponGyroscopeRotation.ForwardDir;
            Vector3 nextUp      = weaponGyroscopeRotation.UpDir;

            if (weaponRotationControl.ForceGyroscopeEnabled || mouseControlEnable)
            {
                weaponGyroscopeRotation.DeltaAngleOfHullRotation = this.CalculateDeltaAngleOfHullRotationAroundUpAxis(forwardDir, nextForward, upDir, nextUp);
                float max = tank.speed.TurnSpeed * e.DeltaTime;
                weaponGyroscopeRotation.DeltaAngleOfHullRotation = Mathf.Clamp(weaponGyroscopeRotation.DeltaAngleOfHullRotation, -max, max);
                if (weaponRotationControl.ForceGyroscopeEnabled)
                {
                    if (mouseControlEnable)
                    {
                        weaponRotationControl.MouseRotationCumulativeHorizontalAngle -= weaponGyroscopeRotation.DeltaAngleOfHullRotation * (1f - gyroscopePower);
                    }
                    float weaponTurnDecelerationCoeff = vulkanWeapon.Get().component.WeaponTurnDecelerationCoeff;
                    weaponGyroscopeRotation.WeaponTurnCoeff           = weaponTurnDecelerationCoeff + ((1f - gyroscopePower) * (1f - weaponTurnDecelerationCoeff));
                    weaponGyroscopeRotation.DeltaAngleOfHullRotation *= gyroscopePower;
                }
            }
        }
Esempio n. 2
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        private void UpdateGyroscopeData(WeaponGyroscopeNode weaponGyroscope, TankNode tank)
        {
            WeaponGyroscopeRotationComponent weaponGyroscopeRotation = weaponGyroscope.weaponGyroscopeRotation;
            Transform transform = tank.hullInstance.HullInstance.transform;

            weaponGyroscopeRotation.ForwardDir = transform.forward;
            weaponGyroscopeRotation.UpDir      = transform.up;
        }
Esempio n. 3
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 public void TakeOrientationWeapon(NodeAddedEvent evt, WeaponGyroscopeNode weaponGyroscope, [Context, JoinByTank] TankNode tank)
 {
     this.UpdateGyroscopeData(weaponGyroscope, tank);
 }