public PagedResult <WeaponResource> GetWeapons(Query query, WeaponFilter filter) { var weaponsEnumerable = _weaponRepository.GetAll(query, filter); var result = _mapper.Map <PagedResult <WeaponResource> >(weaponsEnumerable); return(result); }
public string ReturnWeaponFilter(WeaponFilter filter) { switch (filter) { case (WeaponFilter.NONE): return(WF_NONE); case (WeaponFilter.ASSUALT): return(WF_ASSAULT); case (WeaponFilter.KNIFE): return(WF_KNIFE); case (WeaponFilter.GERENADE): return(WF_GERENADE); default: return(WF_NONE); } }
private void CheckSelection(object o) { switch (Convert.ToInt32(o)) { case 1: if (ItemTypeFilterTabContent == null) { ItemTypeFilterTabContent = new ItemTypeFilter(this); } ((ItemTypeFilterTabContent as ItemTypeFilter).DataContext as ItemTypeFilterControl).FilterEnabled = true; break; case 2: if (WeaponFilterTabContent == null) { WeaponFilterTabContent = new WeaponFilter(this); } ((WeaponFilterTabContent as WeaponFilter).DataContext as WeaponFilterControl).FilterEnabled = true; break; case 3: if (ArmourFilterTabContent == null) { ArmourFilterTabContent = new ArmourFilter(this); } ((ArmourFilterTabContent as ArmourFilter).DataContext as ArmourFilterControl).FilterEnabled = true; break; case 4: if (SocketFilterTabContent == null) { SocketFilterTabContent = new SocketFilter(this); } ((SocketFilterTabContent as SocketFilter).DataContext as SocketFilterControl).FilterEnabled = true; break; case 5: if (RequirementFilterTabContent == null) { RequirementFilterTabContent = new RequirementsFilter(this); } ((RequirementFilterTabContent as RequirementsFilter).DataContext as RequirementsFilterControl).FilterEnabled = true; break; case 6: if (MapFilterTabContent == null) { MapFilterTabContent = new MapFilter(this); } ((MapFilterTabContent as MapFilter).DataContext as MapFilterControl).FilterEnabled = true; break; case 7: if (MiscellaneousFilterTabContent == null) { MiscellaneousFilterTabContent = new MiscellaneousFilter(this); } ((MiscellaneousFilterTabContent as MiscellaneousFilter).DataContext as MiscellaneousFilterControl).FilterEnabled = true; break; case 8: if (StatsFilterTabContent == null) { StatsFilterTabContent = new StatsFilter(this); } ((StatsFilterTabContent as StatsFilter).DataContext as StatsFilterControl).FilterEnabled = true; break; } }
public IActionResult OnGet(WeaponFilter filter, string weaponType, int pageIndex = 1, string sortBy = "Name,Asc", string search = "") { if (pageIndex < 1) { pageIndex = 1; } Filter = filter; if (!string.IsNullOrEmpty(weaponType) && weaponType.Contains(' ')) { var weaponTypeSplit = weaponType.Split(' '); var color = weaponTypeSplit[0]; var arm = weaponTypeSplit[1]; if (Filter.WeaponType == null) { Filter.WeaponType = new WeaponTypeFilter(); } Filter.WeaponType.WeaponColor = Enum.Parse <Color>(color); Filter.WeaponType.WeaponArm = Enum.Parse <Arm>(arm); } CurrentPage = pageIndex; CurrentSorting = sortBy; CurrentSearch = search; HandleSorting(sortBy); var client = new RestClient("http://localhost:54359/api/v1"); var request = new RestRequest("Weapons", Method.GET); BuildQueryForRequest(pageIndex, sortBy, search, request); var response = client.Execute(request); if (!response.IsSuccessful) { return(NotFound()); } Weapons = JsonConvert.DeserializeObject <PagedResult <Weapon> >(response.Content); if (Weapons == null) { return(NotFound()); } request = new RestRequest("Weapons/types", Method.GET); response = client.Execute(request); if (!response.IsSuccessful) { return(NotFound()); } WeaponTypes = JsonConvert.DeserializeObject <IList <WeaponType> >(response.Content); if (WeaponTypes == null) { return(NotFound()); } return(Page()); }
public static IQueryable <Weapon> Filter(IQueryable <Weapon> weapon, WeaponFilter filter) { if (filter.HaveFilter()) { weapon = weapon.WhereIf(filter.IdFrom.HasValue, x => x.ID >= filter.IdFrom); weapon = weapon.WhereIf(filter.IdTo.HasValue, x => x.ID <= filter.IdTo); weapon = weapon.WhereIf(!string.IsNullOrEmpty(filter.Name), x => x.Name.Contains(filter.Name)); weapon = weapon.WhereIf(filter.MightFrom.HasValue, x => x.Might >= filter.MightFrom); weapon = weapon.WhereIf(filter.MightTo.HasValue, x => x.Might <= filter.MightTo); weapon = weapon.WhereIf(filter.RangeFrom.HasValue, x => x.Range >= filter.RangeFrom); weapon = weapon.WhereIf(filter.RangeTo.HasValue, x => x.Range <= filter.RangeTo); weapon = weapon.WhereIf(!string.IsNullOrEmpty(filter.Effect), x => x.Effect.Contains(filter.Effect)); weapon = weapon.WhereIf(filter.Exclusive.HasValue, x => x.Exclusive == filter.Exclusive); weapon = weapon.WhereIf(filter.Refined.HasValue, x => x.Refined == filter.Refined); if (filter.WeaponCost != null && filter.WeaponCost.HaveFilter()) { weapon = weapon.WhereIf(filter.WeaponCost.SpCostFrom.HasValue, x => x.WeaponCost.SpCost >= filter.WeaponCost.SpCostFrom); weapon = weapon.WhereIf(filter.WeaponCost.SpCostTo.HasValue, x => x.WeaponCost.SpCost <= filter.WeaponCost.SpCostTo); weapon = weapon.WhereIf(filter.WeaponCost.MedalsFrom.HasValue, x => x.WeaponCost.Medals >= filter.WeaponCost.MedalsFrom); weapon = weapon.WhereIf(filter.WeaponCost.MedalsTo.HasValue, x => x.WeaponCost.Medals <= filter.WeaponCost.MedalsTo); weapon = weapon.WhereIf(filter.WeaponCost.StonesFrom.HasValue, x => x.WeaponCost.Stones >= filter.WeaponCost.StonesFrom); weapon = weapon.WhereIf(filter.WeaponCost.StonesTo.HasValue, x => x.WeaponCost.Stones <= filter.WeaponCost.StonesTo); weapon = weapon.WhereIf(filter.WeaponCost.DewFrom.HasValue, x => x.WeaponCost.Dew >= filter.WeaponCost.DewFrom); weapon = weapon.WhereIf(filter.WeaponCost.DewTo.HasValue, x => x.WeaponCost.Dew <= filter.WeaponCost.DewTo); } if (filter.WeaponStatChange != null && filter.WeaponStatChange.HaveFilter()) { weapon = weapon.WhereIf(filter.WeaponStatChange.HPFrom.HasValue, x => x.WeaponStatChange.HP >= filter.WeaponStatChange.HPFrom); weapon = weapon.WhereIf(filter.WeaponStatChange.HPTo.HasValue, x => x.WeaponStatChange.HP <= filter.WeaponStatChange.HPTo); weapon = weapon.WhereIf(filter.WeaponStatChange.MightFrom.HasValue, x => x.WeaponStatChange.Might >= filter.WeaponStatChange.MightFrom); weapon = weapon.WhereIf(filter.WeaponStatChange.MightTo.HasValue, x => x.WeaponStatChange.Might <= filter.WeaponStatChange.MightTo); weapon = weapon.WhereIf(filter.WeaponStatChange.SpeedFrom.HasValue, x => x.WeaponStatChange.Speed >= filter.WeaponStatChange.SpeedFrom); weapon = weapon.WhereIf(filter.WeaponStatChange.SpeedTo.HasValue, x => x.WeaponStatChange.Speed <= filter.WeaponStatChange.SpeedTo); weapon = weapon.WhereIf(filter.WeaponStatChange.DefenseFrom.HasValue, x => x.WeaponStatChange.Defense >= filter.WeaponStatChange.DefenseFrom); weapon = weapon.WhereIf(filter.WeaponStatChange.DefenseTo.HasValue, x => x.WeaponStatChange.Defense <= filter.WeaponStatChange.DefenseTo); weapon = weapon.WhereIf(filter.WeaponStatChange.ResistanceFrom.HasValue, x => x.WeaponStatChange.Resistance >= filter.WeaponStatChange.ResistanceFrom); weapon = weapon.WhereIf(filter.WeaponStatChange.ResistanceTo.HasValue, x => x.WeaponStatChange.Resistance <= filter.WeaponStatChange.ResistanceTo); } if (filter.WeaponType != null && filter.WeaponType.HaveFilter()) { weapon = weapon.WhereIf(filter.WeaponType.WeaponColor.HasValue, x => x.WeaponType.Color == filter.WeaponType.WeaponColor); weapon = weapon.WhereIf(filter.WeaponType.WeaponArm.HasValue, x => x.WeaponType.Arm == filter.WeaponType.WeaponArm); } } return(weapon); }
public static IQueryable <Weapon> Parse(IQueryable <Weapon> weapon, Query query, WeaponFilter filter) { weapon = Search(weapon, query); weapon = Sort(weapon, query); weapon = Filter(weapon, filter); return(weapon); }
public IActionResult GetAll([FromQuery] Query query, [FromQuery] WeaponFilter filter) { var result = _service.GetWeapons(query, filter); return(Ok(result)); }