Esempio n. 1
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 public WeaponBank(
     App game,
     IGameObject owner,
     LogicalBank bank,
     Module module,
     LogicalWeapon weapon,
     int weaponLevel,
     int designID,
     int targetFilter,
     int fireMode,
     WeaponEnums.WeaponSizes weaponSize,
     WeaponEnums.TurretClasses turretClass)
 {
     this.Owner           = owner;
     this.Weapon          = weapon;
     this.LogicalBank     = bank;
     this.Module          = module;
     this.WeaponLevel     = weaponLevel;
     this.DesignID        = designID;
     this.TargetFilter    = targetFilter;
     this.FireMode        = fireMode;
     this.TurretClass     = turretClass;
     this.WeaponSize      = weaponSize;
     this.m_ToggleStateOn = false;
 }
Esempio n. 2
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 public static IEnumerable <LogicalWeapon> EnumerateWeaponFits(
     string faction,
     string sectionName,
     IEnumerable <LogicalWeapon> weapons,
     WeaponEnums.WeaponSizes mountTurretSize,
     WeaponEnums.TurretClasses mountTurretClass)
 {
     foreach (LogicalWeapon weapon in weapons)
     {
         if (weapon.IsVisible && weapon.IsSectionCompatable(faction, sectionName) && LogicalTurretClass.GetLogicalTurretClassForMount((IEnumerable <LogicalTurretClass>)weapon.TurretClasses, weapon.DefaultWeaponSize, weapon.DefaultWeaponClass, mountTurretSize, mountTurretClass) != null)
         {
             yield return(weapon);
         }
     }
 }
Esempio n. 3
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 public static LogicalTurretClass GetLogicalTurretClassForMount(
     IEnumerable <LogicalTurretClass> turretClasses,
     WeaponEnums.WeaponSizes defaultWeaponSize,
     WeaponEnums.TurretClasses defaultWeaponClass,
     WeaponEnums.WeaponSizes mountSize,
     WeaponEnums.TurretClasses mountClass)
 {
     foreach (LogicalTurretClass turretClass in turretClasses)
     {
         if (turretClass.TurretClass == mountClass && turretClass.TurretSize == mountSize)
         {
             return(turretClass);
         }
     }
     return((LogicalTurretClass)null);
 }
Esempio n. 4
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 public static bool WeaponSizeFitsMount(
     WeaponEnums.WeaponSizes weaponSize,
     WeaponEnums.WeaponSizes mountSize)
 {
     return(((IEnumerable <WeaponEnums.WeaponSizes>)WeaponSizes.AllowedMountWeaponSizeMap[mountSize]).Contains <WeaponEnums.WeaponSizes>(weaponSize));
 }
Esempio n. 5
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 public static int GuessNumBarrels(
     WeaponEnums.WeaponSizes weaponSize,
     WeaponEnums.WeaponSizes mountSize)
 {
     return(Math.Max(1, mountSize - weaponSize + 1));
 }
Esempio n. 6
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 public LogicalTurretClass GetLogicalTurretClassForMount(
     WeaponEnums.WeaponSizes mountTurretSize,
     WeaponEnums.TurretClasses mountTurretClass)
 {
     return(LogicalTurretClass.GetLogicalTurretClassForMount((IEnumerable <LogicalTurretClass>) this.TurretClasses, this.DefaultWeaponSize, this.DefaultWeaponClass, mountTurretSize, mountTurretClass));
 }