Esempio n. 1
0
 public WeaponDepot GetNearestActiveDepot(Vector3 _position)
 {
     if (_weaponDepot != null && _weaponDepot.Active())
     {
         if (Vector3.DistanceSquared(_position, _weaponDepot._position) < 0.9f)
         {
             return(_weaponDepot);
         }
     }
     return(null);
 }