void CheckWeaponForUpdate() { for (int i = 0; i < WeaponDatabase.GetWeaponsLength(); i++) { WeaponData weapon = WeaponDatabase.GetWeapon(i); Game.current.AddWeaponToInventory(weapon); } }
void CheckWeaponForUpdate() { for (int i = 0; i < WeaponDatabase.GetWeaponsLength(); i++) { WeaponData weapon = WeaponDatabase.GetWeapon(i); Game.current.AddWeaponToInventory(weapon); } }