Esempio n. 1
0
        public static int GetDamageLevel(WeaponDamageLevel DamageLevel)
        {
            int Damage = 0;

            switch (DamageLevel)
            {
            case WeaponDamageLevel.Ruin:
                Damage = 5;
                break;

            case WeaponDamageLevel.Might:
                Damage = 10;
                break;

            case WeaponDamageLevel.Force:
                Damage = 15;
                break;

            case WeaponDamageLevel.Power:
                Damage = 20;
                break;

            case WeaponDamageLevel.Vanq:
                Damage = 25;
                break;

            case WeaponDamageLevel.Devastation:
                Damage = 30;
                break;
            }
            return(Damage);
        }
Esempio n. 2
0
        public static void SupplyWeapons(Mobile m, BaseWeapon[] weaponList, WeaponDamageLevel dmgLevel, WeaponAccuracyLevel accLevel, int hue, string teamName, bool newbie, bool consumeItems)
        {
            MakeEventItems(weaponList, hue, teamName, true, false, consumeItems);

            Backpack bp = new Backpack {
                EventItemConsume = consumeItems, EventItem = true, Name = "event backpack"
            };

            if (newbie)
            {
                bp.LootType = LootType.Newbied;
            }

            for (int i = 0; i < weaponList.Length; ++i)
            {
                BaseWeapon weapon = weaponList[i];

                if (newbie)
                {
                    weapon.LootType = LootType.Newbied;
                }

                weapon.EventItemConsume = consumeItems;

                weapon.DamageLevel   = dmgLevel;
                weapon.AccuracyLevel = accLevel;

                bp.AddItem(weapon);
            }

            m.AddToBackpack(bp);
        }
Esempio n. 3
0
 public static int GetDamageLevel(WeaponDamageLevel DamageLevel)
 {
     int Damage = 0;
     switch (DamageLevel)
     {
         case WeaponDamageLevel.Ruin:
             Damage = 5;
             break;
         case WeaponDamageLevel.Might:
             Damage = 10;
             break;
         case WeaponDamageLevel.Force:
             Damage = 15;
             break;
         case WeaponDamageLevel.Power:
             Damage = 20;
             break;
         case WeaponDamageLevel.Vanq:
             Damage = 25;
             break;
         case WeaponDamageLevel.Devastation:
             Damage = 30;
             break;
     }
     return Damage;
 }
Esempio n. 4
0
        public bool WeaponDamageAllowed(WeaponDamageLevel level)
        {
            switch (level)
            {
            case WeaponDamageLevel.Force:
                return((_WeaponDamRules & WeaponDamageRules.Force) != 0);

            case WeaponDamageLevel.Might:
                return((_WeaponDamRules & WeaponDamageRules.Might) != 0);

            case WeaponDamageLevel.Power:
                return((_WeaponDamRules & WeaponDamageRules.Power) != 0);

            case WeaponDamageLevel.Ruin:
                return((_WeaponDamRules & WeaponDamageRules.Ruin) != 0);

            case WeaponDamageLevel.Vanq:
                return((_WeaponDamRules & WeaponDamageRules.Vanq) != 0);

            default: return(true);
            }
        }
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();

			switch (version)
			{
                case 12:
                    {
                        #region Runic Reforging
                        m_ReforgedPrefix = (ReforgedPrefix)reader.ReadInt();
                        m_ReforgedSuffix = (ReforgedSuffix)reader.ReadInt();
                        m_ItemPower = (ItemPower)reader.ReadInt();
                        m_BlockRepair = reader.ReadBool();
                        #endregion

                        #region Stygian Abyss
                        m_DImodded = reader.ReadBool();
                        m_SearingWeapon = reader.ReadBool();
                        goto case 11;
                    }
				case 11:
					{
						m_TimesImbued = reader.ReadInt();
                        #endregion

                        goto case 10;
					}
				case 10:
					{
						m_BlessedBy = reader.ReadMobile();
						m_EngravedText = reader.ReadString();
						m_Slayer3 = (TalismanSlayerName)reader.ReadInt();

						SetFlag flags = (SetFlag)reader.ReadEncodedInt();

						if (GetSaveFlag(flags, SetFlag.Attributes))
						{
							m_SetAttributes = new AosAttributes(this, reader);
						}
						else
						{
							m_SetAttributes = new AosAttributes(this);
						}

						if (GetSaveFlag(flags, SetFlag.WeaponAttributes))
						{
							m_SetSelfRepair = (new AosWeaponAttributes(this, reader)).SelfRepair;
						}

						if (GetSaveFlag(flags, SetFlag.SkillBonuses))
						{
							m_SetSkillBonuses = new AosSkillBonuses(this, reader);
						}
						else
						{
							m_SetSkillBonuses = new AosSkillBonuses(this);
						}

						if (GetSaveFlag(flags, SetFlag.Hue))
						{
							m_SetHue = reader.ReadInt();
						}

						if (GetSaveFlag(flags, SetFlag.LastEquipped))
						{
							m_LastEquipped = reader.ReadBool();
						}

						if (GetSaveFlag(flags, SetFlag.SetEquipped))
						{
							m_SetEquipped = reader.ReadBool();
						}

						if (GetSaveFlag(flags, SetFlag.SetSelfRepair))
						{
							m_SetSelfRepair = reader.ReadEncodedInt();
						}

						goto case 5;
					}
				case 9:
				case 8:
				case 7:
				case 6:
				case 5:
					{
						SaveFlag flags = (SaveFlag)reader.ReadInt();

						if (GetSaveFlag(flags, SaveFlag.DamageLevel))
						{
							m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();

							if (m_DamageLevel > WeaponDamageLevel.Vanq)
							{
								m_DamageLevel = WeaponDamageLevel.Ruin;
							}
						}

						if (GetSaveFlag(flags, SaveFlag.AccuracyLevel))
						{
							m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();

							if (m_AccuracyLevel > WeaponAccuracyLevel.Supremely)
							{
								m_AccuracyLevel = WeaponAccuracyLevel.Accurate;
							}
						}

						if (GetSaveFlag(flags, SaveFlag.DurabilityLevel))
						{
							m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();

							if (m_DurabilityLevel > WeaponDurabilityLevel.Indestructible)
							{
								m_DurabilityLevel = WeaponDurabilityLevel.Durable;
							}
						}

						if (GetSaveFlag(flags, SaveFlag.Quality))
						{
							m_Quality = (WeaponQuality)reader.ReadInt();
						}
						else
						{
							m_Quality = WeaponQuality.Regular;
						}

						if (GetSaveFlag(flags, SaveFlag.Hits))
						{
							m_Hits = reader.ReadInt();
						}

						if (GetSaveFlag(flags, SaveFlag.MaxHits))
						{
							m_MaxHits = reader.ReadInt();
						}

						if (GetSaveFlag(flags, SaveFlag.Slayer))
						{
							m_Slayer = (SlayerName)reader.ReadInt();
						}

						if (GetSaveFlag(flags, SaveFlag.Poison))
						{
							m_Poison = Poison.Deserialize(reader);
						}

						if (GetSaveFlag(flags, SaveFlag.PoisonCharges))
						{
							m_PoisonCharges = reader.ReadInt();
						}

						if (GetSaveFlag(flags, SaveFlag.Crafter))
						{
							m_Crafter = reader.ReadMobile();
						}

						if (GetSaveFlag(flags, SaveFlag.Identified))
						{
							m_Identified = (version >= 6 || reader.ReadBool());
						}

						if (GetSaveFlag(flags, SaveFlag.StrReq))
						{
							m_StrReq = reader.ReadInt();
						}
						else
						{
							m_StrReq = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.DexReq))
						{
							m_DexReq = reader.ReadInt();
						}
						else
						{
							m_DexReq = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.IntReq))
						{
							m_IntReq = reader.ReadInt();
						}
						else
						{
							m_IntReq = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.MinDamage))
						{
							m_MinDamage = reader.ReadInt();
						}
						else
						{
							m_MinDamage = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.MaxDamage))
						{
							m_MaxDamage = reader.ReadInt();
						}
						else
						{
							m_MaxDamage = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.HitSound))
						{
							m_HitSound = reader.ReadInt();
						}
						else
						{
							m_HitSound = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.MissSound))
						{
							m_MissSound = reader.ReadInt();
						}
						else
						{
							m_MissSound = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.Speed))
						{
							if (version < 9)
							{
								m_Speed = reader.ReadInt();
							}
							else
							{
								m_Speed = reader.ReadFloat();
							}
						}
						else
						{
							m_Speed = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.MaxRange))
						{
							m_MaxRange = reader.ReadInt();
						}
						else
						{
							m_MaxRange = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.Skill))
						{
							m_Skill = (SkillName)reader.ReadInt();
						}
						else
						{
							m_Skill = (SkillName)(-1);
						}

						if (GetSaveFlag(flags, SaveFlag.Type))
						{
							m_Type = (WeaponType)reader.ReadInt();
						}
						else
						{
							m_Type = (WeaponType)(-1);
						}

						if (GetSaveFlag(flags, SaveFlag.Animation))
						{
							m_Animation = (WeaponAnimation)reader.ReadInt();
						}
						else
						{
							m_Animation = (WeaponAnimation)(-1);
						}

						if (GetSaveFlag(flags, SaveFlag.Resource))
						{
							m_Resource = (CraftResource)reader.ReadInt();
						}
						else
						{
							m_Resource = CraftResource.Iron;
						}

						if (GetSaveFlag(flags, SaveFlag.xAttributes))
						{
							m_AosAttributes = new AosAttributes(this, reader);
						}
						else
						{
							m_AosAttributes = new AosAttributes(this);
						}

						if (GetSaveFlag(flags, SaveFlag.xWeaponAttributes))
						{
							m_AosWeaponAttributes = new AosWeaponAttributes(this, reader);
						}
						else
						{
							m_AosWeaponAttributes = new AosWeaponAttributes(this);
						}

						if (UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile)
						{
							m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5);
							((Mobile)Parent).AddSkillMod(m_SkillMod);
						}

						if (version < 7 && m_AosWeaponAttributes.MageWeapon != 0)
						{
							m_AosWeaponAttributes.MageWeapon = 30 - m_AosWeaponAttributes.MageWeapon;
						}

						if (Core.AOS && m_AosWeaponAttributes.MageWeapon != 0 && m_AosWeaponAttributes.MageWeapon != 30 &&
							Parent is Mobile)
						{
							m_MageMod = new DefaultSkillMod(SkillName.Magery, true, -30 + m_AosWeaponAttributes.MageWeapon);
							((Mobile)Parent).AddSkillMod(m_MageMod);
						}

						if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
						{
							m_PlayerConstructed = true;
						}

						if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
						{
							m_AosSkillBonuses = new AosSkillBonuses(this, reader);
						}
						else
						{
							m_AosSkillBonuses = new AosSkillBonuses(this);
						}

						if (GetSaveFlag(flags, SaveFlag.Slayer2))
						{
							m_Slayer2 = (SlayerName)reader.ReadInt();
						}

						if (GetSaveFlag(flags, SaveFlag.ElementalDamages))
						{
							m_AosElementDamages = new AosElementAttributes(this, reader);
						}
						else
						{
							m_AosElementDamages = new AosElementAttributes(this);
						}

						if (GetSaveFlag(flags, SaveFlag.EngravedText))
						{
							m_EngravedText = reader.ReadString();
						}

						#region Stygian Abyss
						if (version > 9 && GetSaveFlag(flags, SaveFlag.xAbsorptionAttributes))
						{
							m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader);
						}
						else
						{
							m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
						}
						#endregion

						break;
					}
				case 4:
					{
						m_Slayer = (SlayerName)reader.ReadInt();

						goto case 3;
					}
				case 3:
					{
						m_StrReq = reader.ReadInt();
						m_DexReq = reader.ReadInt();
						m_IntReq = reader.ReadInt();

						goto case 2;
					}
				case 2:
					{
						m_Identified = reader.ReadBool();

						goto case 1;
					}
				case 1:
					{
						m_MaxRange = reader.ReadInt();

						goto case 0;
					}
				case 0:
					{
						if (version == 0)
						{
							m_MaxRange = 1; // default
						}

						if (version < 5)
						{
							m_Resource = CraftResource.Iron;
							m_AosAttributes = new AosAttributes(this);
							m_AosWeaponAttributes = new AosWeaponAttributes(this);
							m_AosElementDamages = new AosElementAttributes(this);
							m_AosSkillBonuses = new AosSkillBonuses(this);
						}

						m_MinDamage = reader.ReadInt();
						m_MaxDamage = reader.ReadInt();

						m_Speed = reader.ReadInt();

						m_HitSound = reader.ReadInt();
						m_MissSound = reader.ReadInt();

						m_Skill = (SkillName)reader.ReadInt();
						m_Type = (WeaponType)reader.ReadInt();
						m_Animation = (WeaponAnimation)reader.ReadInt();
						m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();
						m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();
						m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();
						m_Quality = (WeaponQuality)reader.ReadInt();

						m_Crafter = reader.ReadMobile();

						m_Poison = Poison.Deserialize(reader);
						m_PoisonCharges = reader.ReadInt();

						if (m_StrReq == OldStrengthReq)
						{
							m_StrReq = -1;
						}

						if (m_DexReq == OldDexterityReq)
						{
							m_DexReq = -1;
						}

						if (m_IntReq == OldIntelligenceReq)
						{
							m_IntReq = -1;
						}

						if (m_MinDamage == OldMinDamage)
						{
							m_MinDamage = -1;
						}

						if (m_MaxDamage == OldMaxDamage)
						{
							m_MaxDamage = -1;
						}

						if (m_HitSound == OldHitSound)
						{
							m_HitSound = -1;
						}

						if (m_MissSound == OldMissSound)
						{
							m_MissSound = -1;
						}

						if (m_Speed == OldSpeed)
						{
							m_Speed = -1;
						}

						if (m_MaxRange == OldMaxRange)
						{
							m_MaxRange = -1;
						}

						if (m_Skill == OldSkill)
						{
							m_Skill = (SkillName)(-1);
						}

						if (m_Type == OldType)
						{
							m_Type = (WeaponType)(-1);
						}

						if (m_Animation == OldAnimation)
						{
							m_Animation = (WeaponAnimation)(-1);
						}

						if (UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile)
						{
							m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5);
							((Mobile)Parent).AddSkillMod(m_SkillMod);
						}

						break;
					}
			}

			#region Mondain's Legacy Sets
			if (m_SetAttributes == null)
			{
				m_SetAttributes = new AosAttributes(this);
			}

			if (m_SetSkillBonuses == null)
			{
				m_SetSkillBonuses = new AosSkillBonuses(this);
			}
			#endregion

			if (Core.AOS && Parent is Mobile)
			{
				m_AosSkillBonuses.AddTo((Mobile)Parent);
			}

			int strBonus = m_AosAttributes.BonusStr;
			int dexBonus = m_AosAttributes.BonusDex;
			int intBonus = m_AosAttributes.BonusInt;

			if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
			{
				Mobile m = (Mobile)Parent;

				string modName = Serial.ToString();

				if (strBonus != 0)
				{
					m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
				}

				if (dexBonus != 0)
				{
					m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
				}

				if (intBonus != 0)
				{
					m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
				}
			}

			if (Parent is Mobile)
			{
				((Mobile)Parent).CheckStatTimers();
			}

			if (m_Hits <= 0 && m_MaxHits <= 0)
			{
				m_Hits = m_MaxHits = Utility.RandomMinMax(InitMinHits, InitMaxHits);
			}

			if (version < 6)
			{
				m_PlayerConstructed = true; // we don't know, so, assume it's crafted
			}
		}
Esempio n. 6
0
        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch( version )
            {
                case 11:
                case 10:
                case 9:
                case 8:
                    {
                        if( version <= 9 )
                        {
                            reader.ReadMobile();
                            reader.ReadString();
                            reader.ReadMobile();
                        }

                        goto case 7;
                    }
                case 7:
                case 6:
                case 5:
                    {
                        SaveFlag flags = (SaveFlag)reader.ReadInt();

                        if( GetSaveFlag(flags, SaveFlag.DamageLevel) )
                        {
                            m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();

                            if( m_DamageLevel > WeaponDamageLevel.Vanq )
                                m_DamageLevel = WeaponDamageLevel.Ruin;
                        }

                        if( GetSaveFlag(flags, SaveFlag.AccuracyLevel) )
                        {
                            m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();

                            if( m_AccuracyLevel > WeaponAccuracyLevel.Supremely )
                                m_AccuracyLevel = WeaponAccuracyLevel.Accurate;
                        }

                        if( GetSaveFlag(flags, SaveFlag.DurabilityLevel) )
                        {
                            m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();

                            if( m_DurabilityLevel > WeaponDurabilityLevel.Indestructible )
                                m_DurabilityLevel = WeaponDurabilityLevel.Durable;
                        }

                        if( GetSaveFlag(flags, SaveFlag.Quality) )
                            m_Quality = (WeaponQuality)reader.ReadInt();
                        else
                            m_Quality = WeaponQuality.Regular;

                        if( GetSaveFlag(flags, SaveFlag.Hits) )
                            m_Hits = reader.ReadInt();

                        if( GetSaveFlag(flags, SaveFlag.MaxHits) )
                            m_MaxHits = reader.ReadInt();

                        if( GetSaveFlag(flags, SaveFlag.Slayer) )
                            m_Slayer = (SlayerName)reader.ReadInt();

                        if( GetSaveFlag(flags, SaveFlag.Poison) )
                            m_Poison = Poison.Deserialize(reader);

                        if( GetSaveFlag(flags, SaveFlag.PoisonCharges) )
                            m_PoisonCharges = reader.ReadInt();

                        if( GetSaveFlag(flags, SaveFlag.Crafter) )
                            m_Crafter = reader.ReadMobile();

                        if( GetSaveFlag(flags, SaveFlag.Identified) )
                        {
                            if( version <= 10 )
                                m_Identified = true;
                            else
                                m_Identified = reader.ReadBool();
                        }

                        if( GetSaveFlag(flags, SaveFlag.StrReq) )
                            m_StrReq = reader.ReadInt();
                        else
                            m_StrReq = -1;

                        if( GetSaveFlag(flags, SaveFlag.DexReq) )
                            m_DexReq = reader.ReadInt();
                        else
                            m_DexReq = -1;

                        if( GetSaveFlag(flags, SaveFlag.IntReq) )
                            m_IntReq = reader.ReadInt();
                        else
                            m_IntReq = -1;

                        if( GetSaveFlag(flags, SaveFlag.MinDamage) )
                            m_MinDamage = reader.ReadInt();
                        else
                            m_MinDamage = -1;

                        if( GetSaveFlag(flags, SaveFlag.MaxDamage) )
                            m_MaxDamage = reader.ReadInt();
                        else
                            m_MaxDamage = -1;

                        if( GetSaveFlag(flags, SaveFlag.HitSound) )
                            m_HitSound = reader.ReadInt();
                        else
                            m_HitSound = -1;

                        if( GetSaveFlag(flags, SaveFlag.MissSound) )
                            m_MissSound = reader.ReadInt();
                        else
                            m_MissSound = -1;

                        if( GetSaveFlag(flags, SaveFlag.Speed) )
                        {
                            if( version < 9 )
                                m_Speed = reader.ReadInt();
                            else
                                m_Speed = reader.ReadFloat();
                        }
                        else
                            m_Speed = -1;

                        if( GetSaveFlag(flags, SaveFlag.MaxRange) )
                            m_MaxRange = reader.ReadInt();
                        else
                            m_MaxRange = -1;

                        if( GetSaveFlag(flags, SaveFlag.Skill) )
                            m_Skill = (SkillName)reader.ReadInt();
                        else
                            m_Skill = (SkillName)(-1);

                        if( GetSaveFlag(flags, SaveFlag.Type) )
                            m_Type = (WeaponType)reader.ReadInt();
                        else
                            m_Type = (WeaponType)(-1);

                        if( GetSaveFlag(flags, SaveFlag.Animation) )
                            m_Animation = (WeaponAnimation)reader.ReadInt();
                        else
                            m_Animation = (WeaponAnimation)(-1);

                        if( GetSaveFlag(flags, SaveFlag.Resource) )
                            m_Resource = (CraftResource)reader.ReadInt();
                        else
                            m_Resource = CraftResource.Iron;

                        if( GetSaveFlag(flags, SaveFlag.xAttributes) )
                            m_AosAttributes = new AosAttributes(this, reader);
                        else
                            m_AosAttributes = new AosAttributes(this);

                        if( GetSaveFlag(flags, SaveFlag.xWeaponAttributes) )
                            m_AosWeaponAttributes = new AosWeaponAttributes(this, reader);
                        else
                            m_AosWeaponAttributes = new AosWeaponAttributes(this);

                        if( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile )
                        {
                            m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5);
                            ((Mobile)Parent).AddSkillMod(m_SkillMod);
                        }

                        if( version < 7 && m_AosWeaponAttributes.MageWeapon != 0 )
                            m_AosWeaponAttributes.MageWeapon = 30 - m_AosWeaponAttributes.MageWeapon;

                        if( Core.SE && m_AosWeaponAttributes.MageWeapon != 0 && m_AosWeaponAttributes.MageWeapon != 30 && Parent is Mobile )
                        {
                            m_MageMod = new DefaultSkillMod(SkillName.Magery, true, -30 + m_AosWeaponAttributes.MageWeapon);
                            ((Mobile)Parent).AddSkillMod(m_MageMod);
                        }

                        if( GetSaveFlag(flags, SaveFlag.PlayerConstructed) )
                            m_PlayerConstructed = true;

                        if( GetSaveFlag(flags, SaveFlag.SkillBonuses) )
                            m_AosSkillBonuses = new AosSkillBonuses(this, reader);
                        else
                            m_AosSkillBonuses = new AosSkillBonuses(this);

                        if( GetSaveFlag(flags, SaveFlag.Slayer2) )
                            m_Slayer2 = (SlayerName)reader.ReadInt();

                        break;
                    }
                case 4:
                    {
                        m_Slayer = (SlayerName)reader.ReadInt();

                        goto case 3;
                    }
                case 3:
                    {
                        m_StrReq = reader.ReadInt();
                        m_DexReq = reader.ReadInt();
                        m_IntReq = reader.ReadInt();

                        goto case 2;
                    }
                case 2:
                    {
                        m_Identified = reader.ReadBool();

                        goto case 1;
                    }
                case 1:
                    {
                        m_MaxRange = reader.ReadInt();

                        goto case 0;
                    }
                case 0:
                    {
                        if( version == 0 )
                            m_MaxRange = 1; // default

                        if( version < 5 )
                        {
                            m_Resource = CraftResource.Iron;
                            m_AosAttributes = new AosAttributes(this);
                            m_AosWeaponAttributes = new AosWeaponAttributes(this);
                            m_AosSkillBonuses = new AosSkillBonuses(this);
                        }

                        m_MinDamage = reader.ReadInt();
                        m_MaxDamage = reader.ReadInt();

                        m_Speed = reader.ReadInt();

                        m_HitSound = reader.ReadInt();
                        m_MissSound = reader.ReadInt();

                        m_Skill = (SkillName)reader.ReadInt();
                        m_Type = (WeaponType)reader.ReadInt();
                        m_Animation = (WeaponAnimation)reader.ReadInt();
                        m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();
                        m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();
                        m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();
                        m_Quality = (WeaponQuality)reader.ReadInt();

                        m_Crafter = reader.ReadMobile();

                        m_Poison = Poison.Deserialize(reader);
                        m_PoisonCharges = reader.ReadInt();

                        if( m_StrReq == OldStrengthReq )
                            m_StrReq = -1;

                        if( m_DexReq == OldDexterityReq )
                            m_DexReq = -1;

                        if( m_IntReq == OldIntelligenceReq )
                            m_IntReq = -1;

                        if( m_MinDamage == OldMinDamage )
                            m_MinDamage = -1;

                        if( m_MaxDamage == OldMaxDamage )
                            m_MaxDamage = -1;

                        if( m_HitSound == OldHitSound )
                            m_HitSound = -1;

                        if( m_MissSound == OldMissSound )
                            m_MissSound = -1;

                        if( m_Speed == OldSpeed )
                            m_Speed = -1;

                        if( m_MaxRange == OldMaxRange )
                            m_MaxRange = -1;

                        if( m_Skill == OldSkill )
                            m_Skill = (SkillName)(-1);

                        if( m_Type == OldType )
                            m_Type = (WeaponType)(-1);

                        if( m_Animation == OldAnimation )
                            m_Animation = (WeaponAnimation)(-1);

                        if( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile )
                        {
                            m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5);
                            ((Mobile)Parent).AddSkillMod(m_SkillMod);
                        }

                        break;
                    }
            }

            if( Core.AOS && Parent is Mobile )
                m_AosSkillBonuses.AddTo((Mobile)Parent);

            int strBonus = m_AosAttributes.BonusStr;
            int dexBonus = m_AosAttributes.BonusDex;
            int intBonus = m_AosAttributes.BonusInt;

            if( this.Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
            {
                Mobile m = (Mobile)this.Parent;

                string modName = this.Serial.ToString();

                if( strBonus != 0 )
                    m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));

                if( dexBonus != 0 )
                    m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));

                if( intBonus != 0 )
                    m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
            }

            if( Parent is Mobile )
                ((Mobile)Parent).CheckStatTimers();

            if( m_Hits <= 0 && m_MaxHits <= 0 )
            {
                m_Hits = m_MaxHits = Utility.RandomMinMax(InitMinHits, InitMaxHits);
            }

            if( version < 6 )
                m_PlayerConstructed = true; // we don't know, so, assume it's crafted
        }
Esempio n. 7
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
			SaveFlag flags = (SaveFlag)reader.ReadInt();

			switch ( version )
			{
				case 8:
				{
					// turnned off AOS attributes
					goto case 7;
				}
				case 7:
				{
					goto case 6;
				}
				case 6:
				{
					goto case 5;
				}
				case 5:
				{
					if ( GetSaveFlag( flags, SaveFlag.DamageLevel ) )
						m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.AccuracyLevel ) )
						m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.DurabilityLevel ) )
						m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.Quality ) )
						m_Quality = (WeaponQuality)reader.ReadInt();
					else
						m_Quality = WeaponQuality.Regular;

					if ( GetSaveFlag( flags, SaveFlag.Hits ) )
						m_Hits = reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.MaxHits ) )
						m_MaxHits = reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.Slayer ) )
						m_Slayer = (SlayerName)reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.Poison ) )
						m_Poison = Poison.Deserialize( reader );

					if ( GetSaveFlag( flags, SaveFlag.PoisonCharges ) )
						m_PoisonCharges = reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
						m_Crafter = reader.ReadMobile();

					if ( GetSaveFlag( flags, SaveFlag.Identified ) )
						m_Identified = ( version >= 6 || reader.ReadBool() );

					if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
						m_StrReq = reader.ReadInt();
					else
						m_StrReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
						m_DexReq = reader.ReadInt();
					else
						m_DexReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
						m_IntReq = reader.ReadInt();
					else
						m_IntReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.MinDamage ) )
						m_MinDamage = reader.ReadInt();
					else
						m_MinDamage = -1;

					if ( GetSaveFlag( flags, SaveFlag.MaxDamage ) )
						m_MaxDamage = reader.ReadInt();
					else
						m_MaxDamage = -1;

					if ( GetSaveFlag( flags, SaveFlag.HitSound ) )
						m_HitSound = reader.ReadInt();
					else
						m_HitSound = -1;

					if ( GetSaveFlag( flags, SaveFlag.MissSound ) )
						m_MissSound = reader.ReadInt();
					else
						m_MissSound = -1;

					if ( GetSaveFlag( flags, SaveFlag.Speed ) )
						m_Speed = reader.ReadInt();
					else
						m_Speed = -1;

					if ( GetSaveFlag( flags, SaveFlag.MaxRange ) )
						m_MaxRange = reader.ReadInt();
					else
						m_MaxRange = -1;

					if ( GetSaveFlag( flags, SaveFlag.Skill ) )
						m_Skill = (SkillName)reader.ReadInt();
					else
						m_Skill = (SkillName)(-1);

					if ( GetSaveFlag( flags, SaveFlag.Type ) )
						m_Type = (WeaponType)reader.ReadInt();
					else
						m_Type = (WeaponType)(-1);

					if ( GetSaveFlag( flags, SaveFlag.Animation ) )
						m_Animation = (WeaponAnimation)reader.ReadInt();
					else
						m_Animation = (WeaponAnimation)(-1);

					if ( GetSaveFlag( flags, SaveFlag.Resource ) )
						m_Resource = (CraftResource)reader.ReadInt();
					else
						m_Resource = CraftResource.Iron;

					// obsolete from version 8 on
					if (version < 8)
					{
						AosAttributes dmy_AosAttributes;
						AosWeaponAttributes dmy_AosWeaponAttributes;

						if ( GetSaveFlag( flags, SaveFlag.xAttributes ) )
							dmy_AosAttributes = new AosAttributes( this, reader );
						//else
							//dmy_AosAttributes = new AosAttributes( this );

						if ( GetSaveFlag( flags, SaveFlag.xWeaponAttributes ) )
							dmy_AosWeaponAttributes = new AosWeaponAttributes( this, reader );
						//else
							//dmy_AosWeaponAttributes = new AosWeaponAttributes( this );
					}

					if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile )
					{
						m_SkillMod = new DefaultSkillMod( SkillName.Tactics, true, (int)m_AccuracyLevel * 5 );
						((Mobile)Parent).AddSkillMod( m_SkillMod );
					}

					/*if ( Core.AOS && m_AosWeaponAttributes.MageWeapon != 0 && Parent is Mobile )
					{
						m_MageMod = new DefaultSkillMod( SkillName.Magery, true, -m_AosWeaponAttributes.MageWeapon );
						((Mobile)Parent).AddSkillMod( m_MageMod );
					}*/

                    // erl: made obsolete by PlayerCrafted in version 9
            		//if (version < 9)
					//{
						//if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
							//PlayerCrafted = true;
					//}

					break;
				}
				case 4:
				{
					m_Slayer = (SlayerName)reader.ReadInt();

					goto case 3;
				}
				case 3:
				{
					m_StrReq = reader.ReadInt();
					m_DexReq = reader.ReadInt();
					m_IntReq = reader.ReadInt();

					goto case 2;
				}
				case 2:
				{
					m_Identified = reader.ReadBool();

					goto case 1;
				}
				case 1:
				{
					m_MaxRange = reader.ReadInt();

					goto case 0;
				}
				case 0:
				{
					if ( version == 0 )
						m_MaxRange = 1; // default

					if ( version < 5 )
					{
						m_Resource = CraftResource.Iron;
						//m_AosAttributes = new AosAttributes( this );
						//m_AosWeaponAttributes = new AosWeaponAttributes( this );
					}

					m_MinDamage = reader.ReadInt();
					m_MaxDamage = reader.ReadInt();

					m_Speed = reader.ReadInt();

					m_HitSound = reader.ReadInt();
					m_MissSound = reader.ReadInt();

					m_Skill = (SkillName)reader.ReadInt();
					m_Type = (WeaponType)reader.ReadInt();
					m_Animation = (WeaponAnimation)reader.ReadInt();
					m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();
					m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();
					m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();
					m_Quality = (WeaponQuality)reader.ReadInt();

					m_Crafter = reader.ReadMobile();

					m_Poison = Poison.Deserialize( reader );
					m_PoisonCharges = reader.ReadInt();

					if ( m_StrReq == OldStrengthReq )
						m_StrReq = -1;

					if ( m_DexReq == OldDexterityReq )
						m_DexReq = -1;

					if ( m_IntReq == OldIntelligenceReq )
						m_IntReq = -1;

					if ( m_MinDamage == OldMinDamage )
						m_MinDamage = -1;

					if ( m_MaxDamage == OldMaxDamage )
						m_MaxDamage = -1;

					if ( m_HitSound == OldHitSound )
						m_HitSound = -1;

					if ( m_MissSound == OldMissSound )
						m_MissSound = -1;

					if ( m_Speed == OldSpeed )
						m_Speed = -1;

					if ( m_MaxRange == OldMaxRange )
						m_MaxRange = -1;

					if ( m_Skill == OldSkill )
						m_Skill = (SkillName)(-1);

					if ( m_Type == OldType )
						m_Type = (WeaponType)(-1);

					if ( m_Animation == OldAnimation )
						m_Animation = (WeaponAnimation)(-1);

					if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile )
					{
						m_SkillMod = new DefaultSkillMod( SkillName.Tactics, true, (int)m_AccuracyLevel * 5);
						((Mobile)Parent).AddSkillMod( m_SkillMod );
					}

					break;
				}
			}
/*
			int strBonus = m_AosAttributes.BonusStr;
			int dexBonus = m_AosAttributes.BonusDex;
			int intBonus = m_AosAttributes.BonusInt;

			if ( this.Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
			{
				Mobile m = (Mobile)this.Parent;

				string modName = this.Serial.ToString();

				if ( strBonus != 0 )
					m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );

				if ( dexBonus != 0 )
					m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );

				if ( intBonus != 0 )
					m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
			}
*/
			if ( Parent is Mobile )
				((Mobile)Parent).CheckStatTimers();

			if ( m_Hits <= 0 && m_MaxHits <= 0 )
			{
				m_Hits = m_MaxHits = Utility.RandomMinMax( InitMinHits, InitMaxHits );
			}

			//if ( version < 6 )
				//PlayerCrafted = true; // we don't know, so, assume it's crafted
		}
Esempio n. 8
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 8:
				case 7:
				case 6:
				case 5:
				{
					SaveFlag flags = (SaveFlag)reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.DamageLevel ) )
					{
						m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();

						if ( m_DamageLevel > WeaponDamageLevel.Vanq )
							m_DamageLevel = WeaponDamageLevel.Ruin;
					}

					if ( GetSaveFlag( flags, SaveFlag.AccuracyLevel ) )
					{
						m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();

						if ( m_AccuracyLevel > WeaponAccuracyLevel.Supremely )
							m_AccuracyLevel = WeaponAccuracyLevel.Accurate;
					}

					if ( GetSaveFlag( flags, SaveFlag.DurabilityLevel ) )
					{
						m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();

						if ( m_DurabilityLevel > WeaponDurabilityLevel.Indestructible )
							m_DurabilityLevel = WeaponDurabilityLevel.Durable;
					}

					if ( GetSaveFlag( flags, SaveFlag.Quality ) )
						m_Quality = (WeaponQuality)reader.ReadInt();
					else
						m_Quality = WeaponQuality.Regular;

					if ( GetSaveFlag( flags, SaveFlag.Hits ) )
						m_Hits = reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.MaxHits ) )
						m_MaxHits = reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.Slayer ) )
						m_Slayer = (SlayerName)reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.Poison ) )
						m_Poison = Poison.Deserialize( reader );

					if ( GetSaveFlag( flags, SaveFlag.PoisonCharges ) )
						m_PoisonCharges = reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
						m_Crafter = reader.ReadMobile();

					if ( GetSaveFlag( flags, SaveFlag.Identified ) )
						m_Identified = ( version >= 6 || reader.ReadBool() );

					if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
						m_StrReq = reader.ReadInt();
					else
						m_StrReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
						m_DexReq = reader.ReadInt();
					else
						m_DexReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
						m_IntReq = reader.ReadInt();
					else
						m_IntReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.MinDamage ) )
						m_MinDamage = reader.ReadInt();
					else
						m_MinDamage = -1;

					if ( GetSaveFlag( flags, SaveFlag.MaxDamage ) )
						m_MaxDamage = reader.ReadInt();
					else
						m_MaxDamage = -1;

					if ( GetSaveFlag( flags, SaveFlag.HitSound ) )
						m_HitSound = reader.ReadInt();
					else
						m_HitSound = -1;

					if ( GetSaveFlag( flags, SaveFlag.MissSound ) )
						m_MissSound = reader.ReadInt();
					else
						m_MissSound = -1;

					if ( GetSaveFlag( flags, SaveFlag.Speed ) )
						m_Speed = reader.ReadInt();
					else
						m_Speed = -1;

					if ( GetSaveFlag( flags, SaveFlag.MaxRange ) )
						m_MaxRange = reader.ReadInt();
					else
						m_MaxRange = -1;

					if ( GetSaveFlag( flags, SaveFlag.Skill ) )
						m_Skill = (SkillName)reader.ReadInt();
					else
						m_Skill = (SkillName)(-1);

					if ( GetSaveFlag( flags, SaveFlag.Type ) )
						m_Type = (WeaponType)reader.ReadInt();
					else
						m_Type = (WeaponType)(-1);

					if ( GetSaveFlag( flags, SaveFlag.Animation ) )
						m_Animation = (WeaponAnimation)reader.ReadInt();
					else
						m_Animation = (WeaponAnimation)(-1);

					if ( GetSaveFlag( flags, SaveFlag.Resource ) )
						m_Resource = (CraftResource)reader.ReadInt();
					else
						m_Resource = CraftResource.Iron;

					if ( GetSaveFlag( flags, SaveFlag.xAttributes ) )
						m_AosAttributes = new AosAttributes( this, reader );
					else
						m_AosAttributes = new AosAttributes( this );

					if ( GetSaveFlag( flags, SaveFlag.xWeaponAttributes ) )
						m_AosWeaponAttributes = new AosWeaponAttributes( this, reader );
					else
						m_AosWeaponAttributes = new AosWeaponAttributes( this );

					if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile )
					{
						m_SkillMod = new DefaultSkillMod( AccuracySkill, true, (int)m_AccuracyLevel * 5 );
						((Mobile)Parent).AddSkillMod( m_SkillMod );
					}

					if ( version < 7 && m_AosWeaponAttributes.MageWeapon != 0 )
						m_AosWeaponAttributes.MageWeapon = 30 - m_AosWeaponAttributes.MageWeapon;

					if ( Core.AOS && m_AosWeaponAttributes.MageWeapon != 0 && m_AosWeaponAttributes.MageWeapon != 30 && Parent is Mobile )
					{
						m_MageMod = new DefaultSkillMod( SkillName.Magery, true, -30 + m_AosWeaponAttributes.MageWeapon );
						((Mobile)Parent).AddSkillMod( m_MageMod );
					}

					if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
						m_PlayerConstructed = true;

					if( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
						m_AosSkillBonuses = new AosSkillBonuses( this, reader );
					else
                        m_AosSkillBonuses = new AosSkillBonuses(this);

                    // mod to randomly add sockets and socketability features to weapons. These settings will yield
                    // 2% drop rate of socketed/socketable items
                    // 0.1% chance of 5 sockets
                    // 0.5% of 4 sockets
                    // 3% chance of 3 sockets
                    // 15% chance of 2 sockets
                    // 50% chance of 1 socket
                    // the remainder will be 0 socket (31.4% in this case)
                    // uncomment the next line to prevent artifacts from being socketed
                    // if(ArtifactRarity == 0)
                    XmlSockets.ConfigureRandom(this, 2.0, 0.1, 0.5, 3.0, 15.0, 50.0);

					if( GetSaveFlag( flags, SaveFlag.Slayer2 ) )
						m_Slayer2 = (SlayerName)reader.ReadInt();

					if( GetSaveFlag( flags, SaveFlag.ElementalDamages ) )
						m_AosElementDamages = new AosElementAttributes( this, reader );
					else
						m_AosElementDamages = new AosElementAttributes( this );

					break;
				}
				case 4:
				{
					m_Slayer = (SlayerName)reader.ReadInt();

					goto case 3;
				}
				case 3:
				{
					m_StrReq = reader.ReadInt();
					m_DexReq = reader.ReadInt();
					m_IntReq = reader.ReadInt();

					goto case 2;
				}
				case 2:
				{
					m_Identified = reader.ReadBool();

					goto case 1;
				}
				case 1:
				{
					m_MaxRange = reader.ReadInt();

					goto case 0;
				}
				case 0:
				{
					if ( version == 0 )
						m_MaxRange = 1; // default

					if ( version < 5 )
					{
						m_Resource = CraftResource.Iron;
						m_AosAttributes = new AosAttributes( this );
						m_AosWeaponAttributes = new AosWeaponAttributes( this );
						m_AosElementDamages = new AosElementAttributes( this );
                        m_AosSkillBonuses = new AosSkillBonuses(this);

                        // mod to randomly add sockets and socketability features to weapons. These settings will yield
                        // 2% drop rate of socketed/socketable items
                        // 0.1% chance of 5 sockets
                        // 0.5% of 4 sockets
                        // 3% chance of 3 sockets
                        // 15% chance of 2 sockets
                        // 50% chance of 1 socket
                        // the remainder will be 0 socket (31.4% in this case)
                        // uncomment the next line to prevent artifacts from being socketed
                        // if(ArtifactRarity == 0)
                        XmlSockets.ConfigureRandom(this, 2.0, 0.1, 0.5, 3.0, 15.0, 50.0);
					}

					m_MinDamage = reader.ReadInt();
					m_MaxDamage = reader.ReadInt();

					m_Speed = reader.ReadInt();

					m_HitSound = reader.ReadInt();
					m_MissSound = reader.ReadInt();

					m_Skill = (SkillName)reader.ReadInt();
					m_Type = (WeaponType)reader.ReadInt();
					m_Animation = (WeaponAnimation)reader.ReadInt();
					m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();
					m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();
					m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();
					m_Quality = (WeaponQuality)reader.ReadInt();

					m_Crafter = reader.ReadMobile();

					m_Poison = Poison.Deserialize( reader );
					m_PoisonCharges = reader.ReadInt();

					if ( m_StrReq == OldStrengthReq )
						m_StrReq = -1;

					if ( m_DexReq == OldDexterityReq )
						m_DexReq = -1;

					if ( m_IntReq == OldIntelligenceReq )
						m_IntReq = -1;

					if ( m_MinDamage == OldMinDamage )
						m_MinDamage = -1;

					if ( m_MaxDamage == OldMaxDamage )
						m_MaxDamage = -1;

					if ( m_HitSound == OldHitSound )
						m_HitSound = -1;

					if ( m_MissSound == OldMissSound )
						m_MissSound = -1;

					if ( m_Speed == OldSpeed )
						m_Speed = -1;

					if ( m_MaxRange == OldMaxRange )
						m_MaxRange = -1;

					if ( m_Skill == OldSkill )
						m_Skill = (SkillName)(-1);

					if ( m_Type == OldType )
						m_Type = (WeaponType)(-1);

					if ( m_Animation == OldAnimation )
						m_Animation = (WeaponAnimation)(-1);

					if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile )
					{
						m_SkillMod = new DefaultSkillMod( AccuracySkill, true, (int)m_AccuracyLevel * 5);
						((Mobile)Parent).AddSkillMod( m_SkillMod );
					}

					break;
				}
			}

			if ( Core.AOS && Parent is Mobile )
				m_AosSkillBonuses.AddTo( (Mobile)Parent );

			int strBonus = m_AosAttributes.BonusStr;
			int dexBonus = m_AosAttributes.BonusDex;
			int intBonus = m_AosAttributes.BonusInt;

			if ( this.Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
			{
				Mobile m = (Mobile)this.Parent;

				string modName = this.Serial.ToString();

				if ( strBonus != 0 )
					m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );

				if ( dexBonus != 0 )
					m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );

				if ( intBonus != 0 )
					m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
			}

			if ( Parent is Mobile )
				((Mobile)Parent).CheckStatTimers();

			if ( m_Hits <= 0 && m_MaxHits <= 0 )
			{
				m_Hits = m_MaxHits = Utility.RandomMinMax( InitMinHits, InitMaxHits );
			}

			if ( version < 6 )
				m_PlayerConstructed = true; // we don't know, so, assume it's crafted
		}
Esempio n. 9
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 9:
				case 8:
				case 7:
				case 6:
				case 5:
				{
					SaveFlag flags = (SaveFlag)reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.DamageLevel ) )
					{
						m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();

						if ( m_DamageLevel > WeaponDamageLevel.Vanq )
							m_DamageLevel = WeaponDamageLevel.Ruin;
					}

					if ( GetSaveFlag( flags, SaveFlag.AccuracyLevel ) )
					{
						m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();

						if ( m_AccuracyLevel > WeaponAccuracyLevel.Supremely )
							m_AccuracyLevel = WeaponAccuracyLevel.Accurate;
					}

					if ( GetSaveFlag( flags, SaveFlag.DurabilityLevel ) )
					{
						m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();

						if ( m_DurabilityLevel > WeaponDurabilityLevel.Indestructible )
							m_DurabilityLevel = WeaponDurabilityLevel.Durable;
					}

					if ( GetSaveFlag( flags, SaveFlag.Quality ) )
						m_Quality = (WeaponQuality)reader.ReadInt();
					else
						m_Quality = WeaponQuality.Regular;

					if ( GetSaveFlag( flags, SaveFlag.Hits ) )
						m_Hits = reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.MaxHits ) )
						m_MaxHits = reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.Slayer ) )
						m_Slayer = (SlayerName)reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.Poison ) )
						m_Poison = Poison.Deserialize( reader );

					if ( GetSaveFlag( flags, SaveFlag.PoisonCharges ) )
						m_PoisonCharges = reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
						m_Crafter = reader.ReadMobile();

					if ( GetSaveFlag( flags, SaveFlag.Identified ) )
						m_Identified = ( version >= 6 || reader.ReadBool() );

					if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
						m_StrReq = reader.ReadInt();
					else
						m_StrReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
						m_DexReq = reader.ReadInt();
					else
						m_DexReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
						m_IntReq = reader.ReadInt();
					else
						m_IntReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.MinDamage ) )
						m_MinDamage = reader.ReadInt();
					else
						m_MinDamage = -1;

					if ( GetSaveFlag( flags, SaveFlag.MaxDamage ) )
						m_MaxDamage = reader.ReadInt();
					else
						m_MaxDamage = -1;

					if ( GetSaveFlag( flags, SaveFlag.HitSound ) )
						m_HitSound = reader.ReadInt();
					else
						m_HitSound = -1;

					if ( GetSaveFlag( flags, SaveFlag.MissSound ) )
						m_MissSound = reader.ReadInt();
					else
						m_MissSound = -1;

					if ( GetSaveFlag( flags, SaveFlag.Speed ) )
					{
						if ( version < 9 )
							m_Speed = reader.ReadInt();
						else
							m_Speed = reader.ReadFloat();
					}
					else
						m_Speed = -1;

					if ( GetSaveFlag( flags, SaveFlag.MaxRange ) )
						m_MaxRange = reader.ReadInt();
					else
						m_MaxRange = -1;

					if ( GetSaveFlag( flags, SaveFlag.Skill ) )
						m_Skill = (SkillName)reader.ReadInt();
					else
						m_Skill = (SkillName)(-1);

					if ( GetSaveFlag( flags, SaveFlag.Type ) )
						m_Type = (WeaponType)reader.ReadInt();
					else
						m_Type = (WeaponType)(-1);

					if ( GetSaveFlag( flags, SaveFlag.Animation ) )
						m_Animation = (WeaponAnimation)reader.ReadInt();
					else
						m_Animation = (WeaponAnimation)(-1);

					if ( GetSaveFlag( flags, SaveFlag.Resource ) )
						m_Resource = (CraftResource)reader.ReadInt();
					else
						m_Resource = CraftResource.Iron;

					if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile )
					{
						m_SkillMod = new DefaultSkillMod( AccuracySkill, true, (int)m_AccuracyLevel * 5 );
						((Mobile)Parent).AddSkillMod( m_SkillMod );
					}

					if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
						m_PlayerConstructed = true;

					if( GetSaveFlag( flags, SaveFlag.Slayer2 ) )
						m_Slayer2 = (SlayerName)reader.ReadInt();

					if( GetSaveFlag( flags, SaveFlag.EngravedText ) )
						m_EngravedText = reader.ReadString();

					break;
				}
				case 4:
				{
					m_Slayer = (SlayerName)reader.ReadInt();

					goto case 3;
				}
				case 3:
				{
					m_StrReq = reader.ReadInt();
					m_DexReq = reader.ReadInt();
					m_IntReq = reader.ReadInt();

					goto case 2;
				}
				case 2:
				{
					m_Identified = reader.ReadBool();

					goto case 1;
				}
				case 1:
				{
					m_MaxRange = reader.ReadInt();

					goto case 0;
				}
				case 0:
				{
					if ( version == 0 )
						m_MaxRange = 1; // default

					if ( version < 5 )
					{
						m_Resource = CraftResource.Iron;
					}

					m_MinDamage = reader.ReadInt();
					m_MaxDamage = reader.ReadInt();

					m_Speed = reader.ReadInt();

					m_HitSound = reader.ReadInt();
					m_MissSound = reader.ReadInt();

					m_Skill = (SkillName)reader.ReadInt();
					m_Type = (WeaponType)reader.ReadInt();
					m_Animation = (WeaponAnimation)reader.ReadInt();
					m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();
					m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();
					m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();
					m_Quality = (WeaponQuality)reader.ReadInt();

					m_Crafter = reader.ReadMobile();

					m_Poison = Poison.Deserialize( reader );
					m_PoisonCharges = reader.ReadInt();

					if ( m_StrReq == OldStrengthReq )
						m_StrReq = -1;

					if ( m_DexReq == OldDexterityReq )
						m_DexReq = -1;

					if ( m_IntReq == OldIntelligenceReq )
						m_IntReq = -1;

					if ( m_MinDamage == OldMinDamage )
						m_MinDamage = -1;

					if ( m_MaxDamage == OldMaxDamage )
						m_MaxDamage = -1;

					if ( m_HitSound == OldHitSound )
						m_HitSound = -1;

					if ( m_MissSound == OldMissSound )
						m_MissSound = -1;

					if ( m_Speed == OldSpeed )
						m_Speed = -1;

					if ( m_MaxRange == OldMaxRange )
						m_MaxRange = -1;

					if ( m_Skill == OldSkill )
						m_Skill = (SkillName)(-1);

					if ( m_Type == OldType )
						m_Type = (WeaponType)(-1);

					if ( m_Animation == OldAnimation )
						m_Animation = (WeaponAnimation)(-1);

					if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile )
					{
						m_SkillMod = new DefaultSkillMod( AccuracySkill, true, (int)m_AccuracyLevel * 5);
						((Mobile)Parent).AddSkillMod( m_SkillMod );
					}

					break;
				}
			}

			if ( Parent is Mobile )
				((Mobile)Parent).CheckStatTimers();

			if ( m_Hits <= 0 && m_MaxHits <= 0 )
			{
				m_Hits = m_MaxHits = Utility.RandomMinMax( InitMinHits, InitMaxHits );
			}

			if ( version < 6 )
				m_PlayerConstructed = true; // we don't know, so, assume it's crafted
		}
Esempio n. 10
0
        public static void SupplyWeapons(Mobile m, BaseWeapon[] weaponList, WeaponDamageLevel dmgLevel, WeaponAccuracyLevel accLevel, int hue, string teamName, bool newbie, bool consumeItems)
        {
            MakeEventItems(weaponList, hue, teamName, true, false, consumeItems);
            
            Backpack bp = new Backpack {EventItemConsume = consumeItems, EventItem = true, Name = "event backpack"};

            if (newbie)
                bp.LootType = LootType.Newbied;

            for (int i = 0; i < weaponList.Length; ++i)
            {
                BaseWeapon weapon = weaponList[i];
                
                if (newbie)
                    weapon.LootType = LootType.Newbied;

                weapon.EventItemConsume = consumeItems;

                weapon.DamageLevel = dmgLevel;
                weapon.AccuracyLevel = accLevel;

                bp.AddItem(weapon);
            }

            m.AddToBackpack(bp);
        }
Esempio n. 11
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
                case 11:
                {
                    OriginalItemID = reader.ReadInt();
                    OriginalHue = reader.ReadInt();
                    OriginalAnimation = (WeaponAnimation)reader.ReadInt();
                        goto case 10;
                    }
                case 10:
                {
                    var flags2 = (SaveFlag2) reader.ReadInt();

                    if (GetSaveFlag(flags2, SaveFlag2.Aesthetic)) // Alan Mod
                    {
                        m_Aesthetic = true;
                    }

                    m_DiceDamage = new[] {-1, -1, -1};

                    if (GetSaveFlag(flags2, SaveFlag2.DiceDamage))
                    {
                        m_DiceDamage[0] = reader.ReadEncodedInt();
                        m_DiceDamage[1] = reader.ReadEncodedInt();
                        m_DiceDamage[2] = reader.ReadEncodedInt();
                    }

                    goto case 9;
                }
                case 9:
                case 8:
                case 7:
                case 6:
                case 5:
                {
                    var flags = (SaveFlag) reader.ReadInt();


                    if (GetSaveFlag(flags, SaveFlag.DamageLevel))
                    {
                        m_DamageLevel = (WeaponDamageLevel) reader.ReadInt();

                        if (m_DamageLevel > WeaponDamageLevel.Vanq)
                        {
                            m_DamageLevel = WeaponDamageLevel.Ruin;
                        }
                    }

                    if (GetSaveFlag(flags, SaveFlag.AccuracyLevel))
                    {
                        m_AccuracyLevel = (WeaponAccuracyLevel) reader.ReadInt();

                        if (m_AccuracyLevel > WeaponAccuracyLevel.Supremely)
                        {
                            m_AccuracyLevel = WeaponAccuracyLevel.Accurate;
                        }
                    }

                    if (GetSaveFlag(flags, SaveFlag.DurabilityLevel))
                    {
                        m_DurabilityLevel = (WeaponDurabilityLevel) reader.ReadInt();

                        if (m_DurabilityLevel > WeaponDurabilityLevel.Indestructible)
                        {
                            m_DurabilityLevel = WeaponDurabilityLevel.Durable;
                        }
                    }

                    if (GetSaveFlag(flags, SaveFlag.Quality))
                    {
                        m_Quality = (WeaponQuality) reader.ReadInt();
                    }
                    else
                    {
                        m_Quality = WeaponQuality.Regular;
                    }

                    if (GetSaveFlag(flags, SaveFlag.Hits))
                    {
                        m_Hits = reader.ReadInt();
                    }

                    if (GetSaveFlag(flags, SaveFlag.MaxHits))
                    {
                        m_MaxHits = reader.ReadInt();
                    }

                    if (GetSaveFlag(flags, SaveFlag.Slayer))
                    {
                        m_Slayer = (SlayerName) reader.ReadInt();
                    }

                    if (GetSaveFlag(flags, SaveFlag.Poison))
                    {
                        m_Poison = Poison.Deserialize(reader);
                    }

                    if (GetSaveFlag(flags, SaveFlag.PoisonCharges))
                    {
                        m_PoisonCharges = reader.ReadInt();
                    }

                    if (GetSaveFlag(flags, SaveFlag.Crafter))
                    {
                        m_Crafter = reader.ReadMobile();
                    }

                    if (GetSaveFlag(flags, SaveFlag.Identified))
                    {
                        m_Identified = (version >= 6 || reader.ReadBool());
                    }

                    if (GetSaveFlag(flags, SaveFlag.StrReq))
                    {
                        m_StrReq = reader.ReadInt();
                    }
                    else
                    {
                        m_StrReq = -1;
                    }

                    if (GetSaveFlag(flags, SaveFlag.DexReq))
                    {
                        m_DexReq = reader.ReadInt();
                    }
                    else
                    {
                        m_DexReq = -1;
                    }

                    if (GetSaveFlag(flags, SaveFlag.IntReq))
                    {
                        m_IntReq = reader.ReadInt();
                    }
                    else
                    {
                        m_IntReq = -1;
                    }

                    if (GetSaveFlag(flags, SaveFlag.MinDamage))
                    {
                        m_DamageMin = reader.ReadInt();
                    }
                    else
                    {
                        m_DamageMin = -1;
                    }

                    if (GetSaveFlag(flags, SaveFlag.MaxDamage))
                    {
                        m_DamageMax = reader.ReadInt();
                    }
                    else
                    {
                        m_DamageMax = -1;
                    }

                    if (GetSaveFlag(flags, SaveFlag.HitSound))
                    {
                        m_HitSound = reader.ReadInt();
                    }
                    else
                    {
                        m_HitSound = -1;
                    }

                    if (GetSaveFlag(flags, SaveFlag.MissSound))
                    {
                        m_MissSound = reader.ReadInt();
                    }
                    else
                    {
                        m_MissSound = -1;
                    }

                    if (GetSaveFlag(flags, SaveFlag.Speed))
                    {
                        if (version < 9)
                        {
                            m_Speed = reader.ReadInt();
                        }
                        else
                        {
                            m_Speed = reader.ReadFloat();
                        }
                    }
                    else
                    {
                        m_Speed = -1;
                    }

                    if (GetSaveFlag(flags, SaveFlag.MaxRange))
                    {
                        m_MaxRange = reader.ReadInt();
                    }
                    else
                    {
                        m_MaxRange = -1;
                    }

                    if (GetSaveFlag(flags, SaveFlag.Skill))
                    {
                        m_Skill = (SkillName) reader.ReadInt();
                    }
                    else
                    {
                        m_Skill = (SkillName) (-1);
                    }

                    if (GetSaveFlag(flags, SaveFlag.Type))
                    {
                        m_Type = (WeaponType) reader.ReadInt();
                    }
                    else
                    {
                        m_Type = (WeaponType) (-1);
                    }

                    if (GetSaveFlag(flags, SaveFlag.Animation))
                    {
                        m_Animation = (WeaponAnimation) reader.ReadInt();
                    }
                    else
                    {
                        m_Animation = (WeaponAnimation) (-1);
                    }

                    if (GetSaveFlag(flags, SaveFlag.Resource))
                    {
                        m_Resource = (CraftResource) reader.ReadInt();
                    }
                    else
                    {
                        m_Resource = CraftResource.Iron;
                    }

                    if (GetSaveFlag(flags, SaveFlag.xAttributes)) //obsolete
                    {
                        new AosAttributes(this, reader);
                    }
                    //else
                    //	m_AosAttributes = new AosAttributes( this );

                    if (GetSaveFlag(flags, SaveFlag.xWeaponAttributes)) //obsolete
                    {
                        new AosWeaponAttributes(this, reader);
                    }
                    //else
                    //	m_AosWeaponAttributes = new AosWeaponAttributes( this );

                    if (UseSkillMod && m_Identified && m_AccuracyLevel != WeaponAccuracyLevel.Regular &&
                        Parent is Mobile)
                    {
                        m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int) m_AccuracyLevel * 5);
                        ((Mobile) Parent).AddSkillMod(m_SkillMod);
                    }

                    //if ( version < 7 && m_AosWeaponAttributes.MageWeapon != 0 )
                    //	m_AosWeaponAttributes.MageWeapon = 30 - m_AosWeaponAttributes.MageWeapon;

                    if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
                    {
                        m_PlayerConstructed = true;
                    }

                    if (GetSaveFlag(flags, SaveFlag.SkillBonuses)) //obsolete
                    {
                        new AosSkillBonuses(this, reader);
                    }
                    //else
                    //	m_AosSkillBonuses = new AosSkillBonuses( this );

                    if (GetSaveFlag(flags, SaveFlag.Slayer2))
                    {
                        m_Slayer2 = (SlayerName) reader.ReadInt();
                    }

                    if (GetSaveFlag(flags, SaveFlag.ElementalDamages)) //obsolete
                    {
                        new AosElementAttributes(this, reader);
                    }
                    //else
                    //	m_AosElementDamages = new AosElementAttributes( this );

                    if (GetSaveFlag(flags, SaveFlag.EngravedText))
                    {
                        m_EngravedText = reader.ReadString();
                    }

                    if (version < 10)
                    {
                        m_DiceDamage = new[] {-1, -1, -1};
                    }

                    break;
                }
                case 4:
                {
                    m_Slayer = (SlayerName) reader.ReadInt();

                    goto case 3;
                }
                case 3:
                {
                    m_StrReq = reader.ReadInt();
                    m_DexReq = reader.ReadInt();
                    m_IntReq = reader.ReadInt();

                    goto case 2;
                }
                case 2:
                {
                    m_Identified = reader.ReadBool();

                    goto case 1;
                }
                case 1:
                {
                    m_MaxRange = reader.ReadInt();

                    goto case 0;
                }
                case 0:
                {
                    if (version == 0)
                    {
                        m_MaxRange = 1; // default
                    }

                    if (version < 5)
                    {
                        //m_Resource = CraftResource.Iron;
                        //m_AosAttributes = new AosAttributes( this );
                        //m_AosWeaponAttributes = new AosWeaponAttributes( this );
                        //m_AosElementDamages = new AosElementAttributes( this );
                        //m_AosSkillBonuses = new AosSkillBonuses( this );
                    }

                    m_DamageMin = reader.ReadInt();
                    m_DamageMax = reader.ReadInt();

                    m_Speed = reader.ReadInt();

                    m_HitSound = reader.ReadInt();
                    m_MissSound = reader.ReadInt();

                    m_Skill = (SkillName) reader.ReadInt();
                    m_Type = (WeaponType) reader.ReadInt();
                    m_Animation = (WeaponAnimation) reader.ReadInt();
                    m_DamageLevel = (WeaponDamageLevel) reader.ReadInt();
                    m_AccuracyLevel = (WeaponAccuracyLevel) reader.ReadInt();
                    m_DurabilityLevel = (WeaponDurabilityLevel) reader.ReadInt();
                    m_Quality = (WeaponQuality) reader.ReadInt();

                    m_Crafter = reader.ReadMobile();

                    m_Poison = Poison.Deserialize(reader);
                    m_PoisonCharges = reader.ReadInt();

                    if (m_StrReq == OldStrengthReq)
                    {
                        m_StrReq = -1;
                    }

                    if (m_DexReq == OldDexterityReq)
                    {
                        m_DexReq = -1;
                    }

                    if (m_IntReq == OldIntelligenceReq)
                    {
                        m_IntReq = -1;
                    }

                    if (m_DamageMin == NewMinDamage)
                    {
                        m_DamageMin = -1;
                    }

                    if (m_DamageMax == NewMaxDamage)
                    {
                        m_DamageMax = -1;
                    }

                    if (m_HitSound == OldHitSound)
                    {
                        m_HitSound = -1;
                    }

                    if (m_MissSound == OldMissSound)
                    {
                        m_MissSound = -1;
                    }

                    if (m_Speed == OldSpeed)
                    {
                        m_Speed = -1;
                    }

                    if (m_MaxRange == OldMaxRange)
                    {
                        m_MaxRange = -1;
                    }

                    if (m_Skill == OldSkill)
                    {
                        m_Skill = (SkillName) (-1);
                    }

                    if (m_Type == OldType)
                    {
                        m_Type = (WeaponType) (-1);
                    }

                    if (m_Animation == OldAnimation)
                    {
                        m_Animation = (WeaponAnimation) (-1);
                    }

                    if (UseSkillMod && m_Identified && m_AccuracyLevel != WeaponAccuracyLevel.Regular &&
                        Parent is Mobile)
                    {
                        m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int) m_AccuracyLevel * 5);
                        ((Mobile) Parent).AddSkillMod(m_SkillMod);
                    }

                    break;
                }
            }

            if (Parent is Mobile)
            {
                ((Mobile) Parent).CheckStatTimers();
            }

            if (m_Hits <= 0 && m_MaxHits <= 0)
            {
                m_Hits = m_MaxHits = Utility.RandomMinMax(InitMinHits, InitMaxHits);
            }

            if (version < 6)
            {
                m_PlayerConstructed = true; // we don't know, so, assume it's crafted
            }
        }
Esempio n. 12
0
        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            switch ( version )
            {
                case 27:
                case 26: m_BetaNerf = reader.ReadBool(); goto case 25;
                case 25: m_Components = reader.ReadStrongItemList(); goto case 24;
                case 24: m_NewCrafting = reader.ReadBool(); m_QualityDefense = reader.ReadInt(); goto case 23;
                case 23: m_HasHalo = reader.ReadBool(); goto case 22;
                case 22:
                case 21:
                case 20:
                {
                    m_QualityDamage = reader.ReadInt();
                    m_QualitySpeed = reader.ReadInt();
                    m_QualityAccuracy = reader.ReadInt();
                    goto case 19;
                }
                case 19:
                case 18:
                case 17:
                case 16:
                case 15:
                case 14:
                case 13:
                case 12:
                case 11:
                case 10:
                {
                    m_CraftersOriginalName = reader.ReadString();
                    goto case 9;
                }
                case 9:
                {
                    m_Engraved1 = reader.ReadString();
                    m_Engraved2 = reader.ReadString();
                    m_Engraved3 = reader.ReadString();
                    goto case 5;
                }
                case 8:
                case 7:
                case 6:
                case 5:
                {
                    SaveFlag flags = (SaveFlag)reader.ReadInt();

                    if ( GetSaveFlag( flags, SaveFlag.DamageLevel ) )
                    {
                        m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();

                        if ( m_DamageLevel > WeaponDamageLevel.Vanq )
                            m_DamageLevel = WeaponDamageLevel.Ruin;
                    }

                    if ( GetSaveFlag( flags, SaveFlag.AccuracyLevel ) )
                    {
                        m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();

                        if ( m_AccuracyLevel > WeaponAccuracyLevel.Supremely )
                            m_AccuracyLevel = WeaponAccuracyLevel.Accurate;
                    }

                    if ( GetSaveFlag( flags, SaveFlag.DurabilityLevel ) )
                    {
                        m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();

                        if ( m_DurabilityLevel > WeaponDurabilityLevel.Indestructible )
                            m_DurabilityLevel = WeaponDurabilityLevel.Durable;
                    }

                    if ( GetSaveFlag( flags, SaveFlag.Quality ) )
                        m_Quality = (WeaponQuality)reader.ReadInt();
                    else
                        m_Quality = WeaponQuality.Regular;

                    if ( GetSaveFlag( flags, SaveFlag.Hits ) )
                        m_Hits = reader.ReadInt();

                    if ( GetSaveFlag( flags, SaveFlag.MaxHits ) )
                        m_MaxHits = reader.ReadInt();

                    if ( GetSaveFlag( flags, SaveFlag.Slayer ) )
                        m_Slayer = (SlayerName)reader.ReadInt();

                    if ( GetSaveFlag( flags, SaveFlag.Poison ) )
                        m_Poison = Poison.Deserialize( reader );

                    if ( GetSaveFlag( flags, SaveFlag.PoisonCharges ) )
                        m_PoisonCharges = reader.ReadInt();

                    if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
                        m_Crafter = reader.ReadMobile();

                    if ( GetSaveFlag( flags, SaveFlag.Identified ) )
                        m_Identified = ( version >= 6 || reader.ReadBool() );

                    if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
                        m_StrReq = reader.ReadInt();
                    else
                        m_StrReq = -1;

                    if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
                        m_DexReq = reader.ReadInt();
                    else
                        m_DexReq = -1;

                    if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
                        m_IntReq = reader.ReadInt();
                    else
                        m_IntReq = -1;

                    if ( GetSaveFlag( flags, SaveFlag.MinDamage ) )
                        m_MinDamage = reader.ReadInt();
                    else
                        m_MinDamage = -1;

                    if ( GetSaveFlag( flags, SaveFlag.MaxDamage ) )
                        m_MaxDamage = reader.ReadInt();
                    else
                        m_MaxDamage = -1;

                    if ( GetSaveFlag( flags, SaveFlag.HitSound ) )
                        m_HitSound = reader.ReadInt();
                    else
                        m_HitSound = -1;

                    if ( GetSaveFlag( flags, SaveFlag.MissSound ) )
                        m_MissSound = reader.ReadInt();
                    else
                        m_MissSound = -1;

                    if ( GetSaveFlag( flags, SaveFlag.Speed ) )
                        m_Speed = reader.ReadInt();
                    else
                        m_Speed = -1;

                    if ( GetSaveFlag( flags, SaveFlag.MaxRange ) )
                        m_MaxRange = reader.ReadInt();
                    else
                        m_MaxRange = -1;

                    if ( GetSaveFlag( flags, SaveFlag.Skill ) )
                        m_Skill = (SkillName)reader.ReadInt();
                    else
                        m_Skill = (SkillName)(-1);

                    if ( GetSaveFlag( flags, SaveFlag.Type ) )
                        m_Type = (WeaponType)reader.ReadInt();
                    else
                        m_Type = (WeaponType)(-1);

                    if ( GetSaveFlag( flags, SaveFlag.Animation ) )
                        m_Animation = (WeaponAnimation)reader.ReadInt();
                    else
                        m_Animation = (WeaponAnimation)(-1);

                    if ( GetSaveFlag( flags, SaveFlag.Resource ) )
                        m_Resource = (CraftResource)reader.ReadInt();
                    else
                        m_Resource = CraftResource.Iron;

                    if ( GetSaveFlag( flags, SaveFlag.xAttributes ) )
                        m_AosAttributes = new AosAttributes( this, reader );
                    else
                        m_AosAttributes = new AosAttributes( this );

                    if ( GetSaveFlag( flags, SaveFlag.xWeaponAttributes ) )
                        m_AosWeaponAttributes = new AosWeaponAttributes( this, reader );
                    else
                        m_AosWeaponAttributes = new AosWeaponAttributes( this );

                    if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile )
                    {
                        m_SkillMod = new DefaultSkillMod( AccuracySkill, true, (int)m_AccuracyLevel * 5 );
                        ((Mobile)Parent).AddSkillMod( m_SkillMod );
                    }

                    if ( version < 7 && m_AosWeaponAttributes.MageWeapon != 0 )
                        m_AosWeaponAttributes.MageWeapon = 30 - m_AosWeaponAttributes.MageWeapon;

                    if ( Core.AOS && m_AosWeaponAttributes.MageWeapon != 0 && m_AosWeaponAttributes.MageWeapon != 30 && Parent is Mobile )
                    {
                        m_MageMod = new DefaultSkillMod( SkillName.Magery, true, -30 + m_AosWeaponAttributes.MageWeapon );
                        ((Mobile)Parent).AddSkillMod( m_MageMod );
                    }

                    if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
                        m_PlayerConstructed = true;

                    if( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
                        m_AosSkillBonuses = new AosSkillBonuses( this, reader );
                    else
                        m_AosSkillBonuses = new AosSkillBonuses( this );

                    if( GetSaveFlag( flags, SaveFlag.Slayer2 ) )
                        m_Slayer2 = (SlayerName)reader.ReadInt();

                    if( GetSaveFlag( flags, SaveFlag.ElementalDamages ) )
                        m_AosElementDamages = new AosElementAttributes( this, reader );
                    else
                        m_AosElementDamages = new AosElementAttributes( this );

                    break;
                }
                case 4:
                {
                    m_Slayer = (SlayerName)reader.ReadInt();

                    goto case 3;
                }
                case 3:
                {
                    m_StrReq = reader.ReadInt();
                    m_DexReq = reader.ReadInt();
                    m_IntReq = reader.ReadInt();

                    goto case 2;
                }
                case 2:
                {
                    m_Identified = reader.ReadBool();

                    goto case 1;
                }
                case 1:
                {
                    m_MaxRange = reader.ReadInt();

                    goto case 0;
                }
                case 0:
                {
                    if ( version == 0 )
                        m_MaxRange = 1; // default

                    if ( version < 5 )
                    {
                        m_Resource = CraftResource.Iron;
                        m_AosAttributes = new AosAttributes( this );
                        m_AosWeaponAttributes = new AosWeaponAttributes( this );
                        m_AosElementDamages = new AosElementAttributes( this );
                        m_AosSkillBonuses = new AosSkillBonuses( this );
                    }

                    m_MinDamage = reader.ReadInt();
                    m_MaxDamage = reader.ReadInt();

                    m_Speed = reader.ReadInt();

                    m_HitSound = reader.ReadInt();
                    m_MissSound = reader.ReadInt();

                    m_Skill = (SkillName)reader.ReadInt();
                    m_Type = (WeaponType)reader.ReadInt();
                    m_Animation = (WeaponAnimation)reader.ReadInt();
                    m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();
                    m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();
                    m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();
                    m_Quality = (WeaponQuality)reader.ReadInt();

                    m_Crafter = reader.ReadMobile();

                    m_Poison = Poison.Deserialize( reader );
                    m_PoisonCharges = reader.ReadInt();

                    if ( m_StrReq == OldStrengthReq )
                        m_StrReq = -1;

                    if ( m_DexReq == OldDexterityReq )
                        m_DexReq = -1;

                    if ( m_IntReq == OldIntelligenceReq )
                        m_IntReq = -1;

                    if ( m_MinDamage == OldMinDamage )
                        m_MinDamage = -1;

                    if ( m_MaxDamage == OldMaxDamage )
                        m_MaxDamage = -1;

                    if ( m_HitSound == OldHitSound )
                        m_HitSound = -1;

                    if ( m_MissSound == OldMissSound )
                        m_MissSound = -1;

                    if ( m_Speed == OldSpeed )
                        m_Speed = -1;

                    if ( m_MaxRange == OldMaxRange )
                        m_MaxRange = -1;

                    if ( m_Skill == OldSkill )
                        m_Skill = (SkillName)(-1);

                    if ( m_Type == OldType )
                        m_Type = (WeaponType)(-1);

                    if ( m_Animation == OldAnimation )
                        m_Animation = (WeaponAnimation)(-1);

                    if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile )
                    {
                        m_SkillMod = new DefaultSkillMod( AccuracySkill, true, (int)m_AccuracyLevel * 5);
                        ((Mobile)Parent).AddSkillMod( m_SkillMod );
                    }

                    break;
                }
            }

            if ( Core.AOS && Parent is Mobile )
                m_AosSkillBonuses.AddTo( (Mobile)Parent );

            int strBonus = m_AosAttributes.BonusStr;
            int dexBonus = m_AosAttributes.BonusDex;
            int intBonus = m_AosAttributes.BonusInt;

            if ( this.Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
            {
                Mobile m = (Mobile)this.Parent;

                string modName = this.Serial.ToString();

                if ( strBonus != 0 )
                    m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );

                if ( dexBonus != 0 )
                    m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );

                if ( intBonus != 0 )
                    m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
            }

            if ( Parent is Mobile )
                ((Mobile)Parent).CheckStatTimers();

            if ( m_Hits <= 0 && m_MaxHits <= 0 )
            {
                m_Hits = m_MaxHits = Utility.RandomMinMax( InitMinHits, InitMaxHits );
            }

            if( version < 15 && this is IBoneArmour )
                this.Attributes.WeaponSpeed -= 4;

            if( version < 16 )
                FixResource();

            if( version < 17 )
            {
                this.m_Speed = -1;
                this.m_MinDamage = -1;
                this.m_MaxDamage = -1;

                if( this.Hue == 2413 )
                    this.Resource = CraftResource.Copper;

                if( this.Hue == 2418 )
                    this.Resource = CraftResource.Bronze;
            }

            if( version < 18 )
                this.DurabilityLevel = WeaponDurabilityLevel.Regular;

            if( version < 19 )
            {
                if( this.HitPoints > 175 )
                    this.HitPoints = 175;

                if( this.MaxHitPoints > 175 )
                    this.MaxHitPoints = 175;
            }

            if( version < 20 )
                FixBonuses();

            if( version < 21 )
            {
                if( this is IBoneArmour )
                    Hue = 0;

                else
                    Hue = CraftResources.GetHue( this.Resource );
            }

            if( version < 22 )
            {
                Speed = -1;
                MinDamage = -1;
                MaxDamage = -1;
            }

            if ( version == 26 )
                BetaNerf = false;
        }