Esempio n. 1
0
        //Functions that take a raw data class and spit out an item.
        private Weapon process_wDC(WeaponDC rw)
        {
            int    WIDNM = rw.IDNumber;
            int    WCOST = rw.Cost;
            string WNAME = rw.Name;

            Weapon.Type WTYPE = 0;
            switch (rw.WeaponType)
            {
            case "Axe":
                WTYPE = Weapon.Type.Axe;
                break;

            case "Bow":
                WTYPE = Weapon.Type.Bow;
                break;

            case "Crossbow":
                WTYPE = Weapon.Type.Crossbow;
                break;

            case "Lance":
                WTYPE = Weapon.Type.Lance;
                break;

            case "Mace":
                WTYPE = Weapon.Type.Mace;
                break;

            case "Spear":
                WTYPE = Weapon.Type.Spear;
                break;

            case "Staff":
                WTYPE = Weapon.Type.Staff;
                break;

            case "Sword":
                WTYPE = Weapon.Type.Sword;
                break;
            }
            int WHAND = rw.Hands;
            int WMIND = rw.MinDamage;
            int WMAXD = rw.MaxDamage;
            int WRANG = rw.WeaponRange;

            return(new Weapon(WIDNM, WCOST, WNAME, WTYPE, WHAND, WMIND, WMAXD, WRANG));
        }
Esempio n. 2
0
 //Functions that take a raw data class and spit out an item.
 private Weapon process_wDC(WeaponDC rw)
 {
     return new Weapon(rw);
 }
Esempio n. 3
0
        private XmlNode fill_in_weapon_node(XmlDocument rootDocument, XmlNode rootNode, WeaponDC raw_weapon)
        {
            //Generic item properties
            XmlNode weapon_id_node = rootDocument.CreateElement("Weapon_ID");
            weapon_id_node.InnerText = raw_weapon.IDNumber.ToString();
            XmlNode weapon_cost_node = rootDocument.CreateElement("Weapon_Cost");
            weapon_cost_node.InnerText = raw_weapon.Cost.ToString();
            XmlNode weapon_icon_node = rootDocument.CreateElement("Weapon_Icon");
            weapon_icon_node.InnerText = raw_weapon.Icon;
            XmlNode weapon_name_node = rootDocument.CreateElement("Weapon_Name");
            weapon_name_node.InnerText = raw_weapon.Name;
            XmlNode weapon_tier_node = rootDocument.CreateElement("Weapon_Tier");
            weapon_tier_node.InnerText = raw_weapon.ItemTier.ToString();
            XmlNode weapon_dungeons_node = rootDocument.CreateElement("Weapon_Dungeons_Required");
            weapon_dungeons_node.InnerText = raw_weapon.DungeonsRequired.ToString();
            XmlNode weapon_floors_node = rootDocument.CreateElement("Weapon_Floors_Required");
            weapon_floors_node.InnerText = raw_weapon.FloorsRequired.ToString();
            XmlNode weapon_classes_node = rootDocument.CreateElement("Weapon_Valid_Classes");
            weapon_classes_node.InnerText = raw_weapon.ValidClasses;
            XmlNode weapon_properties_node = rootDocument.CreateElement("Weapon_Properties");
            List<string> raw_properties = raw_weapon.ItemProperties;
            for (int i = 0; i < raw_properties.Count; i++)
            {
                XmlNode property_node = rootDocument.CreateElement("Item");
                property_node.InnerText = raw_properties[i];

                weapon_properties_node.AppendChild(property_node);
            }
            XmlNode weapon_talismans_node = rootDocument.CreateElement("Weapon_Talismans");
            List<string> raw_talismans = raw_weapon.Talismans;
            for (int i = 0; i < raw_talismans.Count; i++)
            {
                XmlNode talisman_node = rootDocument.CreateElement("Item");
                talisman_node.InnerText = raw_talismans[i];

                weapon_talismans_node.AppendChild(talisman_node);
            }

            //Weapon specific properties
            XmlNode weapon_type_node = rootDocument.CreateElement("Weapon_Type");
            weapon_type_node.InnerText = raw_weapon.WeaponType;
            XmlNode weapon_hands_node = rootDocument.CreateElement("Weapon_Hands");
            weapon_hands_node.InnerText = raw_weapon.Hands.ToString();
            XmlNode weapon_min_dmg_node = rootDocument.CreateElement("Weapon_Min_Damage");
            weapon_min_dmg_node.InnerText = raw_weapon.MinDamage.ToString();
            XmlNode weapon_max_dmg_node = rootDocument.CreateElement("Weapon_Max_Damage");
            weapon_max_dmg_node.InnerText = raw_weapon.MaxDamage.ToString();
            XmlNode weapon_range_node = rootDocument.CreateElement("Weapon_Range");
            weapon_range_node.InnerText = raw_weapon.WeaponRange.ToString();

            rootNode.AppendChild(weapon_id_node);
            rootNode.AppendChild(weapon_cost_node);
            rootNode.AppendChild(weapon_icon_node);
            rootNode.AppendChild(weapon_name_node);
            rootNode.AppendChild(weapon_tier_node);
            rootNode.AppendChild(weapon_dungeons_node);
            rootNode.AppendChild(weapon_floors_node);
            rootNode.AppendChild(weapon_classes_node);
            rootNode.AppendChild(weapon_properties_node);
            rootNode.AppendChild(weapon_talismans_node);

            rootNode.AppendChild(weapon_type_node);
            rootNode.AppendChild(weapon_hands_node);
            rootNode.AppendChild(weapon_min_dmg_node);
            rootNode.AppendChild(weapon_max_dmg_node);
            rootNode.AppendChild(weapon_range_node);

            return rootNode;
        }