Esempio n. 1
0
        private void LoadWeaponComponent(GameEntity entity, WeaponComponentInfo info)
        {
            var comp = new WeaponComponent();

            entity.AddComponent(comp);
            comp.LoadInfo(info);
        }
Esempio n. 2
0
        public IComponentInfo Load(XElement node, Project project)
        {
            var comp = new WeaponComponentInfo();

            comp.Weapons = node.Elements("Weapon")
                           .Select(x => {
                var w = new WeaponInfo()
                {
                    Name       = x.GetAttribute <string>("name"),
                    EntityName = x.GetAttribute <string>("entity"),
                    Ammo       = x.TryAttribute <int?>("ammo"),
                    Usage      = x.TryAttribute <int?>("usage"),
                    Palette    = x.TryAttribute <int?>("palette")
                };

                var meterNode = x.Element("Meter");
                if (meterNode != null)
                {
                    w.Meter = _meterReader.LoadMeter(meterNode, project.BaseDir);
                }

                return(w);
            })
                           .ToList();

            return(comp);
        }
Esempio n. 3
0
        public void LoadInfo(WeaponComponentInfo info)
        {
            foreach (var weapon in info.Weapons)
            {
                HealthMeter meter = null;
                if (weapon.Meter != null)
                {
                    meter = HealthMeter.Create(weapon.Meter, true);
                }

                AddWeapon(weapon.Name, weapon.EntityName, weapon.Ammo ?? -1, weapon.Usage ?? 1, meter, weapon.Palette);
            }
        }