public Weapon(WeaponType type, WeaponAttribute attribute) { weapon = type; this.attribute = attribute; name = attribute.ToString() + " " + weapon.ToString(); setWeaponRoll(); }
public override string ToString() { return(m_Attribute.ToString()); }
public Weapon(WeaponType type, WeaponAttribute attribute) { weapon = type; this.attribute = attribute; name = attribute.ToString() + " " + weapon.ToString(); setWeaponRoll(); }
public override string ToString() { return(m_Attribute.ToString()); }