void inventoryView() { Inventory inventory = GetComponent <ShootObjects>().inventory; weaponSlider = GUI.VerticalScrollbar(new Rect(Screen.width / 2 - 15, 125, 15, 200), weaponSlider, 8.0F, 0.0F, ((inventory.weapons.Length < 8) ? 8 : inventory.weapons.Length)); GUI.Box(new Rect(Screen.width / 2 - 265, 125, 250, 200), ""); // Weapon box attachmentSlider = GUI.VerticalScrollbar(new Rect(Screen.width / 2 + 200, 125, 15, 200), attachmentSlider, 8.0F, 0.0F, ((ItemElements < 8) ? 8 : ItemElements)); GUI.Box(new Rect(Screen.width / 2, 125, 215, 200), ""); // Attachment box int i = 0; GUI.Label(new Rect(Screen.width / 2 - 250, 100, 200, 25), "Weapons"); GUI.Label(new Rect(Screen.width / 2, 100, 150, 25), "Grenades, Attachments"); foreach (Weapon weapon in inventory.weapons) { if (weapon.IsValid && i < 8 + (int)weaponSlider && i >= (int)weaponSlider) { if (GUI.Button(new Rect(Screen.width / 2 - 265, 125 + (25 * (i - (int)weaponSlider)), 250, 25), weapon.DisplayName)) { SelectedWeapon = weapon; SelectedModSlot = null; SelectedAttachment = null; } if (SelectedWeapon == weapon) { int p = 1; for (int o = 0; o < weapon.attachments.Length; o++) { if (weapon.attachments[o].attachment.isValid) { if (GUI.Button(new Rect(Screen.width / 2 - 250, 125 + (25 * (i + 1 - (int)weaponSlider)), 235, 25), weapon.attachments[o].name + ": " + weapon.attachments[o].attachment.railType.ToString() + " " + weapon.attachments[o].attachment.type.ToString())) { // Pluck thingy inventory.attachments.Add(weapon.attachments[o].attachment); weapon.attachments[o].attachment = new WeaponAttachment(); } p++; } else { if (GUI.Button(new Rect(Screen.width / 2 - 250, 125 + (25 * (i + 1 - (int)weaponSlider)), 235, 25), weapon.attachments[o].name + ": " + weapon.attachments[o].connectionType.ToString() + ". Open.")) { // Prepare to attach thingy SelectedModSlot = weapon.attachments[o]; } p++; } i++; } // End for each hardpoint. } i++; } // End for each gun. } int a = 0; foreach (WeaponAttachment att in inventory.attachments) { if (i < 8 + (int)attachmentSlider && i >= (int)attachmentSlider) { //GUI.Box(new Rect(Screen.width/2+150, 125+(25*i), 50, 25), "$"+AmmoPrice.Get((AmmoType)a).ToString()); if (GUI.Button(new Rect(Screen.width / 2, 125 + (25 * (a - (int)attachmentSlider)), 200, 25), att.name)) { if (SelectedModSlot != null) { if (SelectedModSlot.connectionType == att.railType) { // Afix part. SelectedModSlot.attachment = att; // Clean up. SelectedModSlot = null; SelectedAttachment = att; } } } a++; GUI.Label(new Rect(Screen.width / 2, 125 + (25 * (a - (int)attachmentSlider)), 200, 25), att.railType.ToString() + " " + att.type.ToString()); } a++; } if (SelectedAttachment != null) { inventory.attachments.Remove(SelectedAttachment); SelectedAttachment = null; } }
void inventoryView() { Inventory inventory = GetComponent<ShootObjects>().inventory; weaponSlider = GUI.VerticalScrollbar(new Rect(Screen.width/2-15, 125, 15, 200), weaponSlider, 8.0F, 0.0F, ((inventory.weapons.Length < 8) ? 8 : inventory.weapons.Length)); GUI.Box(new Rect(Screen.width/2-265, 125, 250, 200), ""); // Weapon box attachmentSlider = GUI.VerticalScrollbar(new Rect(Screen.width/2+200, 125, 15, 200), attachmentSlider, 8.0F, 0.0F, ((ItemElements < 8) ? 8 : ItemElements)); GUI.Box(new Rect(Screen.width/2, 125, 215, 200), ""); // Attachment box int i = 0; GUI.Label(new Rect(Screen.width/2-250, 100, 200, 25), "Weapons"); GUI.Label(new Rect(Screen.width/2, 100, 150, 25), "Grenades, Attachments"); foreach (Weapon weapon in inventory.weapons) { if (weapon.IsValid && i < 8 + (int)weaponSlider && i >= (int)weaponSlider) { if (GUI.Button(new Rect(Screen.width/2-265, 125+(25*(i-(int)weaponSlider)), 250, 25), weapon.DisplayName)) { SelectedWeapon = weapon; SelectedModSlot = null; SelectedAttachment = null; } if (SelectedWeapon == weapon) { int p = 1; for (int o = 0; o<weapon.attachments.Length; o++) { if (weapon.attachments[o].attachment.isValid) { if (GUI.Button(new Rect(Screen.width/2-250, 125+(25*(i+1-(int)weaponSlider)), 235, 25), weapon.attachments[o].name + ": " + weapon.attachments[o].attachment.railType.ToString()+ " "+weapon.attachments[o].attachment.type.ToString())) { // Pluck thingy inventory.attachments.Add(weapon.attachments[o].attachment); weapon.attachments[o].attachment = new WeaponAttachment(); } p++; } else { if (GUI.Button(new Rect(Screen.width/2-250, 125+(25*(i+1-(int)weaponSlider)), 235, 25), weapon.attachments[o].name + ": " + weapon.attachments[o].connectionType.ToString()+ ". Open.")) { // Prepare to attach thingy SelectedModSlot = weapon.attachments[o]; } p++; } i++; } // End for each hardpoint. } i++; } // End for each gun. } int a = 0; foreach (WeaponAttachment att in inventory.attachments) { if (i < 8 + (int)attachmentSlider && i >= (int)attachmentSlider) { //GUI.Box(new Rect(Screen.width/2+150, 125+(25*i), 50, 25), "$"+AmmoPrice.Get((AmmoType)a).ToString()); if (GUI.Button(new Rect(Screen.width/2, 125+(25*(a-(int)attachmentSlider)), 200, 25), att.name)) { if (SelectedModSlot != null) { if (SelectedModSlot.connectionType == att.railType) { // Afix part. SelectedModSlot.attachment = att; // Clean up. SelectedModSlot = null; SelectedAttachment = att; } } } a++; GUI.Label(new Rect(Screen.width/2, 125+(25*(a-(int)attachmentSlider)), 200, 25), att.railType.ToString()+" "+att.type.ToString()); } a++; } if (SelectedAttachment != null) { inventory.attachments.Remove(SelectedAttachment); SelectedAttachment = null; } }