Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     // Initialize references
     /* 프로토타입용 기본 무기 설정*/
     currentWeapon          = new WeaponInfo(1, 1, (Sprite)Resources.Load("BasicSprites/MagnetSprite", typeof(Sprite)), 0.5f);
     weaponActionController = new WeaponActionController();
     weaponSpriteRenderer   = transform.GetChild(0).GetComponent <SpriteRenderer>();
 }
Esempio n. 2
0
 public void equipWeapon()  //아이템 장착(after server)
 {
     inventory.EquipWeapon(weaponInfo);
     //inventory.weapons.Add(weaponInfo);
     //weaponActionController.equipmentRenderer = equipment.equipmentRenderer;
     weaponInfo             = inventory.currentWeapon;
     weaponActionController = GetComponentInChildren <WeaponActionController>();
 }