// Use this for initialization void Start() { // Initialize references /* 프로토타입용 기본 무기 설정*/ currentWeapon = new WeaponInfo(1, 1, (Sprite)Resources.Load("BasicSprites/MagnetSprite", typeof(Sprite)), 0.5f); weaponActionController = new WeaponActionController(); weaponSpriteRenderer = transform.GetChild(0).GetComponent <SpriteRenderer>(); }
public void equipWeapon() //아이템 장착(after server) { inventory.EquipWeapon(weaponInfo); //inventory.weapons.Add(weaponInfo); //weaponActionController.equipmentRenderer = equipment.equipmentRenderer; weaponInfo = inventory.currentWeapon; weaponActionController = GetComponentInChildren <WeaponActionController>(); }