public Waypoint(int x, int y, int speed, WaypointTask task) : base() { this.x = x; this.y = y; this.speed = speed; this.task = task; }
/** * Add a waypoint to this fleet */ public Waypoint addWaypoint(int x, int y, int speed, WaypointTask task, MapObject target) { Waypoint wp = new Waypoint(x, y, speed, task, target); waypoints.Add(wp); return(wp); }
/** * Add a waypoint to this fleet */ public Waypoint addWaypoint(int x, int y, int speed, WaypointTask task) { Waypoint wp = new Waypoint(x, y, speed, task); waypoints.Add(wp); return(wp); }
public Waypoint(int x, int y, int speed, WaypointTask task, MapObject target) : base() { this.x = x; this.y = y; this.speed = speed; this.task = task; this.target = target; }
public void setWaypointTask(int i) { task = (WaypointTask)i; }
public void setTask(WaypointTask task) { this.task = task; }