Esempio n. 1
0
        public void SetType(RoadType type)
        {
            if (type != this.type)
            {
                this.type       = type;
                gameObject.name = type.ToString();

                WayPointContainer new_wpc = null;

                if (WPContainer != null)
                {
                    Destroy(WPContainer.gameObject);
                }

                switch (type)
                {
                case RoadType.Straight:
                    sprite  = straight;
                    new_wpc = Instantiate(Objects.GameObjects.wpc_straight, transform);
                    break;

                case RoadType.End:
                    sprite  = end;
                    new_wpc = Instantiate(Objects.GameObjects.wpc_end, transform);
                    break;

                case RoadType.Corner:
                    sprite  = corner;
                    new_wpc = Instantiate(Objects.GameObjects.wpc_corner, transform);
                    break;

                case RoadType.Cross_T:
                    sprite  = cross_T;
                    new_wpc = Instantiate(Objects.GameObjects.wpc_crossT, transform);
                    break;

                case RoadType.Cross_X:
                    sprite  = cross_X;
                    new_wpc = Instantiate(Objects.GameObjects.wpc_crossX, transform);
                    break;

                case RoadType.Single:
                    sprite  = single;
                    new_wpc = Instantiate(Objects.GameObjects.wpc_single, transform);
                    break;
                }

                WPContainer = new_wpc;
            }
        }
Esempio n. 2
0
        void Awake()
        {
            spriteRenderer = GetComponent <SpriteRenderer>();

            if (WPContainer == null)
            {
                WPContainer = GetComponentInChildren <WayPointContainer>();
            }

            if (straight == null)
            {
                straight = Objects.GameObjects.roadStraight.GetComponent <SpriteRenderer>().sprite;
                end      = Objects.GameObjects.roadEnd.GetComponent <SpriteRenderer>().sprite;
                corner   = Objects.GameObjects.corner.GetComponent <SpriteRenderer>().sprite;
                cross_T  = Objects.GameObjects.cross_T.GetComponent <SpriteRenderer>().sprite;
                cross_X  = Objects.GameObjects.cross_X.GetComponent <SpriteRenderer>().sprite;
                single   = Objects.GameObjects.single.GetComponent <SpriteRenderer>().sprite;

                defaultColor = spriteRenderer.material.color;
            }
        }