public void Reset() { IterationCount = 0; State = WaveGestureState.None; Timestamp = 0; StartPosition = WavePosition.None; CurrentPosition = WavePosition.None; }
public void Reset() { iterationCount = 0; state = WaveGestureState.None; timestamp = 0; startPosition = WavePosition.None; currentPosition = WavePosition.None; }
public void UpdatePosition(WavePosition position, long timestamp) { if (currentPosition != position) { if (position == WavePosition.Left || position == WavePosition.Right) { if (state != WaveGestureState.InProgress) { state = WaveGestureState.InProgress; iterationCount = 0; startPosition = position; } iterationCount++; } this.currentPosition = position; this.timestamp = timestamp; } }
public void UpdatePosition(WavePosition position, long timestamp) { if (CurrentPosition != position) { if (position == WavePosition.Left || position == WavePosition.Right) { if (State != WaveGestureState.InProgress) { State = WaveGestureState.InProgress; IterationCount = 0; StartPosition = position; } IterationCount++; } CurrentPosition = position; Timestamp = timestamp; } }
public void UpdateState(WaveGestureState state, long timestamp) { State = state; Timestamp = timestamp; }
public void UpdateState(WaveGestureState state, long timestamp) { this.timestamp = timestamp; this.state = state; }