private void Awake() { current = this; currentWaveControlUI = transform.GetComponentInChildren <WaveControlUI>(); currentCreationUI = transform.GetComponentInChildren <EnemyCreationUI>(); }
private void Awake() { rect = GetComponent <RectTransform>(); waveUI = transform.GetComponentInParent <WaveControlUI>(); waveUI.ActionOnUnitsCountChanged += OnUnitsCountChange; // DisplayUnits(); }