public static void synthtests(AudioPlayer pl) { // also tests performance, because if there is a long pause, this is taking a bit to calculate. //pl.Play(new CsWaveAudio.Triangle(300.0, 0.7).CreateWaveAudio(0.5)); //pl.Play(new CsWaveAudio.Sawtooth(300.0, 0.7).CreateWaveAudio(0.5)); //pl.Play(new CsWaveAudio.Square(300.0, 0.7).CreateWaveAudio(0.5)); //pl.Play(new CsWaveAudio.Sine(300.0, 0.7).CreateWaveAudio(0.5)); //pl.Play(new CsWaveAudio.SineWaveSum(new double[] { 300.0 }, new double[] { 1.0 }, 0.7).CreateWaveAudio(0.5)); //pl.Play(new CsWaveAudio.SineWaveOrgan(300.0, 0.7).CreateWaveAudio(1.5)); //pl.Play(new CsWaveAudio.SineWaveSmooth(300.0, 0.7).CreateWaveAudio(1.5)); //pl.Play(new CsWaveAudio.ElectricOrgan(300.0, 0.7).CreateWaveAudio(0.5)); //pl.Play(new CsWaveAudio.SquarePhaser(300.0, 0.7).CreateWaveAudio(3.5)); //pl.Play(new CsWaveAudio.Splash(0.7).CreateWaveAudio(0.5)); //pl.Play(new CsWaveAudio.RedNoise(0.1).CreateWaveAudio(0.5)); //pl.Play(new CsWaveAudio.WhiteNoise(0.7).CreateWaveAudio(0.5)); //pl.Play(new CsWaveAudio.RedNoiseGlitch(250, 0.5, 5, 0.3).CreateWaveAudio(19.5)); //note-appears to get quieter, but energy spectrum actually the same- that's just our ears hearing frequencies at different volumen WaveAudio j1 = (new CsWaveAudio.RedNoiseSmoothed(100, 0.5).CreateWaveAudio(2.5)); WaveAudio j2 = (new CsWaveAudio.RedNoiseSmoothed(150, 0.5).CreateWaveAudio(2.5)); WaveAudio j3 = (new CsWaveAudio.RedNoiseSmoothed(250, 0.5).CreateWaveAudio(2.5)); pl.Play(WaveAudio.Mix(WaveAudio.Mix(j1, j3), j2)); }
private WaveAudio fullcompute() { double f0, f1; try { f0 = double.Parse(this.txtf00.Text); f1 = double.Parse(this.txtf01.Text); } catch (FormatException ee) { MessageBox.Show("Not a number."); return(null); } WaveAudio wout; WaveAudio win0 = new ElectricOrgan(f0, 0.5).CreateWaveAudio(MaxTimeSeconds + 2); WaveAudio win1 = new ElectricOrgan(f1, 0.5).CreateWaveAudio(MaxTimeSeconds + 2); if (chk0.Checked && chk1.Checked) { WaveAudio wout0 = compute(win0, btnCheckpoints0); WaveAudio wout1 = compute(win1, btnCheckpoints1); wout = WaveAudio.Mix(wout0, wout1); } else if (chk0.Checked && !chk1.Checked) { wout = compute(win0, btnCheckpoints0); } else if (!chk0.Checked && chk1.Checked) { wout = compute(win1, btnCheckpoints1); } else { return(null); } return(wout); }
public static void padsynthtests(AudioPlayer pl) { WaveAudio menchoir = new PadSynthesisChoir(110.0, 0.7, 1.0).CreateWaveAudio(4.0); pl.Play(menchoir); WaveAudio ww01 = new PadSynthesisEnsemble(Sine.FrequencyFromMidiNote(59), 0.7).CreateWaveAudio(4.0); WaveAudio ww02 = new PadSynthesisEnsemble(Sine.FrequencyFromMidiNote(64), 0.7).CreateWaveAudio(4.0); WaveAudio ww03 = new PadSynthesisEnsemble(Sine.FrequencyFromMidiNote(67), 0.7).CreateWaveAudio(4.0); WaveAudio ww04 = new PadSynthesisEnsemble(Sine.FrequencyFromMidiNote(69 + 12), 0.7).CreateWaveAudio(4.0); pl.Play(WaveAudio.Mix(new WaveAudio[] { ww01, ww02, ww03, ww04 })); WaveAudio guitar1 = new PadSynthesisExtended(110.0, 0.7).CreateWaveAudio(4.0); WaveAudio guitar2 = new PadSynthesisExtended(110.0 * 1.5, 0.7).CreateWaveAudio(4.0); pl.Play(WaveAudio.Mix(guitar1, guitar2)); }
private void button1_Click(object sender, EventArgs e) { WaveAudio test = new WaveAudio(44100, 1); test.LengthInSamples = 44100 * 7; double freq = 100; //300; PeriodicAlternative osc = new PAChangeSquare(4.0); //new PASin(); for (int i = 0; i < test.LengthInSamples; i++) { test.data[0][i] = 0.9 * osc.GetValue(i * freq * 2.0 * Math.PI / (double)44100.0); } //player.Play(test, true); WaveAudio win = new WaveAudio(strMedia + "acoust.wav"); WaveAudio wmixed = WaveAudio.Mix(WaveAudio.Modulate(test, win), 0.7, win, 0.3); player.Play(wmixed, true); }
public static void operations_test(AudioPlayer pl) { WaveAudio noteLongLow = new Triangle(Triangle.FrequencyFromMidiNote(60), 0.5).CreateWaveAudio(1.0); WaveAudio noteShortHi = new Triangle(Triangle.FrequencyFromMidiNote(64), 0.5).CreateWaveAudio(0.5); pl.Play(WaveAudio.Concatenate(noteLongLow, noteShortHi)); pl.Play(WaveAudio.Concatenate(noteShortHi, noteLongLow)); pl.Play(WaveAudio.Mix(noteShortHi, noteLongLow)); pl.Play(WaveAudio.Mix(noteLongLow, noteShortHi)); WaveAudio tmp = new Sine(200, 1.0).CreateWaveAudio(4.0); tmp.setNumChannels(2, true); pl.Play(WaveAudio.Modulate(new WaveAudio(mediadir + "d44k16bit2ch.wav"), tmp)); WaveAudio cp; cp = noteLongLow.Clone(); cp.FadeIn(0.3); pl.Play(cp); cp = noteLongLow.Clone(); cp.FadeOut(0.3); pl.Play(cp); cp = noteLongLow.Clone(); cp.Amplify(0.5); pl.Play(cp); cp = noteLongLow.Clone(); cp.Amplify(2.0); pl.Play(cp); }