Esempio n. 1
0
 private void OnDestroy()
 {
     Shader.SetGlobalVector("_WaterFloodlevel", new Vector4(0f, this.PuddlesMinLevel, 0f, 0f));
     Shader.SetGlobalFloat("_RainAmount", 0f);
     if (WaterOnTerrain.instance == this)
     {
         WaterOnTerrain.instance = null;
     }
 }
Esempio n. 2
0
 private void OnDestroy()
 {
     Shader.SetGlobalVector("_WaterFloodlevel", new Vector4(0f, this.PuddlesMinLevel, 0f, 0f));
     Shader.SetGlobalFloat("_RainAmount", 0f);
     if (WaterOnTerrain.instance == this)
     {
         WaterOnTerrain.instance = null;
     }
 }
Esempio n. 3
0
 private void Awake()
 {
     WaterOnTerrain.Instance = this;
     Shader.SetGlobalVector("_WaterFloodlevel", new Vector4(0f, this.PuddlesMinLevel, 0f, 0f));
     Shader.SetGlobalFloat("_RainAmount", 0f);
 }
Esempio n. 4
0
 private void Awake()
 {
     WaterOnTerrain.Instance = this;
     Shader.SetGlobalVector("_WaterFloodlevel", new Vector4(0f, this.PuddlesMinLevel, 0f, 0f));
     Shader.SetGlobalFloat("_RainAmount", 0f);
 }