Esempio n. 1
0
        public void ResetParameter(WaterMaterials.FloatParameter parameter)
        {
            int num = WaterMaterials._ParameterHashes[(int)parameter];

            for (int i = 0; i < this._FloatOverrides.Length; i++)
            {
                if (this._FloatOverrides[i].Hash == num)
                {
                    WaterMaterials.RemoveArrayElementAt <WaterMaterials.WaterParameterFloat>(ref this._FloatOverrides, i);
                }
            }
        }
Esempio n. 2
0
        public float GetParameterValue(WaterMaterials.FloatParameter parameter)
        {
            int num = WaterMaterials._ParameterHashes[(int)parameter];

            for (int i = 0; i < this._FloatOverrides.Length; i++)
            {
                if (this._FloatOverrides[i].Hash == num)
                {
                    return(this._FloatOverrides[i].Value);
                }
            }
            return(this._Water.Renderer.PropertyBlock.GetFloat(num));
        }
Esempio n. 3
0
        public WaterMaterials.WaterParameterFloat GetParameterOverride(WaterMaterials.FloatParameter parameter)
        {
            int num = WaterMaterials._ParameterHashes[(int)parameter];

            for (int i = 0; i < this._FloatOverrides.Length; i++)
            {
                if (this._FloatOverrides[i].Hash == num)
                {
                    return(this._FloatOverrides[i]);
                }
            }
            float @float = this._Water.Renderer.PropertyBlock.GetFloat(num);

            Array.Resize <WaterMaterials.WaterParameterFloat>(ref this._FloatOverrides, this._FloatOverrides.Length + 1);
            return(this._FloatOverrides[this._FloatOverrides.Length - 1] = new WaterMaterials.WaterParameterFloat(this._Water.Renderer.PropertyBlock, num, @float));
        }