Esempio n. 1
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 public override void Draw(Graphics drawer, Bitmap[] images, WatchState state)
 {
     if (state.Steps >= state.Goal)
     {
         Draw(drawer, images);
     }
 }
Esempio n. 2
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 public void Draw(Graphics drawer, Bitmap[] resources, WatchState state)
 {
     if (state.Pulse != null)
     {
         Draw(drawer, resources, state.Pulse.Value);
     }
 }
Esempio n. 3
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        public void Draw(Graphics drawer, Bitmap[] resources, WatchState state)
        {
            if (state.DayTemperature == null || state.NightTemperature == null)
            {
                return;
            }

            var images = new List <Bitmap>();

            if (state.DayTemperature < 0)
            {
                images.Add(resources[MinusImageIndex]);
            }
            images.AddRange(Number.GetImagesForNumber(resources, Math.Abs(state.DayTemperature.Value)));
            if (AppendDegreesToBoth && DegreesImageIndex != null)
            {
                images.Add(resources[DegreesImageIndex.Value]);
            }

            images.Add(resources[DelimiterImageIndex]);

            if (state.NightTemperature < 0)
            {
                images.Add(resources[MinusImageIndex]);
            }
            images.AddRange(Number.GetImagesForNumber(resources, Math.Abs(state.NightTemperature.Value)));
            if (DegreesImageIndex != null)
            {
                images.Add(resources[DegreesImageIndex.Value]);
            }

            DrawerHelper.DrawImages(drawer, images, Number.Spacing, Number.Alignment, Number.GetBox());
        }
Esempio n. 4
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 public void Draw(Graphics drawer, Bitmap[] resources, WatchState state)
 {
     if (state.CurrentTemperature != null)
     {
         Draw(drawer, resources, state.CurrentTemperature.Value);
     }
 }
Esempio n. 5
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 public virtual void Draw(Graphics drawer, Bitmap[] images, WatchState state)
 {
     foreach (var element in Children.OfType <IDrawable>())
     {
         element.Draw(drawer, images, state);
     }
 }
Esempio n. 6
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 public override void Draw(Graphics drawer, Bitmap[] images, WatchState state)
 {
     if (state.CurrentTemperature != null)
     {
         if (state.DayTemperature != null)
         {
             Day?.Draw(drawer, images, state.DayTemperature.Value);
         }
         if (state.NightTemperature != null)
         {
             Night?.Draw(drawer, images, state.NightTemperature.Value);
         }
     }
     else
     {
         if (state.DayTemperature != null)
         {
             Day?.Draw(drawer, images, state.DayTemperature.Value, DayAlt);
         }
         if (state.NightTemperature != null)
         {
             Night?.Draw(drawer, images, state.NightTemperature.Value, NightAlt);
         }
     }
 }
Esempio n. 7
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        public override void Draw(Graphics drawer, Bitmap[] images, WatchState state)
        {
            AmPm?.Draw(drawer, images, state);

            var hours        = AmPm == null ? state.Time.Hour : state.Time.Hour % 12;
            var drawingOrder = DrawingOrder ?? 0x1234;

            foreach (var position in DrawingOrderIterator.Iterate(drawingOrder))
            {
                switch (position)
                {
                case DrawingOrderPosition.HourTens:
                    Hours?.Tens?.Draw(drawer, images, hours % 100 / 10);
                    break;

                case DrawingOrderPosition.HourOnes:
                    Hours?.Ones?.Draw(drawer, images, hours % 10);
                    break;

                case DrawingOrderPosition.MinuteTens:
                    Minutes?.Tens?.Draw(drawer, images, state.Time.Minute % 100 / 10);
                    break;

                case DrawingOrderPosition.MinuteOnes:
                    Minutes?.Ones?.Draw(drawer, images, state.Time.Minute % 10);
                    break;

                default:
                    Logger.Warn("Not supported element {0} in DrawingOrder value", position);
                    break;
                }
            }

            Seconds?.Draw(drawer, images, state.Time.Second);
        }
Esempio n. 8
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 public void EnterPlanet()
 {
     watchState = WatchState.ENTER;
     CameraController.Instance.SetSize(currentPlanet.Radius);
     LookLandIndex = 0;
     LookBuilding(LookLandIndex);
 }
Esempio n. 9
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 public void Draw(Graphics drawer, Bitmap[] resources, WatchState state)
 {
     if (state.AirQualityIndex != null)
     {
         Draw(drawer, resources, state.AirQualityIndex.Value);
     }
 }
Esempio n. 10
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        public void Draw(Graphics drawer, Bitmap[] resources, WatchState state)
        {
            var monthAndDay = (MonthAndDayElement)_parent;

            Month?.Draw(drawer, resources, state.Time.Month, monthAndDay.TwoDigitsMonth ? 2 : 1);
            Day?.Draw(drawer, resources, state.Time.Day, monthAndDay.TwoDigitsDay ? 2 : 1);
        }
Esempio n. 11
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        private static Image CreateFrame(IDrawable watchFace, Bitmap[] resources, WatchState state)
        {
            var preview  = new Bitmap(176, 176);
            var graphics = Graphics.FromImage(preview);

            watchFace.Draw(graphics, resources, state);
            return(preview);
        }
 public override void Draw(Graphics drawer, Bitmap[] resources, WatchState state)
 {
     if (!state.Pulse.HasValue)
     {
         return;
     }
     this.Draw(drawer, resources, state.Pulse.Value, state.PulseGoal);
 }
Esempio n. 13
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 public override void Draw(Graphics drawer, Bitmap[] resources, WatchState state)
 {
     if ((long)this.indexPointer >= this.ImagesCount)
     {
         this.indexPointer = 0;
     }
     this.Draw(drawer, resources, this.indexPointer++);
 }
Esempio n. 14
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        private static Image CreateFrame(IDrawable watchFace, Bitmap[] resources, WatchState state, Size size)
        {
            var preview  = new Bitmap(size.Width, size.Height, format: System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            var graphics = Graphics.FromImage(preview);

            watchFace.Draw(graphics, resources, state);
            return(preview);
        }
Esempio n. 15
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        public override void Draw(Graphics drawer, Bitmap[] resources, WatchState state)
        {
            if (Steps != null && IconIndex != null && IconIndex.Value > 0)
            {
                Steps.Icon = resources[IconIndex.Value];
            }

            base.Draw(drawer, resources, state);
        }
Esempio n. 16
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        public void EnterPlanet()
        {
            watchState = WatchState.ENTER;
            CameraController.Instance.SetSize(currentPlanet.Radius);
            LookLandIndex = 0;
            LookBuilding(LookLandIndex);

            EventManager.Instance.PostEvent(GameEvent.ENTER_PLANET, CurrentPlanet);
        }
Esempio n. 17
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        /// <summary>
        /// Enables or disables all FileSystemWatchers.
        /// </summary>
        private void setWatchState(WatchState state)
        {
            foreach (FileSystemWatcher w in fileSystemWatchers)
            {
                w.EnableRaisingEvents = (state == WatchState.Watching);
            }

            WatchState = state;
        }
Esempio n. 18
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    private WatchState()
    {
        if (_instance != null)
        {
            return;
        }

        _instance = this;
    }
Esempio n. 19
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        public void ExitPlanet()
        {
            watchState          = WatchState.LOOK;
            currentBuildingName = "NULL";
            currentBuilding     = null;

            CameraController.Instance.SetSize(currentPlanet.Radius * 3);
            CameraController.Instance.LookAt(currentPlanet.transform);
            CameraController.Instance.SetRotation(Vector3.zero);
        }
Esempio n. 20
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        public void ExitLooking(Transform objectToFollow)
        {
            watchState = WatchState.HALF_FREE;
            Instantiate <GameObject>(lookPlanetHUDPrefab, currentShip);

            CameraController.Instance.LookAt(objectToFollow);
            CameraController.Instance.SetRotation(Vector3.zero);
            CameraController.Instance.SetSize(CameraController.Instance.DefaultFreeSize);
            planetUI.CloseManager();
        }
        public override void Draw(Graphics drawer, Bitmap[] resources, WatchState state)
        {
            int steps = state.Steps;

            if (steps > state.Goal)
            {
                steps = state.Goal;
            }
            Draw(drawer, resources, steps, state.Goal);
        }
Esempio n. 22
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        public void Draw(Graphics drawer, Bitmap[] images, WatchState state)
        {
            var imageIndex = SwitchState(state) ? ImageIndexOn : ImageIndexOff;

            if (imageIndex == null)
            {
                return;
            }

            drawer.DrawImage(images[imageIndex.Value], new Point((int)Coordinates.X, (int)Coordinates.Y));
        }
Esempio n. 23
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        public void OnSomethingEnterArea(GameEvent eventType, Component sender, object param = null)
        {
            Debug.Assert(eventType == GameEvent.ENTER_PLANET_AREA);

            currentPlanet = (Planet)param;
            Debug.Log(currentPlanet.gameObject.name);
            currentShip = sender.transform;
            watchState  = WatchState.HALF_FREE;

            Instantiate <GameObject>(lookPlanetHUDPrefab, sender.transform);
        }
        public override void Draw(Graphics drawer, Bitmap[] resources, WatchState state)
        {
            if (state.AirQuality == AirCondition.Unknown)
            {
                return;
            }

            var imageIndex = (int)state.AirQuality;

            Draw(drawer, resources, imageIndex);
        }
Esempio n. 25
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        public void Draw(Graphics drawer, Bitmap[] resources, WatchState state)
        {
            var monthAndDay = (MonthAndDayElement)_parent;

            var images = Number.GetImagesForNumber(resources, state.Time.Month, monthAndDay.TwoDigitsMonth ? 2 : 1);

            images.Add(resources[DelimiterImageIndex]);
            images.AddRange(Number.GetImagesForNumber(resources, state.Time.Day, monthAndDay.TwoDigitsDay ? 2 : 1));

            DrawerHelper.DrawImages(drawer, images, (int)Number.Spacing, Number.Alignment, Number.GetBox());
        }
Esempio n. 26
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        public void Draw(Graphics drawer, Bitmap[] resources, WatchState state)
        {
            var kilometers = state.Distance / 1000;
            var decimals   = state.Distance % 1000 / 10;

            var images = Number.GetImagesForNumber(resources, kilometers);

            images.Add(resources[DecimalPointImageIndex]);
            images.AddRange(Number.GetImagesForNumber(resources, decimals));
            images.Add(resources[KilometerImageIndex]);

            DrawerHelper.DrawImages(drawer, images, (int)Number.Spacing, Number.Alignment, Number.GetBox());
        }
Esempio n. 27
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        public void ExitPlanet()
        {
            watchState          = WatchState.LOOK;
            currentBuildingName = "NULL";
            currentBuilding     = null;

            CameraController.Instance.SetSize(currentPlanet.Radius * 3);
            CameraController.Instance.LookAt(currentPlanet.transform);
            CameraController.Instance.SetRotation(Vector3.zero);

            EventManager.Instance.PostEvent(GameEvent.SHIP_RESTART_INPUT, this);
            EventManager.Instance.PostEvent(GameEvent.EXIT_PLANET, CurrentPlanet);
        }
Esempio n. 28
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        /// <summary>
        /// 根据已有绑定, 进入总览模式
        /// </summary>
        public void LookPlanet()
        {
            watchState = WatchState.LOOK;

            CameraController.Instance.LookAt(currentPlanet.transform);
            CameraController.Instance.SetSize(currentPlanet.Radius * 3);
            planetUI.gameObject.SetActive(true);
            // 总览星球事件!
            EventManager.Instance.PostEvent(GameEvent.LOOK_PLANET, CurrentPlanet);
            if (currentShip != null)
            {
                CheckColony();
            }
        }
Esempio n. 29
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        private static IEnumerable <WatchState> GenerateSampleStates()
        {
            var time   = DateTime.Now;
            var states = new List <WatchState>();

            for (var i = 0; i < 20; i++)
            {
                var num        = i + 1;
                var watchState = new WatchState
                {
                    BatteryLevel     = 100 - i * 5,
                    Pulse            = 40 + num * 4,
                    Steps            = num * 500,
                    Calories         = num * 75,
                    Distance         = num * 350,
                    Bluetooth        = num > 2 && num < 12,
                    Unlocked         = num > 4 && num < 14,
                    DoNotDisturb     = num > 8 && num < 18,
                    Alarm            = num > 3 && num < 8,
                    DayTemperature   = i - 15,
                    NightTemperature = i - 24,
                };

                if (num < 3)
                {
                    watchState.AirQuality      = AirCondition.Unknown;
                    watchState.AirQualityIndex = null;

                    watchState.CurrentWeather     = WeatherCondition.Unknown;
                    watchState.CurrentTemperature = null;
                }
                else
                {
                    var index = num - 2;
                    watchState.AirQuality     = (AirCondition)index;
                    watchState.CurrentWeather = (WeatherCondition)index;

                    watchState.AirQualityIndex    = index * 50 - 25;
                    watchState.CurrentTemperature = index * 6 - 10;
                }

                int month = num / 2 + 1;
                watchState.Time = new DateTime(time.Year, month, num + 5, i, i * 2, i);
                states.Add(watchState);
            }

            return(states);
        }
Esempio n. 30
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        private static IEnumerable <WatchState> GenerateSampleStates()
        {
            var time   = DateTime.Now;
            var states = new List <WatchState>();

            for (var i = 0; i < 10; i++)
            {
                var num        = i + 1;
                var watchState = new WatchState
                {
                    BatteryLevel = 100 - i * 10,
                    Pulse        = 60 + num * 2,
                    Steps        = num * 1000,
                    Calories     = num * 75,
                    Distance     = num * 700,
                    Bluetooth    = num > 1 && num < 6,
                    Unlocked     = num > 2 && num < 7,
                    Alarm        = num > 3 && num < 8,
                    DoNotDisturb = num > 4 && num < 9,

                    DayTemperature   = -15 + 2 * i,
                    NightTemperature = -24 + i * 4,
                };

                if (num < 3)
                {
                    watchState.AirQuality      = AirCondition.Unknown;
                    watchState.AirQualityIndex = null;

                    watchState.CurrentWeather     = WeatherCondition.Unknown;
                    watchState.CurrentTemperature = null;
                }
                else
                {
                    var index = num - 2;
                    watchState.AirQuality     = (AirCondition)index;
                    watchState.CurrentWeather = (WeatherCondition)index;

                    watchState.AirQualityIndex    = index * 50 - 25;
                    watchState.CurrentTemperature = -10 + i * 6;
                }

                watchState.Time = new DateTime(time.Year, num, num * 2 + 5, i * 2, i * 6, i);
                states.Add(watchState);
            }

            return(states);
        }
 public FileWatchEngine()
 {
     fileChangeList = new List<ChangeNotification>();
     fileSystemWatchers = new List<FileSystemWatcher>();
     WatchState = WatchState.Suspended;
 }
        /// <summary>
        /// Enables or disables all FileSystemWatchers.
        /// </summary>
        private void setWatchState(WatchState state)
        {
            foreach (FileSystemWatcher w in fileSystemWatchers)
            {
                w.EnableRaisingEvents = (state == WatchState.Watching);
            }

            WatchState = state;
        }