Esempio n. 1
0
        /// <inheritdoc />
        public override IDisposable Schedule <TState>(TState state, TimeSpan dueTime, Func <IScheduler, TState, IDisposable> action)
        {
            if (action == null)
            {
                throw new ArgumentNullException(nameof(action));
            }

            var dt = Scheduler.Normalize(dueTime);

            if (dt.Ticks == 0)
            {
                return(Schedule(state, action));
            }

            var d = new SingleAssignmentDisposable();

            WasmRuntime.ScheduleTimeout(
                (int)dt.TotalMilliseconds,
                () =>
            {
                if (!d.IsDisposed)
                {
                    d.Disposable = action(this, state);
                }
            });

            return(d);
        }
Esempio n. 2
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        protected void GenerateProjectAot(BuildPartition buildPartition, ArtifactsPaths artifactsPaths, ILogger logger)
        {
            BenchmarkCase benchmark   = buildPartition.RepresentativeBenchmarkCase;
            var           projectFile = GetProjectFilePath(benchmark.Descriptor.Type, logger);

            WasmRuntime runtime = (WasmRuntime)buildPartition.Runtime;

            using (var file = new StreamReader(File.OpenRead(projectFile.FullName)))
            {
                var(customProperties, sdkName) = GetSettingsThatNeedsToBeCopied(file, projectFile);

                string content = new StringBuilder(ResourceHelper.LoadTemplate("WasmAotCsProj.txt"))
                                 .Replace("$PLATFORM$", buildPartition.Platform.ToConfig())
                                 .Replace("$CODEFILENAME$", Path.GetFileName(artifactsPaths.ProgramCodePath))
                                 .Replace("$CSPROJPATH$", projectFile.FullName)
                                 .Replace("$TFM$", TargetFrameworkMoniker)
                                 .Replace("$PROGRAMNAME$", artifactsPaths.ProgramName)
                                 .Replace("$RUNTIMESRCDIR$", runtime.RuntimeSrcDir.ToString())
                                 .Replace("$COPIEDSETTINGS$", customProperties)
                                 .Replace("$CONFIGURATIONNAME$", buildPartition.BuildConfiguration)
                                 .Replace("$SDKNAME$", sdkName)
                                 .ToString();

                File.WriteAllText(artifactsPaths.ProjectFilePath, content);
            }
        }
Esempio n. 3
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        public BuildResult Build(GenerateResult generateResult, BuildPartition buildPartition, ILogger logger)
        {
            BuildResult buildResult = dotNetCliBuilder.Build(generateResult, buildPartition, logger);

            WasmRuntime runtime = (WasmRuntime)buildPartition.Runtime;

            return(buildResult);
        }
Esempio n. 4
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        private void BuildApp(string programName, string projectRoot, WasmRuntime runtime)
        {
            string appDir    = Path.Combine(projectRoot, $"bin", targetFrameworkMoniker, "browser-wasm", "publish");
            string outputDir = Path.Combine(appDir, "output");

            string mainAssemblyPath = Path.Combine(appDir, $"{programName}.dll");

            if (!File.Exists(mainAssemblyPath))
            {
                throw new ArgumentException($"File MainAssembly='{mainAssemblyPath}' doesn't exist.");
            }

            var assemblies = Directory.GetFiles(appDir, "*.dll");

            // Create app
            Directory.CreateDirectory(outputDir);
            Directory.CreateDirectory(Path.Combine(outputDir, "managed"));
            foreach (var assembly in assemblies)
            {
                File.Copy(assembly, Path.Combine(outputDir, "managed", Path.GetFileName(assembly)), true);
            }

            string timeZoneDat = "dotnet.timezones.blat";
            string icutDat     = "icudt.dat";

            foreach (var f in new string[] { "dotnet.wasm", "dotnet.js", timeZoneDat, icutDat })
            {
                File.Copy(Path.Combine(appDir, f), Path.Combine(outputDir, f), true);
            }

            File.Copy(runtime.MainJs.FullName, Path.Combine(outputDir, "runtime.js"), true);

            using (var sw = File.CreateText(Path.Combine(outputDir, "mono-config.js")))
            {
                sw.WriteLine("config = {");
                sw.WriteLine("\t\"assembly_root\": \"managed\",");
                sw.WriteLine("\t\"enable_debugging\": 0,");
                sw.WriteLine("\t\"assets\": [");

                foreach (var assembly in assemblies)
                {
                    sw.Write($"\t\t{{ \"behavior\": \"assembly\", \"name\":  \"{ Path.GetFileName(assembly)}\" }}");
                    sw.WriteLine(",");
                }

                sw.WriteLine($"\t\t{{ \"behavior\": \"icu\", \"name\": \"icudt.dat\", \"load_remote\": false}},");
                sw.WriteLine($"\t\t{{ \"behavior\": \"vfs\", \"name\": \"{timeZoneDat}\", \"virtual_path\": \"/usr/share/zoneinfo/\" }}");

                sw.WriteLine("\t],");
                sw.WriteLine("\t\"files_to_map\": []");

                sw.WriteLine("};");
            }
        }
Esempio n. 5
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        public BuildResult Build(GenerateResult generateResult, BuildPartition buildPartition, ILogger logger)
        {
            BuildResult buildResult = dotNetCliBuilder.Build(generateResult, buildPartition, logger);

            WasmRuntime runtime = (WasmRuntime)buildPartition.Runtime;

            if (buildResult.IsBuildSuccess && !runtime.Aot)
            {
                BuildApp(buildPartition.ProgramName, generateResult.ArtifactsPaths.BuildArtifactsDirectoryPath, runtime);
            }

            return(buildResult);
        }
Esempio n. 6
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        public static void Run()
        {
            // the Wasm Toolchain requires two mandatory arguments:
            const string cliPath = @"/home/adam/projects/runtime/dotnet.sh";

            WasmRuntime        runtime            = new WasmRuntime(msBuildMoniker: "net5.0");
            NetCoreAppSettings netCoreAppSettings = new NetCoreAppSettings(
                targetFrameworkMoniker: "net5.0", runtimeFrameworkVersion: null, name: "Wasm",
                customDotNetCliPath: cliPath);
            IToolchain toolChain = WasmToolChain.From(netCoreAppSettings);

            BenchmarkRunner.Run <IntroCustomMonoFluentConfig>(DefaultConfig.Instance
                                                              .AddJob(Job.ShortRun.WithRuntime(runtime).WithToolchain(toolChain)));
        }
Esempio n. 7
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        private void BuildApp(string programName, string projectRoot, WasmRuntime runtime)
        {
            string appDir    = Path.Combine(projectRoot, $"bin", targetFrameworkMoniker, "browser-wasm", "publish");
            string outputDir = Path.Combine(appDir, "output");

            string mainAssemblyPath = Path.Combine(appDir, $"{programName}.dll");

            if (!File.Exists(mainAssemblyPath))
            {
                throw new ArgumentException($"File MainAssembly='{mainAssemblyPath}' doesn't exist.");
            }

            var assemblies = Directory.GetFiles(appDir, "*.dll");

            // Create app
            Directory.CreateDirectory(outputDir);
            Directory.CreateDirectory(Path.Combine(outputDir, "managed"));
            foreach (var assembly in assemblies)
            {
                File.Copy(assembly, Path.Combine(outputDir, "managed", Path.GetFileName(assembly)), true);
            }

            foreach (var f in new string[] { "dotnet.wasm", "dotnet.js" })
            {
                File.Copy(Path.Combine(appDir, f), Path.Combine(outputDir, f), true);
            }

            File.Copy(runtime.MainJs.FullName, Path.Combine(outputDir, "runtime.js"), true);

            using (var sw = File.CreateText(Path.Combine(outputDir, "mono-config.js")))
            {
                sw.WriteLine("config = {");
                sw.WriteLine("\tvfs_prefix: \"managed\",");
                sw.WriteLine("\tdeploy_prefix: \"managed\",");
                sw.WriteLine("\tenable_debugging: 0,");
                sw.WriteLine("\tassembly_list: [");
                foreach (var assembly in assemblies)
                {
                    sw.Write("\t\t\"" + Path.GetFileName(assembly) + "\"");
                    sw.WriteLine(",");
                }
                sw.WriteLine("\t],");
                sw.WriteLine("\tfiles_to_map: [],");

                sw.WriteLine("}");
            }
        }
Esempio n. 8
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        /// <summary>
        /// Schedules a periodic piece of work, using a Windows.System.Threading.ThreadPoolTimer object.
        /// </summary>
        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
        /// <param name="state">Initial state passed to the action upon the first iteration.</param>
        /// <param name="period">Period for running the work periodically.</param>
        /// <param name="action">Action to be executed, potentially updating the state.</param>
        /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
        /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than one millisecond.</exception>
        public IDisposable SchedulePeriodic <TState>(TState state, TimeSpan period, Func <TState, TState> action)
        {
            // The WinRT thread pool is based on the Win32 thread pool and cannot handle
            // sub-1ms resolution. When passing a lower period, we get single-shot
            // timer behavior instead. See MSDN documentation for CreatePeriodicTimer
            // for more information.
            if (period < TimeSpan.FromMilliseconds(1))
            {
                throw new ArgumentOutOfRangeException(nameof(period), "The WinRT thread pool doesn't support creating periodic timers with a period below 1 millisecond.");
            }

            if (action == null)
            {
                throw new ArgumentNullException(nameof(action));
            }

            var state1 = state;
            var gate   = new AsyncLock();

            WasmRuntime.ScheduleTimeout(
                (int)period.TotalMilliseconds,
                () =>
            {
                Action run = null;

                run = () =>
                {
                    gate.Wait(() =>
                    {
                        state1 = action(state1);

                        WasmRuntime.ScheduleTimeout(
                            (int)period.TotalMilliseconds,
                            run);
                    });
                };
            });

            return(Disposable.Create(() =>
            {
                gate.Dispose();
                action = Stubs <TState> .I;
            }));
        }
Esempio n. 9
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        /// <inheritdoc />
        public override IDisposable Schedule <TState>(TState state, Func <IScheduler, TState, IDisposable> action)
        {
            if (action == null)
            {
                throw new ArgumentNullException(nameof(action));
            }

            var d = new SingleAssignmentDisposable();

            WasmRuntime.ScheduleTimeout(0, () =>
            {
                if (!d.IsDisposed)
                {
                    d.Disposable = action(this, state);
                }
            });

            return(d);
        }