public void Active(WarringModel model) { transform.SetAsLastSibling(); this.gameObject.SetActive(true); text.text = model.valuse; Event = model.warringEvent; if (model.timer > 0) { Invoke("Close", model.timer); } }
public WarringModel(string _valuse, WarringEvent _event = null, float _timer = -1) { valuse = _valuse; warringEvent = _event; timer = _timer; }