// Use this for initialization void Start () { entry1 = transform.GetChild(0).gameObject.GetComponent<WarpGateEntry>(); entry2 = transform.GetChild(1).gameObject.GetComponent<WarpGateEntry>(); entry1.otherGate = entry2; entry2.otherGate = entry1; }
// Use this for initialization void Start() { entry1 = transform.GetChild(0).gameObject.GetComponent <WarpGateEntry>(); entry2 = transform.GetChild(1).gameObject.GetComponent <WarpGateEntry>(); entry1.otherGate = entry2; entry2.otherGate = entry1; }