public async Task <IActionResult> PutWarningMaster(int id, WarningMaster warningMaster)
        {
            if (id != warningMaster.Id)
            {
                return(BadRequest());
            }

            _context.Entry(warningMaster).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!WarningMasterExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
        public async Task <ActionResult <WarningMaster> > PostWarningMaster(WarningMaster warningMaster)
        {
            _context.WarningMaster.Add(warningMaster);
            await _context.SaveChangesAsync();

            return(CreatedAtAction("GetWarningMaster", new { id = warningMaster.Id }, warningMaster));
        }
Esempio n. 3
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 public static void Init()
 {
     Mod       = new ModuleMaster();
     Dic       = new DictionMaster();
     Area      = new AreaMaster();
     Track     = new TrackMaster();
     Device    = new DeviceMaster();
     Goods     = new GoodsMaster();
     Warn      = new WarningMaster();
     TileTrack = new TileTrackMaster();
     Role      = new RoleMaster();
     PreStart();
 }