public void ToggleCharacterChange() { joystick.SetActive(changingCharacter); OpenTabsToggle.SetActive(changingCharacter); Coins.SetActive(changingCharacter); CameraButton.SetActive(changingCharacter); SpeakingPanel.SetActive(changingCharacter); WardrobeB.SetActive(changingCharacter); if (tabsSpread && !changingCharacter) { SpreadTabs(); } ConfirmSkinB.SetActive(!changingCharacter); CancelSkinB.SetActive(!changingCharacter); MainMenuCharacterSelect.SetActive(!changingCharacter); RotateCharacterB.SetActive(!changingCharacter); MainMenuCharacterBack.SetActive(!changingCharacter); PreviousSkinB.SetActive(false); NextSkinB.SetActive(false); if (changingCharacter) { SetInitialState(); } changingCharacter = !changingCharacter; }
public void ToggleEditCharacter(bool editing) { joystick.SetActive(!editing); OpenTabsToggle.SetActive(!editing); Coins.SetActive(!editing); CameraButton.SetActive(!editing); SpeakingPanel.SetActive(!editing); WardrobeB.SetActive(!editing); if (tabsSpread && editing) { SpreadTabs(); } CharacterEditingPanel.SetActive(editing); if (!editing) { SetInitialState(); } changingCharacter = !changingCharacter; }
public void ToggleWardrobe(bool open) { WardrobeB.SetActive(open); }