Esempio n. 1
0
        public async Task <bool> Execute()
        {
            if (m_Context.LoggedInPlayers.Count() >= Settings.MIN_PLAYERS && !m_MinPlayersReached)
            {
                await Task.Delay(10); //allow last message to be sent

                Console.WriteLine("WaitingForPlayers: Required player count reached.");
                //reset game
                GameInfo.IntermissionTime = 0;
                GameInfo.IsGameOver       = true;

                //wait for game to reset
                await Task.Delay(10);

                m_Warden.Start();
                Chat.SendMessage("---------------------------------------------------");
                Chat.SendMessage("     Required player count reached.");
                Chat.SendMessage("     Game will start in 10 seconds.");
                Chat.SendMessage("---------------------------------------------------");
                m_MinPlayersReached     = true;
                m_MinPlayersReachedTime = DateTime.UtcNow;
            }

            if (m_Context.LoggedInPlayers.Count < Settings.MIN_PLAYERS && m_MinPlayersReached)
            {
                Console.WriteLine("WaitingForPlayers: Not enough players. Aborting game.");
                Chat.SendMessage(">> Not enough players. Aborting game.");
                m_Warden.Stop();
                m_MinPlayersReached     = false;
                m_MinPlayersReachedTime = DateTime.MaxValue;
            }

            if (m_MinPlayersReached && DateTime.UtcNow >= m_MinPlayersReachedTime + new TimeSpan(0, 0, 10))
            {
                Chat.SendMessage("---------------------------------------------------");
                Chat.SendMessage("         Game Starting");
                Chat.SendMessage("---------------------------------------------------");
                return(true);
            }
            return(false);
        }
Esempio n. 2
0
 public static void WardenStart()
 {
     warden.Start();
 }