public void AddEvent(War war, WarStatusEnum warStatus) { Debug.Assert(war.ID > 0); var e = new WarGameEvent(war, warStatus, GameTime.Now); eventRepository.Add(e.CreateEntity()); ConditionalSaveChanges(eventRepository); }
public WarGameEvent(War war, WarStatusEnum warStatus, GameTime time) : base(EventTypeEnum.War, time.Day, time.Time) { WarID = war.ID; WarStatus = warStatus; }
public WarGameEvent(WarEvent e) : base(e.Event) { WarStatus = (WarStatusEnum)e.WarStatusID; WarID = e.WarID; }