Esempio n. 1
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        private void AddSpecialAttackDamageBuff(SpecialAttack specialAttack, WarBuffVO warBuffVO)
        {
            StaticDataController staticDataController = Service.StaticDataController;
            BuffTypeVO           buffVO = staticDataController.Get <BuffTypeVO>(warBuffVO.TroopBuffUid);

            specialAttack.AddAppliedBuff(buffVO, BuffVisualPriority.SquadWars);
        }
Esempio n. 2
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        public static void AddWarBuffs(BattleType battleType, List <string> attackerBuffs, List <string> defenderBuffs)
        {
            BuffController buffController = Service.BuffController;

            buffController.ClearWarBuffs();
            if (battleType != BattleType.PvpAttackSquadWar && battleType != BattleType.PveBuffBase)
            {
                return;
            }
            StaticDataController staticDataController = Service.StaticDataController;

            if (attackerBuffs != null)
            {
                int i     = 0;
                int count = attackerBuffs.Count;
                while (i < count)
                {
                    WarBuffVO warBuff = staticDataController.Get <WarBuffVO>(attackerBuffs[i]);
                    buffController.AddAttackerWarBuff(warBuff);
                    i++;
                }
            }
            if (battleType != BattleType.PveBuffBase && defenderBuffs != null)
            {
                int j      = 0;
                int count2 = defenderBuffs.Count;
                while (j < count2)
                {
                    WarBuffVO warBuff2 = staticDataController.Get <WarBuffVO>(defenderBuffs[j]);
                    buffController.AddDefenderWarBuff(warBuff2);
                    j++;
                }
            }
        }
Esempio n. 3
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        private static void AddBuffIcon(AbstractUXList list, string buffBaseId, int order, StaticDataController dc)
        {
            WarBuffVO warBuffVO = dc.Get <WarBuffVO>(buffBaseId);
            UXElement uXElement = list.CloneTemplateItem(buffBaseId);
            UXSprite  uXSprite  = uXElement as UXSprite;

            if (uXSprite != null)
            {
                uXSprite.SpriteName = warBuffVO.BuffIcon;
            }
            list.AddItem(uXElement, order);
        }
Esempio n. 4
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 private static void AddWarBuffAssets(List <string> warBuffs, List <IAssetVO> assets, IDataController dc)
 {
     if (warBuffs != null)
     {
         int i     = 0;
         int count = warBuffs.Count;
         while (i < count)
         {
             WarBuffVO warBuffVO = dc.Get <WarBuffVO>(warBuffs[i]);
             ProjectileUtils.AddBuffProjectileAssets(warBuffVO.TroopBuffUid, assets, dc);
             ProjectileUtils.AddBuffProjectileAssets(warBuffVO.BuildingBuffUid, assets, dc);
             i++;
         }
     }
 }
Esempio n. 5
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        private void ApplyEntityWarBuffs(SmartEntity entity)
        {
            TeamComponent teamComp = entity.TeamComp;

            if (teamComp == null)
            {
                return;
            }
            TeamType         teamType = teamComp.TeamType;
            List <WarBuffVO> listOfWarBuffsBasedOnTeam = this.GetListOfWarBuffsBasedOnTeam(teamType);
            int num = 0;

            if (listOfWarBuffsBasedOnTeam != null)
            {
                num = listOfWarBuffsBasedOnTeam.Count;
            }
            if (num == 0)
            {
                return;
            }
            for (int i = 0; i < num; i++)
            {
                WarBuffVO warBuffVO = listOfWarBuffsBasedOnTeam[i];
                switch (warBuffVO.BuffType)
                {
                case SquadWarBuffType.ShieldRegeneration:
                    this.AddShieldRegenerationWarBuff(entity, warBuffVO);
                    break;

                case SquadWarBuffType.HealthRegeneration:
                    this.AddHealthRegenerationWarBuff(entity, warBuffVO);
                    break;

                case SquadWarBuffType.MaxHealth:
                    this.AddMaxHealthWarBuff(entity, warBuffVO);
                    break;

                case SquadWarBuffType.VehicleDamage:
                    this.AddVehicleDamageBuff(entity, warBuffVO);
                    break;

                case SquadWarBuffType.InfantryDamage:
                    this.AddInfantryDamageBuff(entity, warBuffVO);
                    break;
                }
            }
        }
Esempio n. 6
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        private void AddHealthRegenerationWarBuff(SmartEntity entity, WarBuffVO warBuffVO)
        {
            StaticDataController staticDataController = Service.StaticDataController;
            TroopComponent       troopComp            = entity.TroopComp;
            bool       flag     = false;
            BuffTypeVO buffType = null;

            if (troopComp != null)
            {
                buffType = staticDataController.Get <BuffTypeVO>(warBuffVO.TroopBuffUid);
                flag     = (troopComp.TroopType.Type == TroopType.Infantry);
            }
            if (flag)
            {
                this.TryAddBuffStack(entity, buffType, ArmorType.Infantry, BuffVisualPriority.SquadWars, entity);
            }
        }
Esempio n. 7
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        private void AddMaxHealthWarBuff(SmartEntity entity, WarBuffVO warBuffVO)
        {
            StaticDataController staticDataController = Service.StaticDataController;
            BuildingComponent    buildingComp         = entity.BuildingComp;

            if (buildingComp == null)
            {
                return;
            }
            bool            flag       = buildingComp.BuildingType.Type == BuildingType.HQ || buildingComp.BuildingType.Type == BuildingType.Wall;
            HealthComponent healthComp = entity.HealthComp;

            if (flag && healthComp != null)
            {
                BuffTypeVO buffType = staticDataController.Get <BuffTypeVO>(warBuffVO.BuildingBuffUid);
                this.TryAddBuffStack(entity, buffType, GameUtils.DeduceArmorType(entity), BuffVisualPriority.SquadWars, entity);
            }
        }
Esempio n. 8
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        private void AddVehicleDamageBuff(SmartEntity entity, WarBuffVO warBuffVO)
        {
            StaticDataController staticDataController = Service.StaticDataController;
            TroopComponent       troopComp            = entity.TroopComp;
            bool       flag     = false;
            BuffTypeVO buffType = null;

            if (troopComp != null)
            {
                buffType = staticDataController.Get <BuffTypeVO>(warBuffVO.TroopBuffUid);
                TroopTypeVO troopTypeVO = (TroopTypeVO)troopComp.TroopType;
                flag = (troopTypeVO.Type == TroopType.Vehicle);
            }
            if (flag)
            {
                this.TryAddBuffStack(entity, buffType, ArmorType.Vehicle, BuffVisualPriority.SquadWars, entity);
            }
        }
Esempio n. 9
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        private void AddInfantryDamageBuff(SmartEntity entity, WarBuffVO warBuffVO)
        {
            StaticDataController staticDataController = Service.StaticDataController;
            TroopComponent       troopComp            = entity.TroopComp;
            BuffTypeVO           buffTypeVO           = null;

            if (troopComp != null)
            {
                TroopTypeVO troopTypeVO = (TroopTypeVO)troopComp.TroopType;
                if (troopTypeVO.Type == TroopType.Infantry)
                {
                    buffTypeVO = staticDataController.Get <BuffTypeVO>(warBuffVO.TroopBuffUid);
                }
            }
            if (buffTypeVO != null)
            {
                this.TryAddBuffStack(entity, buffTypeVO, ArmorType.Infantry, BuffVisualPriority.SquadWars, entity);
            }
        }
Esempio n. 10
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        private void ApplySpecialAttackWarBuffs(SpecialAttack specialAttack)
        {
            TeamType         teamType = specialAttack.TeamType;
            List <WarBuffVO> listOfWarBuffsBasedOnTeam = this.GetListOfWarBuffsBasedOnTeam(teamType);
            int num = 0;

            if (listOfWarBuffsBasedOnTeam != null)
            {
                num = listOfWarBuffsBasedOnTeam.Count;
            }
            if (num == 0)
            {
                return;
            }
            for (int i = 0; i < num; i++)
            {
                WarBuffVO warBuffVO = listOfWarBuffsBasedOnTeam[i];
                if (warBuffVO.BuffType == SquadWarBuffType.SpecialAttackDamage)
                {
                    this.AddSpecialAttackDamageBuff(specialAttack, warBuffVO);
                }
            }
        }
Esempio n. 11
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        private void AddShieldRegenerationWarBuff(SmartEntity entity, WarBuffVO warBuffVO)
        {
            StaticDataController       staticDataController  = Service.StaticDataController;
            BuildingComponent          buildingComp          = entity.BuildingComp;
            ShieldGeneratorComponent   shieldGeneratorComp   = entity.ShieldGeneratorComp;
            TroopComponent             troopComp             = entity.TroopComp;
            TroopShieldHealthComponent troopShieldHealthComp = entity.TroopShieldHealthComp;
            BuffTypeVO buffType;

            if (buildingComp != null && shieldGeneratorComp != null)
            {
                buffType = staticDataController.Get <BuffTypeVO>(warBuffVO.BuildingBuffUid);
            }
            else
            {
                if (troopComp == null || troopShieldHealthComp == null)
                {
                    return;
                }
                buffType = staticDataController.Get <BuffTypeVO>(warBuffVO.TroopBuffUid);
            }
            this.TryAddBuffStack(entity, buffType, ArmorType.Shield, BuffVisualPriority.SquadWars, entity);
            entity.BuffComp.SetBuildingLoadedEvent(EventId.ShieldStarted, new VisualReadyDelegate(this.BuildingShieldStarted));
        }
Esempio n. 12
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        private void Refresh()
        {
            WarBuffVO         warBuffVO   = Service.Get <IDataController>().Get <WarBuffVO>(this.buffBaseData.BuffBaseId);
            SquadWarManager   warManager  = Service.Get <SquadController>().WarManager;
            SquadWarSquadData squadData   = warManager.GetSquadData(this.buffBaseData.OwnerId);
            FactionType       factionType = FactionType.Neutral;
            string            text        = this.buffBaseData.GetDisplayBaseLevel().ToString();

            if (squadData != null)
            {
                factionType = squadData.Faction;
            }
            string uid;
            string text2;

            if (factionType == FactionType.Empire)
            {
                uid   = warBuffVO.MasterEmpireBuildingUid;
                text2 = LangUtils.GetFactionName(factionType);
            }
            else if (factionType == FactionType.Rebel)
            {
                uid   = warBuffVO.MasterRebelBuildingUid;
                text2 = LangUtils.GetFactionName(factionType);
            }
            else
            {
                uid   = warBuffVO.MasterNeutralBuildingUid;
                text2 = this.lang.Get("BUFF_BASE_UNOWNED_FACTION_NAME", new object[0]);
            }
            this.spriteFactionIcon.SpriteName = UXUtils.GetIconNameFromFactionType(factionType);
            this.labelBuffBaseName.Text       = this.lang.Get("WAR_BOARD_BUFF_BASE_TITLE", new object[]
            {
                this.lang.Get(warBuffVO.BuffBaseName, new object[0]),
                LangUtils.GetPlanetDisplayName(warBuffVO.PlanetId)
            });
            this.labelBuffBaseLevel.Text = this.lang.Get("WAR_BOARD_BUFF_BASE_LEVEL", new object[]
            {
                text,
                text2
            });
            this.labelCaptureRequirement.Text = this.lang.Get("WAR_BOARD_BUFF_BASE_CAPTURE_REQUIREMENT", new object[0]);
            this.labelProduces.Text           = this.lang.Get("BUFF_BASE_PRODUCES", new object[0]);
            this.labelBuffDescription.Text    = this.lang.Get(warBuffVO.BuffStringDesc, new object[0]);
            this.labelLocked.Text             = this.lang.Get("PLANET_LOCKED_REQUIREMENT", new object[0]);
            this.labelLocked.Visible          = !Service.Get <CurrentPlayer>().IsPlanetUnlocked(warBuffVO.PlanetId);
            TextureVO       textureVO      = null;
            IDataController dataController = Service.Get <IDataController>();

            if (warBuffVO.PlanetId == GameConstants.TATOOINE_PLANET_UID)
            {
                textureVO = dataController.GetOptional <TextureVO>("squadwars_basedetails_tatooine");
            }
            else if (warBuffVO.PlanetId == GameConstants.YAVIN_PLANET_UID)
            {
                textureVO = dataController.GetOptional <TextureVO>("squadwars_basedetails_yavin");
            }
            else if (warBuffVO.PlanetId == GameConstants.DANDORAN_PLANET_UID)
            {
                textureVO = dataController.GetOptional <TextureVO>("squadwars_basedetails_dandoran");
            }
            else if (warBuffVO.PlanetId == GameConstants.ERKIT_PLANET_UID)
            {
                textureVO = dataController.GetOptional <TextureVO>("squadwars_basedetails_erkit");
            }
            else if (warBuffVO.PlanetId == GameConstants.TFA_PLANET_UID)
            {
                textureVO = dataController.GetOptional <TextureVO>("squadwars_basedetails_tfa");
            }
            else if (warBuffVO.PlanetId == GameConstants.HOTH_PLANET_UID)
            {
                textureVO = dataController.GetOptional <TextureVO>("squadwars_basedetails_hoth");
            }
            if (textureVO != null)
            {
                this.textureBaseDetail.LoadTexture(textureVO.AssetName);
            }
            BuildingTypeVO data = Service.Get <IDataController>().Get <BuildingTypeVO>(uid);

            UXUtils.SetupGeometryForIcon(this.spriteBuffBaseIcon, data);
            this.spriteBuffIcon.SpriteName = warBuffVO.BuffIcon;
            string empty = string.Empty;

            if (warManager.CanScoutBuffBase(this.buffBaseData, ref empty))
            {
                this.btnScout.VisuallyEnableButton();
                this.labelScout.TextColor = this.labelScout.OriginalTextColor;
                return;
            }
            this.btnScout.VisuallyDisableButton();
            this.labelScout.TextColor = UXUtils.COLOR_LABEL_DISABLED;
        }
Esempio n. 13
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        protected override void SetupView()
        {
            base.GetElement <UXElement>("ReplayResults").Visible     = false;
            base.GetElement <UXButton>("ButtonReplayBattle").Visible = false;
            this.lastBattle = null;
            this.battleType = BattleType.ClientBattle;
            if (this.isReplay)
            {
                this.lastBattle = Service.Get <BattlePlaybackController>().CurrentBattleEntry;
                BattleRecord currentBattleRecord = Service.Get <BattlePlaybackController>().CurrentBattleRecord;
                this.battleType = ((currentBattleRecord != null) ? currentBattleRecord.BattleType : BattleType.ClientBattle);
            }
            else
            {
                CurrentBattle currentBattle = Service.Get <BattleController>().GetCurrentBattle();
                this.lastBattle = currentBattle;
                this.battleType = ((currentBattle != null) ? currentBattle.Type : BattleType.ClientBattle);
            }
            if (this.lastBattle == null)
            {
                Service.Get <StaRTSLogger>().Error("Last battle is null");
                return;
            }
            base.GetElement <UXLabel>("LabelPercentageSquadWar").Text = this.lang.Get("PERCENTAGE", new object[]
            {
                this.lastBattle.DamagePercent
            });
            bool    flag    = this.battleType == BattleType.PvpAttackSquadWar;
            UXLabel element = base.GetElement <UXLabel>("LabelResultsSquadWar");

            if (flag)
            {
                int num = Service.Get <SquadController>().WarManager.CalculateVictoryPointsTaken(this.lastBattle);
                element.Text = this.lang.Get("VICTORY_POINTS_EARNED", new object[]
                {
                    num
                });
            }
            else
            {
                bool   flag2 = this.lastBattle.Defender.PlayerFaction != FactionType.Smuggler;
                bool   won   = this.lastBattle.Won;
                string text  = (this.lastBattle.Defender.PlayerFaction == FactionType.Empire) ? "squadwars_end_celeb_empire" : "squadwars_end_celeb_rebel";
                string text2 = (this.lastBattle.Attacker.PlayerFaction == FactionType.Empire) ? "squadwars_end_celeb_empire" : "squadwars_end_celeb_rebel";
                this.currentOwnerTexture = base.GetElement <UXTexture>("TextureFactionIconCurrent");
                this.currentOwnerTexture.LoadTexture((!flag2 & won) ? text2 : text);
                this.newOwnerTexture = base.GetElement <UXTexture>("TextureFactionIconNew");
                this.newOwnerTexture.LoadTexture(won ? text2 : text);
                if (won)
                {
                    SquadWarManager      warManager = Service.Get <SquadController>().WarManager;
                    string               currentlyScoutedBuffBaseId = warManager.GetCurrentlyScoutedBuffBaseId();
                    WarBuffVO            warBuffVO = Service.Get <IDataController>().Get <WarBuffVO>(currentlyScoutedBuffBaseId);
                    SquadWarBuffBaseData currentlyScoutedBuffBaseData = warManager.GetCurrentlyScoutedBuffBaseData();
                    string               text3 = this.lang.Get(warBuffVO.BuffBaseName, new object[0]);
                    string               text4 = currentlyScoutedBuffBaseData.GetDisplayBaseLevel().ToString();
                    this.buffBaseUpgradeLabel.Visible = true;
                    this.buffBaseUpgradeLabel.Text    = this.lang.Get("WAR_BUFF_BASE_UPGRADED", new object[]
                    {
                        text3,
                        text4
                    });
                    this.labelBuffBaseCapturedSquadWar.Visible = true;
                    this.labelBuffBaseCapturedSquadWar.Text    = this.lang.Get("WAR_BATTLE_END_BUFF_BASE_CAPTURED", new object[]
                    {
                        text3
                    });
                }
            }
            element.Visible = flag;
            UXLabel element2 = base.GetElement <UXLabel>("LabelAttacksLeftSquadWar");
            bool    visible  = false;

            if (this.lastBattle.AttackerID == Service.Get <CurrentPlayer>().PlayerId)
            {
                SquadWarParticipantState currentParticipantState = Service.Get <SquadController>().WarManager.GetCurrentParticipantState();
                if (currentParticipantState != null)
                {
                    element2.Text = this.lang.Get("WAR_PLAYER_DETAILS_TURNS_LEFT", new object[]
                    {
                        currentParticipantState.TurnsLeft
                    });
                    visible = true;
                }
            }
            element2.Visible = visible;
            this.InitVictoryPoints(this.lastBattle);
            this.attackerBuffsGrid = base.GetElement <UXGrid>("GridBuffsRightSquadWar");
            SquadWarBuffIconHelper.SetupBuffIcons(this.attackerBuffsGrid, "SpriteIconBuffRightSquadWar", this.lastBattle.AttackerWarBuffs);
            this.defenderBuffsGrid = base.GetElement <UXGrid>("GridBuffsLeftSquadWar");
            SquadWarBuffIconHelper.SetupBuffIcons(this.defenderBuffsGrid, "SpriteIconBuffLeftSquadWar", this.lastBattle.DefenderWarBuffs);
            if (this.lastBattle.Won)
            {
                base.AnimateStars(this.lastBattle.EarnedStars);
            }
            base.InitTroopGrid("GridTroopsExpendedSquadWar", "TemplateTroopsExpendedSquadWar", this.lastBattle);
        }
Esempio n. 14
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 public void AddDefenderWarBuff(WarBuffVO warBuff)
 {
     this.defenderWarBuffs.Add(warBuff);
 }
Esempio n. 15
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 public void AddAttackerWarBuff(WarBuffVO warBuff)
 {
     this.attackerWarBuffs.Add(warBuff);
 }