public void ReactToHit()
    {
        WanderingAi behavior = GetComponent <WanderingAi>();

        if (behavior != null)
        {
            behavior.SetAlive(false);
        }
        StartCoroutine(Die());
    }
Esempio n. 2
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    public void ReactToHit()
    {
        WanderingAi behavior = GetComponent <WanderingAi> ();

        if (behavior != null)
        {
            if (behavior.IsAlive())
            {
                StartCoroutine(Die());
                Messenger.Broadcast(GameEvent.ENEMY_HIT);
            }
            behavior.SetAlive(false);
        }
    }