protected override void InitializeEnemy() { base.InitializeEnemy(); player1 = GameObject.Find("Player"); player2 = GameObject.Find("Player2"); chasehandler = new ChaseHandler(animator, myRigidBody, transform, speed, pathfinder); wanderHandler = new WanderHandler(aiPath); detectionSystem = new DetectionSystem(transform, player1.transform, player2.transform, detectionRange, pathfinder); player1Variables = player1.GetComponent <Player>(); player2Variables = player2.GetComponent <Player>(); }
protected override void InitializeEnemy() { base.InitializeEnemy(); wanderHandler = new WanderHandler(aiPath); }