private void UpdateWallet() { switch (Type) { case CurrencyType.Meso: Player.Session.Send(MesosPacket.UpdateMesos(Player.Session)); break; case CurrencyType.Meret: case CurrencyType.GameMeret: case CurrencyType.EventMeret: Player.Session.Send(MeretsPacket.UpdateMerets(Player.Session)); break; case CurrencyType.ValorToken: case CurrencyType.Treva: case CurrencyType.Rue: case CurrencyType.HaviFruit: Player.Session.Send(WalletPacket.UpdateWallet(Type, Amount)); break; case CurrencyType.MesoToken: break; default: break; } }
private void UpdateWallet() { switch (Type) { case CurrencyType.Meso: Session.Send(MesosPacket.UpdateMesos(Amount)); break; case CurrencyType.Meret: case CurrencyType.GameMeret: case CurrencyType.EventMeret: Session.Send(MeretsPacket.UpdateMerets(Session.Player.Account)); break; case CurrencyType.ValorToken: case CurrencyType.Treva: case CurrencyType.Rue: case CurrencyType.HaviFruit: case CurrencyType.MesoToken: Session.Send(WalletPacket.UpdateWallet(Type, Amount)); break; case CurrencyType.BankMesos: Session.Send(StorageInventoryPacket.UpdateMesos(Amount)); break; } }