public VesselTile(WallTypeMask wallMask, bool wallNode, FloorType floor0, FloorType floor1, uint flags) { this.flags = flags; this.wallMask = (byte)wallMask; this.wallNode = wallNode; this.floor0 = floor0; this.floor1 = floor1; }
public bool Contains(WallTypeMask wall) { return (wallMask & (byte)wall) > 0; }