public WallStub(GameScreen scrn, FPoint p1, FPoint p2) : base(scrn, GDConstants.ORDER_GAME_WALL) { Point1 = p1; Point2 = p2; WallType = WallStubType.Void; }
public WallStub(GameScreen scrn, SCCMLevelElement dat) : base(scrn, GDConstants.ORDER_GAME_WALL) { Point1 = dat.Wall_Point1; Point2 = dat.Wall_Point2; WallType = dat.Wall_WallType; }
private void ChangeWallType() { WallType = (WallStubType)(((int)WallType + 1) % 3); GDOwner.GDHUD.AttrPanel.Recreate(this); }