private void AddWallToTileMap(GameObject gObject)
    {
        Wall wall = gObject.GetComponent <Wall>();

        if (wall != null)
        {
            wall.AddToTilemap();
        }
    }
Esempio n. 2
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    private static ILevelElement InstantiateWall(WallData data, Transform parent)
    {
        GameObject prefab = LevelElementPrefabTable.instance.GetPrefab(data);

        if (prefab == null)
        {
            Debug.LogError("Could not create wall: Prefab not found!");
        }
        GameObject gameObject = Object.Instantiate(prefab, parent);
        Wall       wall       = gameObject.GetComponent <Wall>();

        if (wall == null)
        {
            Debug.LogError("Prefab for Wall is faulty: Has no Wall component!");
            return(null);
        }

        wall.InitPos(data.pos);
        wall.AddToTilemap();

        return(wall);
    }