Esempio n. 1
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    //Get free tile for a one tile character
    public BattleTileScript GetFreeBattleTile(WalkingSideType walkingSide)
    {
        List <BattleTileScript> emptyBattleTiles = new List <BattleTileScript>();

        emptyBattleTiles = BattleTiles.Where(r => r.BattleTileState == BattleTileStateType.Empty && (r.WalkingSide == walkingSide || walkingSide == WalkingSideType.Both)).ToList();
        int battletileCount = emptyBattleTiles.Count;

        return(emptyBattleTiles[Random.Range(0, battletileCount)]);
    }
Esempio n. 2
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    public List <BattleTileScript> GetBattleTiles(List <Vector2Int> pos, WalkingSideType walkingSide)
    {
        List <BattleTileScript> res = new List <BattleTileScript>();

        foreach (Vector2Int item in pos)
        {
            res.Add(GetBattleTile(item, walkingSide));
        }
        return(res);
    }
Esempio n. 3
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 public CharacterBaseInfoClass(string name, CharacterSelectionType characterSelection,
                               List <ControllerType> playerController, CharacterNameType characterName,
                               WalkingSideType walkingSide, AttackType charAttackType, BaseCharType bCharType)
 {
     Name = name;
     CharacterSelection = characterSelection;
     PlayerController   = playerController;
     CharacterName      = characterName;
     WalkingSide        = walkingSide;
     CharAttackType     = charAttackType;
     BCharType          = bCharType;
 }
Esempio n. 4
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    //Setup tile info
    public void SetupTileFromBattleTileInfo(BattleTileInfo info)
    {
        BattleTileState = info.BattleTileState;
        WalkingSide     = info.WalkingSide;
        if (info.HasEffect)
        {
            foreach (var item in info.Effects)
            {
            }
        }

        //BattleTileT = info.BattleTileT;

        /*if (BattleTileT == BattleTileType.Portal)
         * {
         *  PortalInfo = new PortalInfoClass(this, info.Portal, info.IDPortal);
         *  GridManagerScript.Instance.Portals.Add(PortalInfo);
         * }*/
    }
Esempio n. 5
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    //Get free tile for a more than one tile character
    public BattleTileScript GetFreeBattleTile(WalkingSideType walkingSide, List <Vector2Int> occupiedTiles)
    {
        List <BattleTileScript> emptyBattleTiles = new List <BattleTileScript>();

        emptyBattleTiles = BattleTiles.Where(r => r.BattleTileState == BattleTileStateType.Empty && (r.WalkingSide == walkingSide || walkingSide == WalkingSideType.Both)).ToList();
        bool             areOccupiedTileFree = true;
        BattleTileScript emptyTile           = null;

        while (emptyBattleTiles.Count > 0)
        {
            emptyTile = emptyBattleTiles[Random.Range(0, emptyBattleTiles.Count)];
            emptyBattleTiles.Remove(emptyTile);
            areOccupiedTileFree = true;
            foreach (Vector2Int item in occupiedTiles)
            {
                BattleTileScript tileToCheck = BattleTiles.Where(r => r.Pos == emptyTile.Pos + item).FirstOrDefault();
                if (tileToCheck == null)
                {
                    areOccupiedTileFree = false;
                    break;
                }
                else
                {
                    if (tileToCheck.BattleTileState != BattleTileStateType.Empty)
                    {
                        areOccupiedTileFree = false;
                        break;
                    }
                }
            }
            if (areOccupiedTileFree)
            {
                return(emptyTile);
            }
        }
        return(null);
    }
Esempio n. 6
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 public void SpawnPowerUpAtRandomPointOnSide(ScriptableObjectItemPowerUps powerUp, WalkingSideType side)
 {
     SpawnPowerUpAtGridPos(powerUp, GridManagerScript.Instance.GetFreeBattleTile(side).Pos);
 }
Esempio n. 7
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    //Checking if the given positions are part of the desired movent area
    public bool AreBattleTilesInControllerArea(List <Vector2Int> oldPos, List <Vector2Int> newPos, WalkingSideType walkingSide)
    {
        bool AreInControlledArea = false;

        foreach (Vector2Int item in newPos)
        {
            AreInControlledArea = BattleTiles.Where(r => r.Pos == item && (r.WalkingSide == walkingSide || walkingSide == WalkingSideType.Both) && (r._BattleTileState == BattleTileStateType.Empty ||
                                                                                                                                                    (r._BattleTileState == BattleTileStateType.Occupied && oldPos.Contains(item)))).ToList().Count > 0 ? true : false;
            if (!AreInControlledArea)
            {
                break;
            }
        }

        return(AreInControlledArea);
    }
Esempio n. 8
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 public BattleTileScript GetRandomFreeAdjacentTile(Vector2Int originPos, int withinRadius = 1, bool circularRadius = false, WalkingSideType side = WalkingSideType.Both)
 {
     BattleTileScript[] freeAdjTiles = GetFreeTilesAdjacentTo(originPos, withinRadius, circularRadius, side);
     if (freeAdjTiles != null)
     {
         return(freeAdjTiles[Random.Range(0, freeAdjTiles.Length)]);
     }
     else
     {
         return(null);
     }
 }
Esempio n. 9
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    public BattleTileScript[] GetFreeTilesAdjacentTo(Vector2Int originPos, int withinRadius = 1, bool circularRadius = false, WalkingSideType side = WalkingSideType.Both)
    {
        List <BattleTileScript> adjFreeTiles = new List <BattleTileScript>();

        foreach (BattleTileScript tile in GetTilesAdjacentTo(originPos, withinRadius, circularRadius, side))
        {
            if (tile._BattleTileState == BattleTileStateType.Empty)
            {
                adjFreeTiles.Add(tile);
            }
        }
        if (adjFreeTiles.Count == 0)
        {
            return(null);
        }
        else
        {
            return(adjFreeTiles.ToArray());
        }
    }
Esempio n. 10
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    public BattleTileScript[] GetTilesAdjacentTo(Vector2Int originPos, int withinRadius = 1, bool circularRadius = false, WalkingSideType side = WalkingSideType.Both)
    {
        BattleTileScript originTile = BattleTiles.Where(r => r.Pos == originPos).FirstOrDefault();

        if (originTile == null)
        {
            return(null);
        }

        Vector2Int       curTilePos = new Vector2Int();
        BattleTileScript curTile    = null;

        List <BattleTileScript> adjTiles = new List <BattleTileScript>();

        //WalkingSideType side = BattleTiles.Where(r => r.Pos == originPos).First().WalkingSide;
        for (int x = -withinRadius; x <= withinRadius; x++)
        {
            for (int y = -withinRadius; y <= withinRadius; y++)
            {
                curTilePos = new Vector2Int(x, y) + originPos;
                curTile    = side != WalkingSideType.Both ? GetBattleTile(curTilePos, side) : BattleTiles.Where(r => r.Pos == originPos).FirstOrDefault();
                if (curTile != null && curTilePos != originPos && (circularRadius ? Vector2Int.Distance(curTilePos, originPos) - 0.5f < withinRadius : true))
                {
                    adjTiles.Add(curTile);
                }
            }
        }
        if (adjTiles.Count == 0)
        {
            return(null);
        }
        else
        {
            return(adjTiles.ToArray());
        }
    }
Esempio n. 11
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 //Get BattleTileScript of the tile
 public BattleTileScript GetBattleTile(Vector2Int pos, WalkingSideType walkingSide)//isEnemyOrPlayer = true/Player false/Enemy
 {
     return(BattleTiles.Where(r => r.Pos == pos && (r.WalkingSide == walkingSide || walkingSide == WalkingSideType.Both)).FirstOrDefault());
 }