Esempio n. 1
0
    public void UpdateInfo(WaitingRoomInfo data, bool onNextFrame = false)
    {
        if (onNextFrame)
        {
            gameInfo = data;
            return;
        }

        foreach (Transform child in team1)
        {
            Destroy(child.gameObject);
        }
        foreach (Transform child in team2)
        {
            Destroy(child.gameObject);
        }

        city.text = data.city;

        int team1Size = data.teams[0].Length;
        int team2Size = data.teams[1].Length;

        players.text = $"{team1Size + team2Size}\\{data.maxClients}";

        for (int i = 0; i < team1Size; i++)
        {
            SpawnPlayerInfo(data.teams[0][i], team1);
        }
        for (int i = 0; i < team2Size; i++)
        {
            SpawnPlayerInfo(data.teams[1][i], team2);
        }

        startGame.SetActive(userID == data.host);
    }
Esempio n. 2
0
 private void Update()
 {
     if (gameInfo != null)
     {
         UpdateInfo(gameInfo);
         gameInfo = null;
     }
 }
Esempio n. 3
0
    public void Receive(Message message)
    {
        if (message.Version != 4)
        {
            return;
        }

        ControllersManager.Instance.OpenScene("Szczegóły gry");

        var          buffer   = new ByteBuffer(message.Payload);
        FWaitingRoom roomInfo = FWaitingRoom.GetRootAsFWaitingRoom(buffer);

        currentWaitingRoom = new WaitingRoomInfo(roomInfo);
        prezenter?.UpdateInfo(currentWaitingRoom, true);
    }
Esempio n. 4
0
    public void OnOpenScene(string sceneName)
    {
        if (sceneName.Equals("Lista Gier"))
        {
            currentWaitingRoom = null;
        }

        else if (sceneName.Equals("Szczegóły gry"))
        {
            prezenter = GameObject.FindObjectOfType <WaitingRoomPrezenter>();
            if (!prezenter)
            {
                throw new Exception("Can't find games list prezenter");
            }
            if (currentWaitingRoom != null)
            {
                prezenter.UpdateInfo(currentWaitingRoom);
            }
        }
    }