private void WaitGameStartImpl(WaitGameStartReq req, WaitGameStartResp resp)
        {
            GameInfo game = Server.GameManager.WaitGameStart(req.PlayerId, req.Auth.GetClientCode());

            if (game == null)
            {
                resp.GameId = -1;
            }
            else
            {
                resp.GameId = game.GameId;
            }
        }
 public WaitGameStartResp WaitGameStart(WaitGameStartReq req)
 {
     return(HandleServiceCall(req, new WaitGameStartResp(), WaitGameStartImpl));
 }