Esempio n. 1
0
    public IEnumerator WaitPrompt()
    {
        // Create listener for WaitForUIButtons object
        var waitForButton = new WaitForUIButtons(mainMenuUI.transform.Find("LevelTextContainer").transform.Find("Continue").GetComponent <Button>());

        yield return(waitForButton.Reset());

        // resume game and hide LevelTextContainer
        if (waitForButton.PressedButton == mainMenuUI.transform.Find("LevelTextContainer").transform.Find("Continue").GetComponent <Button>())
        {
            mainMenuUI.transform.Find("LevelTextContainer").GetComponent <CanvasGroup>().interactable = false;
            mainMenuUI.transform.Find("LevelTextContainer").GetComponent <CanvasGroup>().alpha        = 0;
            Resume();
        }
    }
Esempio n. 2
0
    private IEnumerator InitializePlayer(GameObject Target)
    {
        string final2 = checkIsland + playerName;
        var    json2  = new WebClient().DownloadString(final2);

        yield return(json2);

        dynamic data2 = JObject.Parse(json2);

        if (data2.HasIsland == 0)
        {
            selectIslandGroup.SetActive(true);
            var waitForButton = new WaitForUIButtons(SelectIsland);
            yield return(waitForButton.Reset());

            if (waitForButton.PressedButton)
            {
                selectIslandGroup.SetActive(false);
            }

            Obstacle = Obstacles[Random.Range(0, Obstacles.Length)];
            Vector3 position2     = Vector3.zero;
            bool    validPosition = false;
            int     spawnAttempts = 0;

            while (!validPosition)
            {
                spawnAttempts++;
                position2     = new Vector3(Random.Range(maxX1, maxX2), 0, Random.Range(maxY1, maxY2));
                validPosition = true;
                Collider[] colliders = Physics.OverlapSphere(position2, obstacleCheckRadius);
                foreach (Collider col in colliders)
                {
                    if (col.tag == "Obstacle")
                    {
                        validPosition = false;
                    }
                }
                if (spawnAttempts > 7)
                {
                    maxX1 -= 200;
                    maxX2 += 200;
                    maxY1 += 200;
                    maxY2 -= 200;
                }
            }

            if (validPosition)
            {
                string final = addIsland + playerName + "&Center_X=" + position2.x + "&Center_Y=" + position2.y + 2 + "&Center_Z=" + position2.z +
                               "&IslandPosX=" + position2.x + "&IslandPosY=" + position2.y + "&IslandPosZ=" + position2.z + "&IslandType=" + islandTypeInt;
                StartCoroutine(SetIsland(final));
                CmdSpawnIsland(position2, islandTypeInt);
                var x = position2.x;
                var y = position2.y;
                var z = position2.z;

                Target.transform.position = new Vector3(x, y, z);
                setCamPos();
            }
        }
        else
        {
            selectIslandGroup.SetActive(false);
            string  posString = highscoreURL + name;
            var     json      = new WebClient().DownloadString(posString);
            dynamic data      = JObject.Parse(json);
            float   x         = data.Pos_X;
            float   y         = data.Pos_Y;
            float   z         = data.Pos_Z;
            Target.transform.position = new Vector3(x, y, z);
            setCamPos();
        }
    }
Esempio n. 3
0
    IEnumerator UseSpell(Spell spell)
    {
        if (battleState != BattleState.PlayerTurn)
        {
            yield break;
        }

        double playerWisdom   = player.GetComplessiveStats().Wisdom;
        double playerStrength = player.GetComplessiveStats().Strength;
        double damage         = playerWisdom * 0.8 + playerStrength * 0.3 + spell.AttackDamage;

        spellMnD.text   = spell.Name + ", \nMana: " + spell.ManaUsage.ToString() + ", \nDamage: " + damage.ToString();
        spellCombo.text = "Combo: ";
        List <KeyCode> keyCodes = spell.Combo;

        foreach (KeyCode kcode in keyCodes)
        {
            switch (kcode)
            {
            case KeyCode.UpArrow:
                spellCombo.text += "⇧ ";
                break;

            case KeyCode.RightArrow:
                spellCombo.text += "⇨ ";
                break;

            case KeyCode.LeftArrow:
                spellCombo.text += "⇦ ";
                break;

            case KeyCode.DownArrow:
                spellCombo.text += "⇩ ";
                break;

            default:
                spellCombo.text += kcode.ToString() + " ";
                break;
            }
        }


        bool comboSuceded  = false;
        var  waitForButton = new WaitForUIButtons(okButton, backButton);

        yield return(waitForButton.Reset());

        if (waitForButton.PressedButton == okButton)
        {
            List <KeyCode> pressedKeys = new List <KeyCode>();
            yield return(new WaitForSeconds(0.6f));

            float startTime = Time.time;
            panelTimer.enabled = !panelTimer.enabled;
            while (pressedKeys.Count < spell.Combo.Count && Time.time - startTime <= spell.ComboTimer)
            {
                yield return(null);

                panelTimer.fillAmount = (Time.time - startTime) / spell.ComboTimer;
                foreach (KeyCode kcode in Enum.GetValues(typeof(KeyCode)))
                {
                    if (Input.GetKey(kcode))
                    {
                        pressedKeys.Add(kcode);
                        switch (kcode)
                        {
                        case KeyCode.UpArrow:
                            comboDone.text += "⇧ ";
                            break;

                        case KeyCode.RightArrow:
                            comboDone.text += "⇨ ";
                            break;

                        case KeyCode.LeftArrow:
                            comboDone.text += "⇦ ";
                            break;

                        case KeyCode.DownArrow:
                            comboDone.text += "⇩ ";
                            break;

                        default:
                            comboDone.text += kcode.ToString() + " ";
                            break;
                        }
                        Input.ResetInputAxes();
                    }
                }
            }
            panelTimer.enabled = !panelTimer.enabled;

            if (pressedKeys.SequenceEqual(spell.Combo))
            {
                comboSuceded = true;
            }


            comboDone.text  = "";
            spellCombo.text = "";
            spellMnD.text   = "";
            hide.SetActive(false);
            hide1.SetActive(false);

            if (comboSuceded)
            {
                GameManager.Instance.QuestManager.Used(spell.Name);
                StartCoroutine(ManaAttack(spell));
                int spellNumber = player.GetEquippedSpells().Count;
                for (int i = 0; i < spellNumber; i++)
                {
                    spellsButtons[i].GetComponent <Button>().interactable = false;
                }
            }
            else
            {
                gameChat.text = spell.Name + " failed!";

                yield return(new WaitForSeconds(1f));

                battleState = BattleState.EnemyTurn;
                StartCoroutine(EnemyTurn(false));
            }
        }
        else
        {
            //battleState= BattleState.PlayerTurn;
        }
    }